// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Tasks/AITask.h" #ifdef AIMODULE_AITask_generated_h #error "AITask.generated.h already included, missing '#pragma once' in AITask.h" #endif #define AIMODULE_AITask_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAITask ****************************************************************** struct Z_Construct_UClass_UAITask_Statics; AIMODULE_API UClass* Z_Construct_UClass_UAITask_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h_26_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAITask(); \ friend struct ::Z_Construct_UClass_UAITask_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UAITask_NoRegister(); \ public: \ DECLARE_CLASS2(UAITask, UGameplayTask, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAITask_NoRegister) \ DECLARE_SERIALIZER(UAITask) #define FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h_26_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAITask(UAITask&&) = delete; \ UAITask(const UAITask&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAITask); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAITask); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAITask) \ AIMODULE_API virtual ~UAITask(); #define FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h_23_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h_26_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h_26_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h_26_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAITask; // ********** End Class UAITask ******************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Tasks_AITask_h // ********** Begin Enum EAITaskPriority *********************************************************** #define FOREACH_ENUM_EAITASKPRIORITY(op) \ op(EAITaskPriority::Lowest) \ op(EAITaskPriority::Low) \ op(EAITaskPriority::AutonomousAI) \ op(EAITaskPriority::High) \ op(EAITaskPriority::Ultimate) enum class EAITaskPriority : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AIMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAITaskPriority ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS