// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeAnimGraph_init() {} static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_AnimGraph; FORCENOINLINE UPackage* Z_Construct_UPackage__Script_AnimGraph() { if (!Z_Registration_Info_UPackage__Script_AnimGraph.OuterSingleton) { static const UECodeGen_Private::FPackageParams PackageParams = { "/Script/AnimGraph", nullptr, 0, PKG_CompiledIn | 0x00000080, 0xDA5D31F6, 0xE6D22703, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_AnimGraph.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_AnimGraph.OuterSingleton; } static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_AnimGraph(Z_Construct_UPackage__Script_AnimGraph, TEXT("/Script/AnimGraph"), Z_Registration_Info_UPackage__Script_AnimGraph, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xDA5D31F6, 0xE6D22703)); PRAGMA_ENABLE_DEPRECATION_WARNINGS