// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Perception/AIPerceptionStimuliSourceComponent.h" #ifdef AIMODULE_AIPerceptionStimuliSourceComponent_generated_h #error "AIPerceptionStimuliSourceComponent.generated.h already included, missing '#pragma once' in AIPerceptionStimuliSourceComponent.h" #endif #define AIMODULE_AIPerceptionStimuliSourceComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAISense; class UClass; // ********** Begin Class UAIPerceptionStimuliSourceComponent ************************************** #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execUnregisterFromSense); \ DECLARE_FUNCTION(execUnregisterFromPerceptionSystem); \ DECLARE_FUNCTION(execRegisterForSense); \ DECLARE_FUNCTION(execRegisterWithPerceptionSystem); struct Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics; AIMODULE_API UClass* Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAIPerceptionStimuliSourceComponent(); \ friend struct ::Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UAIPerceptionStimuliSourceComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_NoRegister) \ DECLARE_SERIALIZER(UAIPerceptionStimuliSourceComponent) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_17_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAIPerceptionStimuliSourceComponent(UAIPerceptionStimuliSourceComponent&&) = delete; \ UAIPerceptionStimuliSourceComponent(const UAIPerceptionStimuliSourceComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAIPerceptionStimuliSourceComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAIPerceptionStimuliSourceComponent); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAIPerceptionStimuliSourceComponent) \ AIMODULE_API virtual ~UAIPerceptionStimuliSourceComponent(); #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_14_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_17_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAIPerceptionStimuliSourceComponent; // ********** End Class UAIPerceptionStimuliSourceComponent **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS