/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { namespace GameLift { namespace Model { /** */ class DeleteContainerGroupDefinitionRequest : public GameLiftRequest { public: AWS_GAMELIFT_API DeleteContainerGroupDefinitionRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "DeleteContainerGroupDefinition"; } AWS_GAMELIFT_API Aws::String SerializePayload() const override; AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; ///@{ /** *

The unique identifier for the container group definition to delete. You can * use either the Name or ARN value.

*/ inline const Aws::String& GetName() const{ return m_name; } inline bool NameHasBeenSet() const { return m_nameHasBeenSet; } inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; } inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); } inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); } inline DeleteContainerGroupDefinitionRequest& WithName(const Aws::String& value) { SetName(value); return *this;} inline DeleteContainerGroupDefinitionRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;} inline DeleteContainerGroupDefinitionRequest& WithName(const char* value) { SetName(value); return *this;} ///@} ///@{ /** *

The specific version to delete.

*/ inline int GetVersionNumber() const{ return m_versionNumber; } inline bool VersionNumberHasBeenSet() const { return m_versionNumberHasBeenSet; } inline void SetVersionNumber(int value) { m_versionNumberHasBeenSet = true; m_versionNumber = value; } inline DeleteContainerGroupDefinitionRequest& WithVersionNumber(int value) { SetVersionNumber(value); return *this;} ///@} ///@{ /** *

The number of most recent versions to keep while deleting all older * versions.

*/ inline int GetVersionCountToRetain() const{ return m_versionCountToRetain; } inline bool VersionCountToRetainHasBeenSet() const { return m_versionCountToRetainHasBeenSet; } inline void SetVersionCountToRetain(int value) { m_versionCountToRetainHasBeenSet = true; m_versionCountToRetain = value; } inline DeleteContainerGroupDefinitionRequest& WithVersionCountToRetain(int value) { SetVersionCountToRetain(value); return *this;} ///@} private: Aws::String m_name; bool m_nameHasBeenSet = false; int m_versionNumber; bool m_versionNumberHasBeenSet = false; int m_versionCountToRetain; bool m_versionCountToRetainHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws