// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "FleetId.generated.h" class UTextBlock; /** * */ UCLASS() class DEDICATEDSERVERS_API UFleetId : public UUserWidget { GENERATED_BODY() public: UPROPERTY(meta = (BindWidget)) TObjectPtr TextBlock_FleetId; };