// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AnimBlueprintExtension.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimBlueprintExtension() {} // ********** Begin Cross Module References ******************************************************** ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimBlueprintExtension(); ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimBlueprintExtension_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlueprintExtension(); UPackage* Z_Construct_UPackage__Script_AnimGraph(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAnimBlueprintExtension ************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBlueprintExtension; UClass* UAnimBlueprintExtension::GetPrivateStaticClass() { using TClass = UAnimBlueprintExtension; if (!Z_Registration_Info_UClass_UAnimBlueprintExtension.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AnimBlueprintExtension"), Z_Registration_Info_UClass_UAnimBlueprintExtension.InnerSingleton, StaticRegisterNativesUAnimBlueprintExtension, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAnimBlueprintExtension.InnerSingleton; } UClass* Z_Construct_UClass_UAnimBlueprintExtension_NoRegister() { return UAnimBlueprintExtension::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAnimBlueprintExtension_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/** Extension that allows per-system data to be held on the anim blueprint, and per-system logic to be executed during compilation */" }, { "IncludePath", "AnimBlueprintExtension.h" }, { "ModuleRelativePath", "Public/AnimBlueprintExtension.h" }, { "ToolTip", "Extension that allows per-system data to be held on the anim blueprint, and per-system logic to be executed during compilation" }, }; #endif // WITH_METADATA // ********** Begin Class UAnimBlueprintExtension constinit property declarations ****************** // ********** End Class UAnimBlueprintExtension constinit property declarations ******************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAnimBlueprintExtension_Statics UObject* (*const Z_Construct_UClass_UAnimBlueprintExtension_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintExtension, (UObject* (*)())Z_Construct_UPackage__Script_AnimGraph, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintExtension_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBlueprintExtension_Statics::ClassParams = { &UAnimBlueprintExtension::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintExtension_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBlueprintExtension_Statics::Class_MetaDataParams) }; void UAnimBlueprintExtension::StaticRegisterNativesUAnimBlueprintExtension() { } UClass* Z_Construct_UClass_UAnimBlueprintExtension() { if (!Z_Registration_Info_UClass_UAnimBlueprintExtension.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBlueprintExtension.OuterSingleton, Z_Construct_UClass_UAnimBlueprintExtension_Statics::ClassParams); } return Z_Registration_Info_UClass_UAnimBlueprintExtension.OuterSingleton; } UAnimBlueprintExtension::UAnimBlueprintExtension(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBlueprintExtension); UAnimBlueprintExtension::~UAnimBlueprintExtension() {} // ********** End Class UAnimBlueprintExtension **************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimBlueprintExtension_h__Script_AnimGraph_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAnimBlueprintExtension, UAnimBlueprintExtension::StaticClass, TEXT("UAnimBlueprintExtension"), &Z_Registration_Info_UClass_UAnimBlueprintExtension, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBlueprintExtension), 1163744595U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimBlueprintExtension_h__Script_AnimGraph_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimBlueprintExtension_h__Script_AnimGraph_1466982529{ TEXT("/Script/AnimGraph"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimBlueprintExtension_h__Script_AnimGraph_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimGraph_Public_AnimBlueprintExtension_h__Script_AnimGraph_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS