// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Blueprint/AIBlueprintHelperLibrary.h" #include "UObject/Class.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAIBlueprintHelperLibrary() {} // ********** Begin Cross Module References ******************************************************** AIMODULE_API UClass* Z_Construct_UClass_AAIController_NoRegister(); AIMODULE_API UClass* Z_Construct_UClass_UAIAsyncTaskBlueprintProxy_NoRegister(); AIMODULE_API UClass* Z_Construct_UClass_UAIBlueprintHelperLibrary(); AIMODULE_API UClass* Z_Construct_UClass_UAIBlueprintHelperLibrary_NoRegister(); AIMODULE_API UClass* Z_Construct_UClass_UBehaviorTree_NoRegister(); AIMODULE_API UClass* Z_Construct_UClass_UBlackboardComponent_NoRegister(); COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister(); COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector(); ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APawn_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UAnimInstance_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); NAVIGATIONSYSTEM_API UClass* Z_Construct_UClass_UNavigationPath_NoRegister(); UPackage* Z_Construct_UPackage__Script_AIModule(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAIBlueprintHelperLibrary Function CreateMoveToProxyObject *************** struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics { struct AIBlueprintHelperLibrary_eventCreateMoveToProxyObject_Parms { UObject* WorldContextObject; APawn* Pawn; FVector Destination; AActor* TargetActor; float AcceptanceRadius; bool bStopOnOverlap; UAIAsyncTaskBlueprintProxy* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "BlueprintInternalUseOnly", "TRUE" }, { "CPP_Default_AcceptanceRadius", "5.000000" }, { "CPP_Default_bStopOnOverlap", "false" }, { "CPP_Default_TargetActor", "None" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, { "WorldContext", "WorldContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function CreateMoveToProxyObject constinit property declarations *************** static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_Pawn; static const UECodeGen_Private::FStructPropertyParams NewProp_Destination; static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetActor; static const UECodeGen_Private::FFloatPropertyParams NewProp_AcceptanceRadius; static void NewProp_bStopOnOverlap_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bStopOnOverlap; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function CreateMoveToProxyObject constinit property declarations ***************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function CreateMoveToProxyObject Property Definitions ************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventCreateMoveToProxyObject_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_Pawn = { "Pawn", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventCreateMoveToProxyObject_Parms, Pawn), Z_Construct_UClass_APawn_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_Destination = { "Destination", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventCreateMoveToProxyObject_Parms, Destination), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_TargetActor = { "TargetActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventCreateMoveToProxyObject_Parms, TargetActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_AcceptanceRadius = { "AcceptanceRadius", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventCreateMoveToProxyObject_Parms, AcceptanceRadius), METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_bStopOnOverlap_SetBit(void* Obj) { ((AIBlueprintHelperLibrary_eventCreateMoveToProxyObject_Parms*)Obj)->bStopOnOverlap = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_bStopOnOverlap = { "bStopOnOverlap", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AIBlueprintHelperLibrary_eventCreateMoveToProxyObject_Parms), &Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_bStopOnOverlap_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventCreateMoveToProxyObject_Parms, ReturnValue), Z_Construct_UClass_UAIAsyncTaskBlueprintProxy_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_Pawn, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_Destination, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_TargetActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_AcceptanceRadius, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_bStopOnOverlap, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::PropPointers) < 2048); // ********** End Function CreateMoveToProxyObject Property Definitions **************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "CreateMoveToProxyObject", Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::AIBlueprintHelperLibrary_eventCreateMoveToProxyObject_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::AIBlueprintHelperLibrary_eventCreateMoveToProxyObject_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execCreateMoveToProxyObject) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_OBJECT(APawn,Z_Param_Pawn); P_GET_STRUCT(FVector,Z_Param_Destination); P_GET_OBJECT(AActor,Z_Param_TargetActor); P_GET_PROPERTY(FFloatProperty,Z_Param_AcceptanceRadius); P_GET_UBOOL(Z_Param_bStopOnOverlap); P_FINISH; P_NATIVE_BEGIN; *(UAIAsyncTaskBlueprintProxy**)Z_Param__Result=UAIBlueprintHelperLibrary::CreateMoveToProxyObject(Z_Param_WorldContextObject,Z_Param_Pawn,Z_Param_Destination,Z_Param_TargetActor,Z_Param_AcceptanceRadius,Z_Param_bStopOnOverlap); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function CreateMoveToProxyObject ***************** // ********** Begin Class UAIBlueprintHelperLibrary Function GetAIController *********************** struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics { struct AIBlueprintHelperLibrary_eventGetAIController_Parms { AActor* ControlledActor; AAIController* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI" }, { "Comment", "/** The way it works exactly is if the actor passed in is a pawn, then the function retrieves \n\x09 *\x09pawn's controller cast to AIController. Otherwise the function returns actor cast to AIController. */" }, { "DefaultToSelf", "ControlledObject" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, { "ToolTip", "The way it works exactly is if the actor passed in is a pawn, then the function retrieves\n pawn's controller cast to AIController. Otherwise the function returns actor cast to AIController." }, }; #endif // WITH_METADATA // ********** Begin Function GetAIController constinit property declarations *********************** static const