// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimBlueprintExtension.h" #ifdef ANIMGRAPH_AnimBlueprintExtension_generated_h #error "AnimBlueprintExtension.generated.h already included, missing '#pragma once' in AnimBlueprintExtension.h" #endif #define ANIMGRAPH_AnimBlueprintExtension_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimBlueprintExtension ************************************************** struct Z_Construct_UClass_UAnimBlueprintExtension_Statics; ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimBlueprintExtension_NoRegister(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimBlueprintExtension_h_27_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimBlueprintExtension(); \ friend struct ::Z_Construct_UClass_UAnimBlueprintExtension_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMGRAPH_API UClass* ::Z_Construct_UClass_UAnimBlueprintExtension_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimBlueprintExtension, UBlueprintExtension, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimGraph"), Z_Construct_UClass_UAnimBlueprintExtension_NoRegister) \ DECLARE_SERIALIZER(UAnimBlueprintExtension) #define FID_Engine_Source_Editor_AnimGraph_Public_AnimBlueprintExtension_h_27_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMGRAPH_API UAnimBlueprintExtension(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimBlueprintExtension(UAnimBlueprintExtension&&) = delete; \ UAnimBlueprintExtension(const UAnimBlueprintExtension&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMGRAPH_API, UAnimBlueprintExtension); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprintExtension); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprintExtension) \ ANIMGRAPH_API virtual ~UAnimBlueprintExtension(); #define FID_Engine_Source_Editor_AnimGraph_Public_AnimBlueprintExtension_h_24_PROLOG #define FID_Engine_Source_Editor_AnimGraph_Public_AnimBlueprintExtension_h_27_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AnimGraph_Public_AnimBlueprintExtension_h_27_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_AnimGraph_Public_AnimBlueprintExtension_h_27_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimBlueprintExtension; // ********** End Class UAnimBlueprintExtension **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimGraph_Public_AnimBlueprintExtension_h PRAGMA_ENABLE_DEPRECATION_WARNINGS