// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimGraphNodeBinding.h" #ifdef ANIMGRAPH_AnimGraphNodeBinding_generated_h #error "AnimGraphNodeBinding.generated.h already included, missing '#pragma once' in AnimGraphNodeBinding.h" #endif #define ANIMGRAPH_AnimGraphNodeBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimGraphNodeBinding **************************************************** struct Z_Construct_UClass_UAnimGraphNodeBinding_Statics; ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimGraphNodeBinding_NoRegister(); #define FID_Engine_Source_Editor_AnimGraph_Internal_AnimGraphNodeBinding_h_18_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimGraphNodeBinding(); \ friend struct ::Z_Construct_UClass_UAnimGraphNodeBinding_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimGraphNodeBinding_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimGraphNodeBinding, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimGraphNodeBinding_NoRegister) \ DECLARE_SERIALIZER(UAnimGraphNodeBinding) #define FID_Engine_Source_Editor_AnimGraph_Internal_AnimGraphNodeBinding_h_18_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPH_API UAnimGraphNodeBinding(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimGraphNodeBinding(UAnimGraphNodeBinding&&) = delete; \ UAnimGraphNodeBinding(const UAnimGraphNodeBinding&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimGraphNodeBinding); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimGraphNodeBinding); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimGraphNodeBinding) \ ANIMGRAPH_API virtual ~UAnimGraphNodeBinding(); #define FID_Engine_Source_Editor_AnimGraph_Internal_AnimGraphNodeBinding_h_15_PROLOG #define FID_Engine_Source_Editor_AnimGraph_Internal_AnimGraphNodeBinding_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AnimGraph_Internal_AnimGraphNodeBinding_h_18_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_AnimGraph_Internal_AnimGraphNodeBinding_h_18_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimGraphNodeBinding; // ********** End Class UAnimGraphNodeBinding ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Internal_AnimGraphNodeBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS