// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Blueprint/AIBlueprintHelperLibrary.h" #ifdef AIMODULE_AIBlueprintHelperLibrary_generated_h #error "AIBlueprintHelperLibrary.generated.h already included, missing '#pragma once' in AIBlueprintHelperLibrary.h" #endif #define AIMODULE_AIBlueprintHelperLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class AAIController; class AController; class APawn; class UAIAsyncTaskBlueprintProxy; class UAnimInstance; class UBehaviorTree; class UBlackboardComponent; class UClass; class UNavigationPath; class UObject; // ********** Begin Class UAIBlueprintHelperLibrary ************************************************ #define FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_28_RPC_WRAPPERS \ DECLARE_FUNCTION(execSimpleMoveToLocation); \ DECLARE_FUNCTION(execSimpleMoveToActor); \ DECLARE_FUNCTION(execGetNextNavLinkIndex); \ DECLARE_FUNCTION(execGetCurrentPathIndex); \ DECLARE_FUNCTION(execGetCurrentPathPoints); \ DECLARE_FUNCTION(execGetCurrentPath); \ DECLARE_FUNCTION(execIsValidAIRotation); \ DECLARE_FUNCTION(execIsValidAIDirection); \ DECLARE_FUNCTION(execIsValidAILocation); \ DECLARE_FUNCTION(execUnlockAIResourcesWithAnimation); \ DECLARE_FUNCTION(execLockAIResourcesWithAnimation); \ DECLARE_FUNCTION(execGetBlackboard); \ DECLARE_FUNCTION(execGetAIController); \ DECLARE_FUNCTION(execSpawnAIFromClass); \ DECLARE_FUNCTION(execSendAIMessage); \ DECLARE_FUNCTION(execCreateMoveToProxyObject); struct Z_Construct_UClass_UAIBlueprintHelperLibrary_Statics; AIMODULE_API UClass* Z_Construct_UClass_UAIBlueprintHelperLibrary_NoRegister(); #define FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_28_INCLASS \ private: \ static void StaticRegisterNativesUAIBlueprintHelperLibrary(); \ friend struct ::Z_Construct_UClass_UAIBlueprintHelperLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIMODULE_API UClass* ::Z_Construct_UClass_UAIBlueprintHelperLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UAIBlueprintHelperLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAIBlueprintHelperLibrary_NoRegister) \ DECLARE_SERIALIZER(UAIBlueprintHelperLibrary) #define FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_28_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIMODULE_API UAIBlueprintHelperLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAIBlueprintHelperLibrary) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAIBlueprintHelperLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAIBlueprintHelperLibrary); \ /** Deleted move- and copy-constructors, should never be used */ \ UAIBlueprintHelperLibrary(UAIBlueprintHelperLibrary&&) = delete; \ UAIBlueprintHelperLibrary(const UAIBlueprintHelperLibrary&) = delete; \ AIMODULE_API virtual ~UAIBlueprintHelperLibrary(); #define FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_25_PROLOG #define FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_28_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_28_RPC_WRAPPERS \ FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_28_INCLASS \ FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h_28_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAIBlueprintHelperLibrary; // ********** End Class UAIBlueprintHelperLibrary ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS