// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Perception/AISenseConfig.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAISenseConfig() {} // ********** Begin Cross Module References ******************************************************** AIMODULE_API UClass* Z_Construct_UClass_UAISenseConfig(); AIMODULE_API UClass* Z_Construct_UClass_UAISenseConfig_NoRegister(); COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FColor(); UPackage* Z_Construct_UPackage__Script_AIModule(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAISenseConfig *********************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAISenseConfig; UClass* UAISenseConfig::GetPrivateStaticClass() { using TClass = UAISenseConfig; if (!Z_Registration_Info_UClass_UAISenseConfig.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AISenseConfig"), Z_Registration_Info_UClass_UAISenseConfig.InnerSingleton, StaticRegisterNativesUAISenseConfig, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAISenseConfig.InnerSingleton; } UClass* Z_Construct_UClass_UAISenseConfig_NoRegister() { return UAISenseConfig::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAISenseConfig_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "ClassGroupNames", "AI" }, { "IncludePath", "Perception/AISenseConfig.h" }, { "ModuleRelativePath", "Classes/Perception/AISenseConfig.h" }, { "ObjectInitializerConstructorDeclared", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugColor_MetaData[] = { { "Category", "Sense" }, { "ModuleRelativePath", "Classes/Perception/AISenseConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxAge_MetaData[] = { { "Category", "Sense" }, { "ClampMin", "0.0" }, { "Comment", "/** \n\x09 * Specifies age limit after stimuli generated by this sense become expired. 0 means \"never\"\n\x09 * Whether stimuli expiring affects given listener's memory of the target actor and triggers the Forget event is controlled by AIPerceptionSystem.bForgetStaleActors flag in Project Settings.\n\x09 */" }, { "ModuleRelativePath", "Classes/Perception/AISenseConfig.h" }, { "ToolTip", "Specifies age limit after stimuli generated by this sense become expired. 0 means \"never\"\nWhether stimuli expiring affects given listener's memory of the target actor and triggers the Forget event is controlled by AIPerceptionSystem.bForgetStaleActors flag in Project Settings." }, { "UIMin", "0.0" }, { "Units", "Seconds" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bStartsEnabled_MetaData[] = { { "Category", "Sense" }, { "Comment", "/** determines whether given sense starts in an enabled state */" }, { "ModuleRelativePath", "Classes/Perception/AISenseConfig.h" }, { "ToolTip", "determines whether given sense starts in an enabled state" }, }; #endif // WITH_METADATA // ********** Begin Class UAISenseConfig constinit property declarations *************************** static const UECodeGen_Private::FStructPropertyParams NewProp_DebugColor; static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxAge; static void NewProp_bStartsEnabled_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bStartsEnabled; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UAISenseConfig constinit property declarations ***************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAISenseConfig_Statics // ********** Begin Class UAISenseConfig Property Definitions ************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAISenseConfig_Statics::NewProp_DebugColor = { "DebugColor", nullptr, (EPropertyFlags)0x00200c0000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAISenseConfig, DebugColor), Z_Construct_UScriptStruct_FColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugColor_MetaData), NewProp_DebugColor_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAISenseConfig_Statics::NewProp_MaxAge = { "MaxAge", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAISenseConfig, MaxAge), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxAge_MetaData), NewProp_MaxAge_MetaData) }; void Z_Construct_UClass_UAISenseConfig_Statics::NewProp_bStartsEnabled_SetBit(void* Obj) { ((UAISenseConfig*)Obj)->bStartsEnabled = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAISenseConfig_Statics::NewProp_bStartsEnabled = { "bStartsEnabled", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UAISenseConfig), &Z_Construct_UClass_UAISenseConfig_Statics::NewProp_bStartsEnabled_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bStartsEnabled_MetaData), NewProp_bStartsEnabled_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAISenseConfig_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISenseConfig_Statics::NewProp_DebugColor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISenseConfig_Statics::NewProp_MaxAge, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISenseConfig_Statics::NewProp_bStartsEnabled, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAISenseConfig_Statics::PropPointers) < 2048); // ********** End Class UAISenseConfig Property Definitions **************************************** UObject* (*const Z_Construct_UClass_UAISenseConfig_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_AIModule, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAISenseConfig_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAISenseConfig_Statics::ClassParams = { &UAISenseConfig::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UAISenseConfig_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UAISenseConfig_Statics::PropPointers), 0, 0x000810A1u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAISenseConfig_Statics::Class_MetaDataParams), Z_Construct_UClass_UAISenseConfig_Statics::Class_MetaDataParams) }; void UAISenseConfig::StaticRegisterNativesUAISenseConfig() { } UClass* Z_Construct_UClass_UAISenseConfig() { if (!Z_Registration_Info_UClass_UAISenseConfig.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAISenseConfig.OuterSingleton, Z_Construct_UClass_UAISenseConfig_Statics::ClassParams); } return Z_Registration_Info_UClass_UAISenseConfig.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAISenseConfig); UAISenseConfig::~UAISenseConfig() {} // ********** End Class UAISenseConfig ************************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_h__Script_AIModule_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAISenseConfig, UAISenseConfig::StaticClass, TEXT("UAISenseConfig"), &Z_Registration_Info_UClass_UAISenseConfig, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAISenseConfig), 1864182123U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_h__Script_AIModule_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_h__Script_AIModule_458523546{ TEXT("/Script/AIModule"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISenseConfig_h__Script_AIModule_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS