// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "JoinGame.generated.h" class UButton; class UTextBlock; /** * */ UCLASS() class DEDICATEDSERVERS_API UJoinGame : public UUserWidget { GENERATED_BODY() public: UPROPERTY(meta = (BindWidget)) TObjectPtr Button_JoinGame; UPROPERTY(meta = (BindWidget)) TObjectPtr TextBlock_StatusMessage; };