// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Navigation/RecastGraphAStar.h" #ifdef AIMODULE_RecastGraphAStar_generated_h #error "RecastGraphAStar.generated.h already included, missing '#pragma once' in RecastGraphAStar.h" #endif #define AIMODULE_RecastGraphAStar_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRecastGraphWrapper *********************************************** struct Z_Construct_UScriptStruct_FRecastGraphWrapper_Statics; #define FID_Engine_Source_Runtime_AIModule_Classes_Navigation_RecastGraphAStar_h_74_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRecastGraphWrapper_Statics; \ AIMODULE_API static class UScriptStruct* StaticStruct(); struct FRecastGraphWrapper; // ********** End ScriptStruct FRecastGraphWrapper ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Navigation_RecastGraphAStar_h PRAGMA_ENABLE_DEPRECATION_WARNINGS