// Fill out your copyright notice in the Description page of Project Settings. #include "UI/API_Test/APITestManager.h" #include "HttpModule.h" #include "JsonObjectConverter.h" #include "Data/API/APIData.h" #include "DedicatedServers/DedicatedServers.h" #include "GameplayTags/DedicatedServersTags.h" #include "Interfaces/IHttpResponse.h" #include "UI/HTTP/HTTPRequestTypes.h" void UAPITestManager::ListFleets() { check(APIData); TSharedRef Request = FHttpModule::Get().CreateRequest(); Request->OnProcessRequestComplete().BindUObject(this, &UAPITestManager::ListFleets_Response); const FString APIUrl = APIData->GetAPIEndpoint(DedicatedServersTags::GameSessionsAPI::ListFleets); Request->SetURL(APIUrl); Request->SetVerb(TEXT("GET")); Request->SetHeader(TEXT("Content-Type"), TEXT("application/json")); Request->ProcessRequest(); } void UAPITestManager::ListFleets_Response(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful) { GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, "List Fleets Response Received"); TSharedPtr JsonObject; TSharedRef> JsonReader = TJsonReaderFactory<>::Create(Response->GetContentAsString()); if (FJsonSerializer::Deserialize(JsonReader, JsonObject)) { const TSharedPtr* ErrorObjPtr = nullptr;; if (ContainsErrors(JsonObject, false)) { OnListFleetsResponseReceived.Broadcast(FDS_ListFleetsResponse(), false); return; } DumpMetaData(JsonObject); FDS_ListFleetsResponse ListFleetsResponse; FJsonObjectConverter::JsonObjectToUStruct(JsonObject.ToSharedRef(), &ListFleetsResponse); ListFleetsResponse.Dump(); OnListFleetsResponseReceived.Broadcast(ListFleetsResponse, true); } }