/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "CoreMinimal.h" #include "Tickable.h" #include "GameLiftMetricsTypes.h" #include "NetworkStats.h" #include "MemoryStats.h" namespace Aws { namespace GameLift { namespace Metrics { GAMELIFT_METRICS_DECLARE_GAUGE(MetricServerUp, "server_up", Aws::GameLift::Metrics::Server, Aws::GameLift::Metrics::SampleAll()); } } } class FTickableCollector : public FTickableGameObject { public: FTickableCollector(bool bComputeFallbackGameThreadTime) : bComputeFallbackGameThreadTime(bComputeFallbackGameThreadTime) {} // FTickableGameObject virtual void Tick(float) override; virtual bool IsTickable() const override { return true; } virtual bool IsTickableWhenPaused() const override { return true; } virtual bool IsTickableInEditor() const override { return false; } virtual ETickableTickType GetTickableTickType() const override { return ETickableTickType::Always; } virtual TStatId GetStatId() const override; // ~FTickableGameObject private: bool bComputeFallbackGameThreadTime = false; FNetworkStats NetworkStats; FMemoryStats MemoryStats; };