// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/HUD.h" #include "API_TestHUD.generated.h" class UAPITestOverlay; /** * */ UCLASS() class DEDICATEDSERVERS_API AAPI_TestHUD : public AHUD { GENERATED_BODY() public: UPROPERTY(EditDefaultsOnly) TSubclassOf APITestOverlayClass; protected: virtual void BeginPlay() override; private: UPROPERTY() TObjectPtr APITestOverlay; };