UECodeGen_Private::FObjectPropertyParams NewProp_ControlledActor; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetAIController constinit property declarations ************************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetAIController Property Definitions ********************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics::NewProp_ControlledActor = { "ControlledActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventGetAIController_Parms, ControlledActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventGetAIController_Parms, ReturnValue), Z_Construct_UClass_AAIController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics::NewProp_ControlledActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics::PropPointers) < 2048); // ********** End Function GetAIController Property Definitions ************************************ const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "GetAIController", Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics::AIBlueprintHelperLibrary_eventGetAIController_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics::AIBlueprintHelperLibrary_eventGetAIController_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execGetAIController) { P_GET_OBJECT(AActor,Z_Param_ControlledActor); P_FINISH; P_NATIVE_BEGIN; *(AAIController**)Z_Param__Result=UAIBlueprintHelperLibrary::GetAIController(Z_Param_ControlledActor); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function GetAIController ************************* // ********** Begin Class UAIBlueprintHelperLibrary Function GetBlackboard ************************* struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics { struct AIBlueprintHelperLibrary_eventGetBlackboard_Parms { AActor* Target; UBlackboardComponent* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI" }, { "DefaultToSelf", "Target" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = { { "EditInline", "true" }, }; #endif // WITH_METADATA // ********** Begin Function GetBlackboard constinit property declarations ************************* static const UECodeGen_Private::FObjectPropertyParams NewProp_Target; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetBlackboard constinit property declarations *************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetBlackboard Property Definitions ************************************ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics::NewProp_Target = { "Target", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventGetBlackboard_Parms, Target), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventGetBlackboard_Parms, ReturnValue), Z_Construct_UClass_UBlackboardComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics::NewProp_Target, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics::PropPointers) < 2048); // ********** End Function GetBlackboard Property Definitions ************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "GetBlackboard", Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics::AIBlueprintHelperLibrary_eventGetBlackboard_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics::AIBlueprintHelperLibrary_eventGetBlackboard_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execGetBlackboard) { P_GET_OBJECT(AActor,Z_Param_Target); P_FINISH; P_NATIVE_BEGIN; *(UBlackboardComponent**)Z_Param__Result=UAIBlueprintHelperLibrary::GetBlackboard(Z_Param_Target); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function GetBlackboard *************************** // ********** Begin Class UAIBlueprintHelperLibrary Function GetCurrentPath ************************ struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics { struct AIBlueprintHelperLibrary_eventGetCurrentPath_Parms { AController* Controller; UNavigationPath* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI" }, { "Comment", "/** Returns a NEW UOBJECT that is a COPY of navigation path given controller is currently using. \n\x09 *\x09The result being a copy means you won't be able to influence agent's pathfollowing \n\x09 *\x09""by manipulating received path.\n\x09 *\x09Please use GetCurrentPathPoints if you only need the array of path points. */" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, { "ToolTip", "Returns a NEW UOBJECT that is a COPY of navigation path given controller is currently using.\n The result being a copy means you won't be able to influence agent's pathfollowing\n by manipulating received path.\n Please use GetCurrentPathPoints if you only need the array of path points." }, { "UnsafeDuringActorConstruction", "true" }, }; #endif // WITH_METADATA // ********** Begin Function GetCurrentPath constinit property declarations ************************ static const UECodeGen_Private::FObjectPropertyParams NewProp_Controller; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetCurrentPath constinit property declarations ************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetCurrentPath Property Definitions *********************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventGetCurrentPath_Parms, Controller), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventGetCurrentPath_Parms, ReturnValue), Z_Construct_UClass_UNavigationPath_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics::NewProp_Controller, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics::PropPointers) < 2048); // ********** End Function GetCurrentPath Property Definitions ************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "GetCurrentPath", Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics::AIBlueprintHelperLibrary_eventGetCurrentPath_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics::AIBlueprintHelperLibrary_eventGetCurrentPath_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execGetCurrentPath) { P_GET_OBJECT(AController,Z_Param_Controller); P_FINISH; P_NATIVE_BEGIN; *(UNavigationPath**)Z_Param__Result=UAIBlueprintHelperLibrary::GetCurrentPath(Z_Param_Controller); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function GetCurrentPath ************************** // ********** Begin Class UAIBlueprintHelperLibrary Function GetCurrentPathIndex ******************* struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics { struct AIBlueprintHelperLibrary_eventGetCurrentPathIndex_Parms { const AController* Controller; int32 ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI" }, { "Comment", "/** Return the path index the given controller is currently at. Returns INDEX_NONE if no path. */" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, { "ToolTip", "Return