// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "IndexedHandle.h" #ifdef AIMODULE_IndexedHandle_generated_h #error "IndexedHandle.generated.h already included, missing '#pragma once' in IndexedHandle.h" #endif #define AIMODULE_IndexedHandle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSimpleIndexedHandleBase ****************************************** struct Z_Construct_UScriptStruct_FSimpleIndexedHandleBase_Statics; #define FID_Engine_Source_Runtime_AIModule_Public_IndexedHandle_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSimpleIndexedHandleBase_Statics; \ AIMODULE_API static class UScriptStruct* StaticStruct(); struct FSimpleIndexedHandleBase; // ********** End ScriptStruct FSimpleIndexedHandleBase ******************************************** // ********** Begin ScriptStruct FIndexedHandleBase ************************************************ struct Z_Construct_UScriptStruct_FIndexedHandleBase_Statics; #define FID_Engine_Source_Runtime_AIModule_Public_IndexedHandle_h_78_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FIndexedHandleBase_Statics; \ AIMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FSimpleIndexedHandleBase Super; struct FIndexedHandleBase; // ********** End ScriptStruct FIndexedHandleBase ************************************************** // ********** Begin ScriptStruct FCompactIndexedHandleBase ***************************************** struct Z_Construct_UScriptStruct_FCompactIndexedHandleBase_Statics; #define FID_Engine_Source_Runtime_AIModule_Public_IndexedHandle_h_118_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCompactIndexedHandleBase_Statics; \ AIMODULE_API static class UScriptStruct* StaticStruct(); struct FCompactIndexedHandleBase; // ********** End ScriptStruct FCompactIndexedHandleBase ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Public_IndexedHandle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS