// Fill out your copyright notice in the Description page of Project Settings. #include "UI/Portal/PortalManager.h" #include "HttpModule.h" #include "JsonObjectConverter.h" #include "Data/API/APIData.h" #include "GameplayTags/DedicatedServerTags.h" #include "Interfaces/IHttpResponse.h" #include "UI/HTTP/HTTPRequestTypes.h" void UPortalManager::JoinGameSession() { BroadcastJoinGameSessionMessage.Broadcast(TEXT("Searching for Game Session..."), false); check(APIData); TSharedPtr Request = FHttpModule::Get().CreateRequest(); Request->OnProcessRequestComplete().BindUObject(this, &UPortalManager::FindOrCreateGameSession_Response); const FString APIUrl = APIData->GetAPIEndPoint(DedicatedServersTags::GameSessionsAPI::FindOrCreateGameSession); Request->SetURL(APIUrl); Request->SetVerb("POST"); Request->SetHeader("Content-Type", "application/json"); Request->ProcessRequest(); } void UPortalManager::FindOrCreateGameSession_Response(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful) { GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Find or Create Game Session Response Received")); if (!bWasSuccessful) { BroadcastJoinGameSessionMessage.Broadcast(HTTPStatusMessages::SomethingWentWrong, true); } TSharedPtr JsonObject; TSharedRef> JsonReader = TJsonReaderFactory<>::Create(Response->GetContentAsString()); if (FJsonSerializer::Deserialize(JsonReader, JsonObject)) { if (ContainsErrors(JsonObject)) { BroadcastJoinGameSessionMessage.Broadcast(HTTPStatusMessages::SomethingWentWrong, true); } DumpMetadata(JsonObject); if (JsonObject->HasField(TEXT("GameProperties"))) { auto PropertiesArray = JsonObject->GetArrayField(TEXT("GameProperties")); TSharedPtr FlatMapJson = MakeShareable(new FJsonObject); for (auto& PropJson : PropertiesArray) { auto PropObj = PropJson->AsObject(); FString Key = PropObj->GetStringField(TEXT("Key")); FString Value = PropObj->GetStringField(TEXT("Value")); FlatMapJson->SetStringField(Key, Value); } // Replace the array with a flat map field JsonObject->SetObjectField(TEXT("GameProperties"), FlatMapJson); } FDSGameSession GameSession; FJsonObjectConverter::JsonObjectToUStruct(JsonObject.ToSharedRef(), &GameSession); GameSession.Dump(); BroadcastJoinGameSessionMessage.Broadcast(TEXT("Found Game Session."), false); } }