the path index the given controller is currently at. Returns INDEX_NONE if no path." }, { "UnsafeDuringActorConstruction", "true" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Controller_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetCurrentPathIndex constinit property declarations ******************* static const UECodeGen_Private::FObjectPropertyParams NewProp_Controller; static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetCurrentPathIndex constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetCurrentPathIndex Property Definitions ****************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventGetCurrentPathIndex_Parms, Controller), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Controller_MetaData), NewProp_Controller_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventGetCurrentPathIndex_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics::NewProp_Controller, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics::PropPointers) < 2048); // ********** End Function GetCurrentPathIndex Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "GetCurrentPathIndex", Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics::AIBlueprintHelperLibrary_eventGetCurrentPathIndex_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics::AIBlueprintHelperLibrary_eventGetCurrentPathIndex_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execGetCurrentPathIndex) { P_GET_OBJECT(AController,Z_Param_Controller); P_FINISH; P_NATIVE_BEGIN; *(int32*)Z_Param__Result=UAIBlueprintHelperLibrary::GetCurrentPathIndex(Z_Param_Controller); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function GetCurrentPathIndex ********************* // ********** Begin Class UAIBlueprintHelperLibrary Function GetCurrentPathPoints ****************** struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics { struct AIBlueprintHelperLibrary_eventGetCurrentPathPoints_Parms { AController* Controller; TArray ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI" }, { "Comment", "/** Returns an array of navigation path points given controller is currently using. */" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, { "ToolTip", "Returns an array of navigation path points given controller is currently using." }, { "UnsafeDuringActorConstruction", "true" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetCurrentPathPoints constinit property declarations ****************** static const UECodeGen_Private::FObjectPropertyParams NewProp_Controller; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetCurrentPathPoints constinit property declarations ******************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetCurrentPathPoints Property Definitions ***************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventGetCurrentPathPoints_Parms, Controller), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000582, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventGetCurrentPathPoints_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::NewProp_Controller, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::NewProp_ReturnValue_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::PropPointers) < 2048); // ********** End Function GetCurrentPathPoints Property Definitions ******************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "GetCurrentPathPoints", Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::AIBlueprintHelperLibrary_eventGetCurrentPathPoints_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::AIBlueprintHelperLibrary_eventGetCurrentPathPoints_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execGetCurrentPathPoints) { P_GET_OBJECT(AController,Z_Param_Controller); P_FINISH; P_NATIVE_BEGIN; *(TArray*)Z_Param__Result=UAIBlueprintHelperLibrary::GetCurrentPathPoints(Z_Param_Controller); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function GetCurrentPathPoints ******************** // ********** Begin Class UAIBlueprintHelperLibrary Function GetNextNavLinkIndex ******************* struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics { struct AIBlueprintHelperLibrary_eventGetNextNavLinkIndex_Parms { const AController* Controller; int32 ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI" }, { "Comment", "/** Return the path index of the next nav link for the current path of the given controller. Returns INDEX_NONE if no path or no incoming nav link. */" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, { "ToolTip", "Return the path index of the next nav link for the current path of the given controller. Returns INDEX_NONE if no path or no incoming nav link." }, { "UnsafeDuringActorConstruction", "true" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Controller_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetNextNavLinkIndex constinit property declarations ******************* static const UECodeGen_Private::FObjectPropertyParams NewProp_Controller; static const UECodeGen_Private::FIntPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetNextNavLinkIndex constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetNextNavLinkIndex Property Definitions ****************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventGetNextNavLinkIndex_Parms, Controller), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Controller_MetaData), NewProp_Controller_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventGetNextNavLinkIndex_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics::NewProp_Controller, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics::PropPointers) < 2048); // ********** End Function GetNextNavLinkIndex Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "GetNextNavLinkIndex", Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics::AIBlueprintHelperLibrary_eventGetNextNavLinkIndex_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics::AIBlueprintHelperLibrary_eventGetNextNavLinkIndex_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execGetNextNavLinkIndex) { P_GET_OBJECT(AController,Z_Param_Controller); P_FINISH; P_NATIVE_BEGIN; *(int32*)Z_Param__Result=UAIBlueprintHelperLibrary::GetNextNavLinkIndex(Z_Param_Controller); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function GetNextNavLinkIndex ********************* // ********** Begin Class UAIBlueprintHelperLibrary Function IsValidAIDirection ******************** struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics { struct AIBlueprintHelperLibrary_eventIsValidAIDirection_Parms { FVector DirectionVector; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, }; #endif // WITH_METADATA // ********** Begin Function IsValidAIDirection constinit property declarations ******************** static const UECodeGen_Private::FStructPropertyParams NewProp_DirectionVector; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsValidAIDirection constinit property declarations ********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsValidAIDirection Property Definitions ******************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::NewProp_DirectionVector = { "DirectionVector", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventIsValidAIDirection_Parms, DirectionVector), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((AIBlueprintHelperLibrary_eventIsValidAIDirection_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AIBlueprintHelperLibrary_eventIsValidAIDirection_Parms), &Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::NewProp_DirectionVector, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::PropPointers) < 2048); // ********** End Function IsValidAIDirection Property Definitions ********************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "IsValidAIDirection", Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::AIBlueprintHelperLibrary_eventIsValidAIDirection_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::AIBlueprintHelperLibrary_eventIsValidAIDirection_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execIsValidAIDirection) { P_GET_STRUCT(FVector,Z_Param_DirectionVector); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=UAIBlueprintHelperLibrary::IsValidAIDirection(Z_Param_DirectionVector); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function IsValidAIDirection ********************** // ********** Begin Class UAIBlueprintHelperLibrary Function IsValidAILocation ********************* struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics { struct AIBlueprintHelperLibrary_eventIsValidAILocation_Parms { FVector Location; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, }; #endif // WITH_METADATA // ********** Begin Function IsValidAILocation constinit property declarations ********************* static const UECodeGen_Private::FStructPropertyParams NewProp_Location; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsValidAILocation constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsValidAILocation Property Definitions ******************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventIsValidAILocation_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((AIBlueprintHelperLibrary_eventIsValidAILocation_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AIBlueprintHelperLibrary_eventIsValidAILocation_Parms), &Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::NewProp_Location, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::PropPointers) < 2048); // ********** End Function IsValidAILocation Property Definitions ********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "IsValidAILocation", Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::AIBlueprintHelperLibrary_eventIsValidAILocation_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::AIBlueprintHelperLibrary_eventIsValidAILocation_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execIsValidAILocation) { P_GET_STRUCT(FVector,Z_Param_Location); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=UAIBlueprintHelperLibrary::IsValidAILocation(Z_Param_Location); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function IsValidAILocation *********************** // ********** Begin Class UAIBlueprintHelperLibrary Function IsValidAIRotation ********************* struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics { struct AIBlueprintHelperLibrary_eventIsValidAIRotation_Parms { FRotator Rotation; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, }; #endif // WITH_METADATA // ********** Begin Function IsValidAIRotation constinit property declarations ********************* static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsValidAIRotation constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsValidAIRotation Property Definitions ******************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventIsValidAIRotation_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((AIBlueprintHelperLibrary_eventIsValidAIRotation_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AIBlueprintHelperLibrary_eventIsValidAIRotation_Parms), &Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::NewProp_Rotation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::PropPointers) < 2048); // ********** End Function IsValidAIRotation Property Definitions ********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "IsValidAIRotation", Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::AIBlueprintHelperLibrary_eventIsValidAIRotation_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::AIBlueprintHelperLibrary_eventIsValidAIRotation_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execIsValidAIRotation) { P_GET_STRUCT(FRotator,Z_Param_Rotation); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=UAIBlueprintHelperLibrary::IsValidAIRotation(Z_Param_Rotation); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function IsValidAIRotation *********************** // ********** Begin Class UAIBlueprintHelperLibrary Function LockAIResourcesWithAnimation ********** struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics { struct AIBlueprintHelperLibrary_eventLockAIResourcesWithAnimation_Parms { UAnimInstance* AnimInstance; bool bLockMovement; bool LockAILogic; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Animation" }, { "Comment", "/** locks indicated AI resources of animated pawn */" }, { "DefaultToSelf", "AnimInstance" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, { "ToolTip", "locks indicated AI resources of animated pawn" }, }; #endif // WITH_METADATA // ********** Begin Function LockAIResourcesWithAnimation constinit property declarations ********** static const UECodeGen_Private::FObjectPropertyParams NewProp_AnimInstance; static void NewProp_bLockMovement_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bLockMovement; static void NewProp_LockAILogic_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_LockAILogic; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function LockAIResourcesWithAnimation constinit property declarations ************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function LockAIResourcesWithAnimation Property Definitions ********************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::NewProp_AnimInstance = { "AnimInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventLockAIResourcesWithAnimation_Parms, AnimInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::NewProp_bLockMovement_SetBit(void* Obj) { ((AIBlueprintHelperLibrary_eventLockAIResourcesWithAnimation_Parms*)Obj)->bLockMovement = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::NewProp_bLockMovement = { "bLockMovement", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AIBlueprintHelperLibrary_eventLockAIResourcesWithAnimation_Parms), &Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::NewProp_bLockMovement_SetBit, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::NewProp_LockAILogic_SetBit(void* Obj) { ((AIBlueprintHelperLibrary_eventLockAIResourcesWithAnimation_Parms*)Obj)->LockAILogic = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::NewProp_LockAILogic = { "LockAILogic", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AIBlueprintHelperLibrary_eventLockAIResourcesWithAnimation_Parms), &Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::NewProp_LockAILogic_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::NewProp_AnimInstance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::NewProp_bLockMovement, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::NewProp_LockAILogic, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::PropPointers) < 2048); // ********** End Function LockAIResourcesWithAnimation Property Definitions *********************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "LockAIResourcesWithAnimation", Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::AIBlueprintHelperLibrary_eventLockAIResourcesWithAnimation_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022407, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::AIBlueprintHelperLibrary_eventLockAIResourcesWithAnimation_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execLockAIResourcesWithAnimation) { P_GET_OBJECT(UAnimInstance,Z_Param_AnimInstance); P_GET_UBOOL(Z_Param_bLockMovement); P_GET_UBOOL(Z_Param_LockAILogic); P_FINISH; P_NATIVE_BEGIN; UAIBlueprintHelperLibrary::LockAIResourcesWithAnimation(Z_Param_AnimInstance,Z_Param_bLockMovement,Z_Param_LockAILogic); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function LockAIResourcesWithAnimation ************ // ********** Begin Class UAIBlueprintHelperLibrary Function SendAIMessage ************************* struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics { struct AIBlueprintHelperLibrary_eventSendAIMessage_Parms { APawn* Target; FName Message; UObject* MessageSource; bool bSuccess; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI" }, { "CPP_Default_bSuccess", "true" }, { "DefaultToSelf", "MessageSource" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, }; #endif // WITH_METADATA // ********** Begin Function SendAIMessage constinit property declarations ************************* static const UECodeGen_Private::FObjectPropertyParams NewProp_Target; static const UECodeGen_Private::FNamePropertyParams NewProp_Message; static const UECodeGen_Private::FObjectPropertyParams NewProp_MessageSource; static void NewProp_bSuccess_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bSuccess; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SendAIMessage constinit property declarations *************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SendAIMessage Property Definitions ************************************ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::NewProp_Target = { "Target", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventSendAIMessage_Parms, Target), Z_Construct_UClass_APawn_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::NewProp_Message = { "Message", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventSendAIMessage_Parms, Message), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::NewProp_MessageSource = { "MessageSource", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventSendAIMessage_Parms, MessageSource), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::NewProp_bSuccess_SetBit(void* Obj) { ((AIBlueprintHelperLibrary_eventSendAIMessage_Parms*)Obj)->bSuccess = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::NewProp_bSuccess = { "bSuccess", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AIBlueprintHelperLibrary_eventSendAIMessage_Parms), &Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::NewProp_bSuccess_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::NewProp_Target, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::NewProp_Message, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::NewProp_MessageSource, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::NewProp_bSuccess, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::PropPointers) < 2048); // ********** End Function SendAIMessage Property Definitions ************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "SendAIMessage", Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::AIBlueprintHelperLibrary_eventSendAIMessage_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::AIBlueprintHelperLibrary_eventSendAIMessage_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execSendAIMessage) { P_GET_OBJECT(APawn,Z_Param_Target); P_GET_PROPERTY(FNameProperty,Z_Param_Message); P_GET_OBJECT(UObject,Z_Param_MessageSource); P_GET_UBOOL(Z_Param_bSuccess); P_FINISH; P_NATIVE_BEGIN; UAIBlueprintHelperLibrary::SendAIMessage(Z_Param_Target,Z_Param_Message,Z_Param_MessageSource,Z_Param_bSuccess); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function SendAIMessage *************************** // ********** Begin Class UAIBlueprintHelperLibrary Function SimpleMoveToActor ********************* struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics { struct AIBlueprintHelperLibrary_eventSimpleMoveToActor_Parms { AController* Controller; const AActor* Goal; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI|Navigation" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Goal_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SimpleMoveToActor constinit property declarations ********************* static const UECodeGen_Private::FObjectPropertyParams NewProp_Controller; static const UECodeGen_Private::FObjectPropertyParams NewProp_Goal; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SimpleMoveToActor constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SimpleMoveToActor Property Definitions ******************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventSimpleMoveToActor_Parms, Controller), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics::NewProp_Goal = { "Goal", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventSimpleMoveToActor_Parms, Goal), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Goal_MetaData), NewProp_Goal_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics::NewProp_Controller, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics::NewProp_Goal, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics::PropPointers) < 2048); // ********** End Function SimpleMoveToActor Property Definitions ********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "SimpleMoveToActor", Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics::AIBlueprintHelperLibrary_eventSimpleMoveToActor_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics::AIBlueprintHelperLibrary_eventSimpleMoveToActor_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execSimpleMoveToActor) { P_GET_OBJECT(AController,Z_Param_Controller); P_GET_OBJECT(AActor,Z_Param_Goal); P_FINISH; P_NATIVE_BEGIN; UAIBlueprintHelperLibrary::SimpleMoveToActor(Z_Param_Controller,Z_Param_Goal); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function SimpleMoveToActor *********************** // ********** Begin Class UAIBlueprintHelperLibrary Function SimpleMoveToLocation ****************** struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics { struct AIBlueprintHelperLibrary_eventSimpleMoveToLocation_Parms { AController* Controller; FVector Goal; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "AI|Navigation" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Goal_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SimpleMoveToLocation constinit property declarations ****************** static const UECodeGen_Private::FObjectPropertyParams NewProp_Controller; static const UECodeGen_Private::FStructPropertyParams NewProp_Goal; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SimpleMoveToLocation constinit property declarations ******************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SimpleMoveToLocation Property Definitions ***************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventSimpleMoveToLocation_Parms, Controller), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics::NewProp_Goal = { "Goal", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventSimpleMoveToLocation_Parms, Goal), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Goal_MetaData), NewProp_Goal_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics::NewProp_Controller, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics::NewProp_Goal, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics::PropPointers) < 2048); // ********** End Function SimpleMoveToLocation Property Definitions ******************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "SimpleMoveToLocation", Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics::AIBlueprintHelperLibrary_eventSimpleMoveToLocation_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics::AIBlueprintHelperLibrary_eventSimpleMoveToLocation_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execSimpleMoveToLocation) { P_GET_OBJECT(AController,Z_Param_Controller); P_GET_STRUCT_REF(FVector,Z_Param_Out_Goal); P_FINISH; P_NATIVE_BEGIN; UAIBlueprintHelperLibrary::SimpleMoveToLocation(Z_Param_Controller,Z_Param_Out_Goal); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function SimpleMoveToLocation ******************** // ********** Begin Class UAIBlueprintHelperLibrary Function SpawnAIFromClass ********************** struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics { struct AIBlueprintHelperLibrary_eventSpawnAIFromClass_Parms { UObject* WorldContextObject; TSubclassOf PawnClass; UBehaviorTree* BehaviorTree; FVector Location; FRotator Rotation; bool bNoCollisionFail; AActor* Owner; APawn* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "AdvancedDisplay", "Owner" }, { "Category", "AI" }, { "Comment", "/**\x09Spawns AI agent of a given class. The PawnClass needs to have AIController \n\x09 *\x09set for the function to spawn a controller as well.\n\x09 *\x09@param BehaviorTree if set, and the function has successfully spawned \n\x09 *\x09\x09""and AI controller, this BehaviorTree asset will be assigned to the AI \n\x09 *\x09\x09""controller, and run.\n\x09 *\x09@param Owner lets you spawn the AI in a sublevel rather than in the \n\x09 *\x09\x09persistent level (which is the default behavior).\n\x09 */" }, { "CPP_Default_bNoCollisionFail", "false" }, { "CPP_Default_Owner", "None" }, { "CPP_Default_Rotation", "" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, { "ToolTip", "Spawns AI agent of a given class. The PawnClass needs to have AIController\nset for the function to spawn a controller as well.\n@param BehaviorTree if set, and the function has successfully spawned\n and AI controller, this BehaviorTree asset will be assigned to the AI\n controller, and run.\n@param Owner lets you spawn the AI in a sublevel rather than in the\n persistent level (which is the default behavior)." }, { "UnsafeDuringActorConstruction", "true" }, { "WorldContext", "WorldContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function SpawnAIFromClass constinit property declarations ********************** static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FClassPropertyParams NewProp_PawnClass; static const UECodeGen_Private::FObjectPropertyParams NewProp_BehaviorTree; static const UECodeGen_Private::FStructPropertyParams NewProp_Location; static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation; static void NewProp_bNoCollisionFail_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bNoCollisionFail; static const UECodeGen_Private::FObjectPropertyParams NewProp_Owner; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SpawnAIFromClass constinit property declarations ************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SpawnAIFromClass Property Definitions ********************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventSpawnAIFromClass_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_PawnClass = { "PawnClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventSpawnAIFromClass_Parms, PawnClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_APawn_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_BehaviorTree = { "BehaviorTree", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventSpawnAIFromClass_Parms, BehaviorTree), Z_Construct_UClass_UBehaviorTree_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventSpawnAIFromClass_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventSpawnAIFromClass_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_bNoCollisionFail_SetBit(void* Obj) { ((AIBlueprintHelperLibrary_eventSpawnAIFromClass_Parms*)Obj)->bNoCollisionFail = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_bNoCollisionFail = { "bNoCollisionFail", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AIBlueprintHelperLibrary_eventSpawnAIFromClass_Parms), &Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_bNoCollisionFail_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_Owner = { "Owner", nullptr, (EPropertyFlags)0x0010040000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventSpawnAIFromClass_Parms, Owner), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventSpawnAIFromClass_Parms, ReturnValue), Z_Construct_UClass_APawn_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_PawnClass, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_BehaviorTree, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_Location, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_Rotation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_bNoCollisionFail, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_Owner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::PropPointers) < 2048); // ********** End Function SpawnAIFromClass Property Definitions *********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "SpawnAIFromClass", Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::AIBlueprintHelperLibrary_eventSpawnAIFromClass_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::AIBlueprintHelperLibrary_eventSpawnAIFromClass_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execSpawnAIFromClass) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_OBJECT(UClass,Z_Param_PawnClass); P_GET_OBJECT(UBehaviorTree,Z_Param_BehaviorTree); P_GET_STRUCT(FVector,Z_Param_Location); P_GET_STRUCT(FRotator,Z_Param_Rotation); P_GET_UBOOL(Z_Param_bNoCollisionFail); P_GET_OBJECT(AActor,Z_Param_Owner); P_FINISH; P_NATIVE_BEGIN; *(APawn**)Z_Param__Result=UAIBlueprintHelperLibrary::SpawnAIFromClass(Z_Param_WorldContextObject,Z_Param_PawnClass,Z_Param_BehaviorTree,Z_Param_Location,Z_Param_Rotation,Z_Param_bNoCollisionFail,Z_Param_Owner); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function SpawnAIFromClass ************************ // ********** Begin Class UAIBlueprintHelperLibrary Function UnlockAIResourcesWithAnimation ******** struct Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics { struct AIBlueprintHelperLibrary_eventUnlockAIResourcesWithAnimation_Parms { UAnimInstance* AnimInstance; bool bUnlockMovement; bool UnlockAILogic; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Animation" }, { "Comment", "/** unlocks indicated AI resources of animated pawn. Will unlock only animation-locked resources */" }, { "DefaultToSelf", "AnimInstance" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, { "ToolTip", "unlocks indicated AI resources of animated pawn. Will unlock only animation-locked resources" }, }; #endif // WITH_METADATA // ********** Begin Function UnlockAIResourcesWithAnimation constinit property declarations ******** static const UECodeGen_Private::FObjectPropertyParams NewProp_AnimInstance; static void NewProp_bUnlockMovement_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bUnlockMovement; static void NewProp_UnlockAILogic_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_UnlockAILogic; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function UnlockAIResourcesWithAnimation constinit property declarations ********** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function UnlockAIResourcesWithAnimation Property Definitions ******************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::NewProp_AnimInstance = { "AnimInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AIBlueprintHelperLibrary_eventUnlockAIResourcesWithAnimation_Parms, AnimInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::NewProp_bUnlockMovement_SetBit(void* Obj) { ((AIBlueprintHelperLibrary_eventUnlockAIResourcesWithAnimation_Parms*)Obj)->bUnlockMovement = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::NewProp_bUnlockMovement = { "bUnlockMovement", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AIBlueprintHelperLibrary_eventUnlockAIResourcesWithAnimation_Parms), &Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::NewProp_bUnlockMovement_SetBit, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::NewProp_UnlockAILogic_SetBit(void* Obj) { ((AIBlueprintHelperLibrary_eventUnlockAIResourcesWithAnimation_Parms*)Obj)->UnlockAILogic = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::NewProp_UnlockAILogic = { "UnlockAILogic", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AIBlueprintHelperLibrary_eventUnlockAIResourcesWithAnimation_Parms), &Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::NewProp_UnlockAILogic_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::NewProp_AnimInstance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::NewProp_bUnlockMovement, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::NewProp_UnlockAILogic, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::PropPointers) < 2048); // ********** End Function UnlockAIResourcesWithAnimation Property Definitions ********************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAIBlueprintHelperLibrary, nullptr, "UnlockAIResourcesWithAnimation", Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::AIBlueprintHelperLibrary_eventUnlockAIResourcesWithAnimation_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022407, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::AIBlueprintHelperLibrary_eventUnlockAIResourcesWithAnimation_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAIBlueprintHelperLibrary::execUnlockAIResourcesWithAnimation) { P_GET_OBJECT(UAnimInstance,Z_Param_AnimInstance); P_GET_UBOOL(Z_Param_bUnlockMovement); P_GET_UBOOL(Z_Param_UnlockAILogic); P_FINISH; P_NATIVE_BEGIN; UAIBlueprintHelperLibrary::UnlockAIResourcesWithAnimation(Z_Param_AnimInstance,Z_Param_bUnlockMovement,Z_Param_UnlockAILogic); P_NATIVE_END; } // ********** End Class UAIBlueprintHelperLibrary Function UnlockAIResourcesWithAnimation ********** // ********** Begin Class UAIBlueprintHelperLibrary ************************************************ FClassRegistrationInfo Z_Registration_Info_UClass_UAIBlueprintHelperLibrary; UClass* UAIBlueprintHelperLibrary::GetPrivateStaticClass() { using TClass = UAIBlueprintHelperLibrary; if (!Z_Registration_Info_UClass_UAIBlueprintHelperLibrary.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AIBlueprintHelperLibrary"), Z_Registration_Info_UClass_UAIBlueprintHelperLibrary.InnerSingleton, StaticRegisterNativesUAIBlueprintHelperLibrary, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAIBlueprintHelperLibrary.InnerSingleton; } UClass* Z_Construct_UClass_UAIBlueprintHelperLibrary_NoRegister() { return UAIBlueprintHelperLibrary::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAIBlueprintHelperLibrary_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "Blueprint/AIBlueprintHelperLibrary.h" }, { "ModuleRelativePath", "Classes/Blueprint/AIBlueprintHelperLibrary.h" }, { "ScriptName", "AIHelperLibrary" }, }; #endif // WITH_METADATA // ********** Begin Class UAIBlueprintHelperLibrary constinit property declarations **************** // ********** End Class UAIBlueprintHelperLibrary constinit property declarations ****************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("CreateMoveToProxyObject"), .Pointer = &UAIBlueprintHelperLibrary::execCreateMoveToProxyObject }, { .NameUTF8 = UTF8TEXT("GetAIController"), .Pointer = &UAIBlueprintHelperLibrary::execGetAIController }, { .NameUTF8 = UTF8TEXT("GetBlackboard"), .Pointer = &UAIBlueprintHelperLibrary::execGetBlackboard }, { .NameUTF8 = UTF8TEXT("GetCurrentPath"), .Pointer = &UAIBlueprintHelperLibrary::execGetCurrentPath }, { .NameUTF8 = UTF8TEXT("GetCurrentPathIndex"), .Pointer = &UAIBlueprintHelperLibrary::execGetCurrentPathIndex }, { .NameUTF8 = UTF8TEXT("GetCurrentPathPoints"), .Pointer = &UAIBlueprintHelperLibrary::execGetCurrentPathPoints }, { .NameUTF8 = UTF8TEXT("GetNextNavLinkIndex"), .Pointer = &UAIBlueprintHelperLibrary::execGetNextNavLinkIndex }, { .NameUTF8 = UTF8TEXT("IsValidAIDirection"), .Pointer = &UAIBlueprintHelperLibrary::execIsValidAIDirection }, { .NameUTF8 = UTF8TEXT("IsValidAILocation"), .Pointer = &UAIBlueprintHelperLibrary::execIsValidAILocation }, { .NameUTF8 = UTF8TEXT("IsValidAIRotation"), .Pointer = &UAIBlueprintHelperLibrary::execIsValidAIRotation }, { .NameUTF8 = UTF8TEXT("LockAIResourcesWithAnimation"), .Pointer = &UAIBlueprintHelperLibrary::execLockAIResourcesWithAnimation }, { .NameUTF8 = UTF8TEXT("SendAIMessage"), .Pointer = &UAIBlueprintHelperLibrary::execSendAIMessage }, { .NameUTF8 = UTF8TEXT("SimpleMoveToActor"), .Pointer = &UAIBlueprintHelperLibrary::execSimpleMoveToActor }, { .NameUTF8 = UTF8TEXT("SimpleMoveToLocation"), .Pointer = &UAIBlueprintHelperLibrary::execSimpleMoveToLocation }, { .NameUTF8 = UTF8TEXT("SpawnAIFromClass"), .Pointer = &UAIBlueprintHelperLibrary::execSpawnAIFromClass }, { .NameUTF8 = UTF8TEXT("UnlockAIResourcesWithAnimation"), .Pointer = &UAIBlueprintHelperLibrary::execUnlockAIResourcesWithAnimation }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_CreateMoveToProxyObject, "CreateMoveToProxyObject" }, // 2033408561 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetAIController, "GetAIController" }, // 2882749704 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetBlackboard, "GetBlackboard" }, // 1516456763 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPath, "GetCurrentPath" }, // 465176860 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathIndex, "GetCurrentPathIndex" }, // 3360730631 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetCurrentPathPoints, "GetCurrentPathPoints" }, // 2770110425 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_GetNextNavLinkIndex, "GetNextNavLinkIndex" }, // 1442789261 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIDirection, "IsValidAIDirection" }, // 4154587446 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAILocation, "IsValidAILocation" }, // 74671322 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_IsValidAIRotation, "IsValidAIRotation" }, // 3032109065 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation, "LockAIResourcesWithAnimation" }, // 515835642 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_SendAIMessage, "SendAIMessage" }, // 2199692686 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToActor, "SimpleMoveToActor" }, // 2847970302 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_SimpleMoveToLocation, "SimpleMoveToLocation" }, // 3073389276 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_SpawnAIFromClass, "SpawnAIFromClass" }, // 3867740200 { &Z_Construct_UFunction_UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation, "UnlockAIResourcesWithAnimation" }, // 966187348 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAIBlueprintHelperLibrary_Statics UObject* (*const Z_Construct_UClass_UAIBlueprintHelperLibrary_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, (UObject* (*)())Z_Construct_UPackage__Script_AIModule, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAIBlueprintHelperLibrary_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAIBlueprintHelperLibrary_Statics::ClassParams = { &UAIBlueprintHelperLibrary::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAIBlueprintHelperLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UAIBlueprintHelperLibrary_Statics::Class_MetaDataParams) }; void UAIBlueprintHelperLibrary::StaticRegisterNativesUAIBlueprintHelperLibrary() { UClass* Class = UAIBlueprintHelperLibrary::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAIBlueprintHelperLibrary_Statics::Funcs)); } UClass* Z_Construct_UClass_UAIBlueprintHelperLibrary() { if (!Z_Registration_Info_UClass_UAIBlueprintHelperLibrary.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAIBlueprintHelperLibrary.OuterSingleton, Z_Construct_UClass_UAIBlueprintHelperLibrary_Statics::ClassParams); } return Z_Registration_Info_UClass_UAIBlueprintHelperLibrary.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAIBlueprintHelperLibrary); UAIBlueprintHelperLibrary::~UAIBlueprintHelperLibrary() {} // ********** End Class UAIBlueprintHelperLibrary ************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h__Script_AIModule_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAIBlueprintHelperLibrary, UAIBlueprintHelperLibrary::StaticClass, TEXT("UAIBlueprintHelperLibrary"), &Z_Registration_Info_UClass_UAIBlueprintHelperLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAIBlueprintHelperLibrary), 1772921651U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h__Script_AIModule_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h__Script_AIModule_3257814139{ TEXT("/Script/AIModule"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_Blueprint_AIBlueprintHelperLibrary_h__Script_AIModule_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS