// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AIGraph.h" #ifdef AIGRAPH_AIGraph_generated_h #error "AIGraph.generated.h already included, missing '#pragma once' in AIGraph.h" #endif #define AIGRAPH_AIGraph_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAIGraph ***************************************************************** #define FID_Engine_Source_Editor_AIGraph_Classes_AIGraph_h_23_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAIGraph, AIGRAPH_API) struct Z_Construct_UClass_UAIGraph_Statics; AIGRAPH_API UClass* Z_Construct_UClass_UAIGraph_NoRegister(); #define FID_Engine_Source_Editor_AIGraph_Classes_AIGraph_h_23_INCLASS \ private: \ static void StaticRegisterNativesUAIGraph(); \ friend struct ::Z_Construct_UClass_UAIGraph_Statics; \ static UClass* GetPrivateStaticClass(); \ friend AIGRAPH_API UClass* ::Z_Construct_UClass_UAIGraph_NoRegister(); \ public: \ DECLARE_CLASS2(UAIGraph, UEdGraph, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AIGraph"), Z_Construct_UClass_UAIGraph_NoRegister) \ DECLARE_SERIALIZER(UAIGraph) \ FID_Engine_Source_Editor_AIGraph_Classes_AIGraph_h_23_ARCHIVESERIALIZER #define FID_Engine_Source_Editor_AIGraph_Classes_AIGraph_h_23_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ AIGRAPH_API UAIGraph(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAIGraph) \ DECLARE_VTABLE_PTR_HELPER_CTOR(AIGRAPH_API, UAIGraph); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAIGraph); \ /** Deleted move- and copy-constructors, should never be used */ \ UAIGraph(UAIGraph&&) = delete; \ UAIGraph(const UAIGraph&) = delete; \ AIGRAPH_API virtual ~UAIGraph(); #define FID_Engine_Source_Editor_AIGraph_Classes_AIGraph_h_20_PROLOG #define FID_Engine_Source_Editor_AIGraph_Classes_AIGraph_h_23_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AIGraph_Classes_AIGraph_h_23_INCLASS \ FID_Engine_Source_Editor_AIGraph_Classes_AIGraph_h_23_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAIGraph; // ********** End Class UAIGraph ******************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AIGraph_Classes_AIGraph_h PRAGMA_ENABLE_DEPRECATION_WARNINGS