// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BehaviorTree/BTTaskNode.h" #ifdef AIMODULE_BTTaskNode_generated_h #error "BTTaskNode.generated.h already included, missing '#pragma once' in BTTaskNode.h" #endif #define AIMODULE_BTTaskNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBTTaskNode ************************************************************** struct Z_Construct_UClass_UBTTaskNode_Statics; AIMODULE_API UClass* Z_Construct_UClass_UBTTaskNode_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTTaskNode_h_35_INCLASS \ private: \ static void StaticRegisterNativesUBTTaskNode(); \ friend struct ::Z_Construct_UClass_UBTTaskNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UBTTaskNode_NoRegister(); \ public: \ DECLARE_CLASS2(UBTTaskNode, UBTNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBTTaskNode_NoRegister) \ DECLARE_SERIALIZER(UBTTaskNode) #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTTaskNode_h_35_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UBTTaskNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBTTaskNode) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBTTaskNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBTTaskNode); \ /** Deleted move- and copy-constructors, should never be used */ \ UBTTaskNode(UBTTaskNode&&) = delete; \ UBTTaskNode(const UBTTaskNode&) = delete; \ AIMODULE_API virtual ~UBTTaskNode(); #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTTaskNode_h_32_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTTaskNode_h_35_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTTaskNode_h_35_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTTaskNode_h_35_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBTTaskNode; // ********** End Class UBTTaskNode **************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_BTTaskNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS