// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "EnvironmentQuery/EQSTestingPawn.h" #ifdef AIMODULE_EQSTestingPawn_generated_h #error "EQSTestingPawn.generated.h already included, missing '#pragma once' in EQSTestingPawn.h" #endif #define AIMODULE_EQSTestingPawn_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AEQSTestingPawn ********************************************************** struct Z_Construct_UClass_AEQSTestingPawn_Statics; AIMODULE_API UClass* Z_Construct_UClass_AEQSTestingPawn_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EQSTestingPawn_h_27_INCLASS \ private: \ static void StaticRegisterNativesAEQSTestingPawn(); \ friend struct ::Z_Construct_UClass_AEQSTestingPawn_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_AEQSTestingPawn_NoRegister(); \ public: \ DECLARE_CLASS2(AEQSTestingPawn, ACharacter, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_AEQSTestingPawn_NoRegister) \ DECLARE_SERIALIZER(AEQSTestingPawn) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EQSTestingPawn_h_27_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API AEQSTestingPawn(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AEQSTestingPawn) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, AEQSTestingPawn); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AEQSTestingPawn); \ /** Deleted move- and copy-constructors, should never be used */ \ AEQSTestingPawn(AEQSTestingPawn&&) = delete; \ AEQSTestingPawn(const AEQSTestingPawn&) = delete; \ AIMODULE_API virtual ~AEQSTestingPawn(); #define FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EQSTestingPawn_h_24_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EQSTestingPawn_h_27_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EQSTestingPawn_h_27_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EQSTestingPawn_h_27_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AEQSTestingPawn; // ********** End Class AEQSTestingPawn ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_EnvironmentQuery_EQSTestingPawn_h // ********** Begin Enum EEnvQueryHightlightMode *************************************************** #define FOREACH_ENUM_EENVQUERYHIGHTLIGHTMODE(op) \ op(EEnvQueryHightlightMode::All) \ op(EEnvQueryHightlightMode::Best5Pct) \ op(EEnvQueryHightlightMode::Best25Pct) enum class EEnvQueryHightlightMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AIMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EEnvQueryHightlightMode ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS