// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/HUD.h" #include "PortalHUD.generated.h" class USignInOverlay; /** * */ UCLASS() class DEDICATEDSERVERS_API APortalHUD : public AHUD { GENERATED_BODY() public: UPROPERTY(EditDefaultsOnly) TSubclassOf SignInOverlayClass; protected: virtual void BeginPlay() override; private: UPROPERTY() TObjectPtr SignInOverlay; };