/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { class GetComputeAccessResult { public: AWS_GAMELIFT_API GetComputeAccessResult(); AWS_GAMELIFT_API GetComputeAccessResult(const Aws::AmazonWebServiceResult& result); AWS_GAMELIFT_API GetComputeAccessResult& operator=(const Aws::AmazonWebServiceResult& result); ///@{ /** *

The ID of the fleet that holds the compute resource to be accessed.

*/ inline const Aws::String& GetFleetId() const{ return m_fleetId; } inline void SetFleetId(const Aws::String& value) { m_fleetId = value; } inline void SetFleetId(Aws::String&& value) { m_fleetId = std::move(value); } inline void SetFleetId(const char* value) { m_fleetId.assign(value); } inline GetComputeAccessResult& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;} inline GetComputeAccessResult& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;} inline GetComputeAccessResult& WithFleetId(const char* value) { SetFleetId(value); return *this;} ///@} ///@{ /** *

The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. * ARNs are unique across all Regions. Format is * arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

*/ inline const Aws::String& GetFleetArn() const{ return m_fleetArn; } inline void SetFleetArn(const Aws::String& value) { m_fleetArn = value; } inline void SetFleetArn(Aws::String&& value) { m_fleetArn = std::move(value); } inline void SetFleetArn(const char* value) { m_fleetArn.assign(value); } inline GetComputeAccessResult& WithFleetArn(const Aws::String& value) { SetFleetArn(value); return *this;} inline GetComputeAccessResult& WithFleetArn(Aws::String&& value) { SetFleetArn(std::move(value)); return *this;} inline GetComputeAccessResult& WithFleetArn(const char* value) { SetFleetArn(value); return *this;} ///@} ///@{ /** *

The identifier of the compute resource to be accessed. This value might be * either a compute name or an instance ID.

*/ inline const Aws::String& GetComputeName() const{ return m_computeName; } inline void SetComputeName(const Aws::String& value) { m_computeName = value; } inline void SetComputeName(Aws::String&& value) { m_computeName = std::move(value); } inline void SetComputeName(const char* value) { m_computeName.assign(value); } inline GetComputeAccessResult& WithComputeName(const Aws::String& value) { SetComputeName(value); return *this;} inline GetComputeAccessResult& WithComputeName(Aws::String&& value) { SetComputeName(std::move(value)); return *this;} inline GetComputeAccessResult& WithComputeName(const char* value) { SetComputeName(value); return *this;} ///@} ///@{ /** *

The Amazon Resource Name (ARN) * that is assigned to an Amazon GameLift compute resource and uniquely identifies * it. ARNs are unique across all Regions. Format is * arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

*/ inline const Aws::String& GetComputeArn() const{ return m_computeArn; } inline void SetComputeArn(const Aws::String& value) { m_computeArn = value; } inline void SetComputeArn(Aws::String&& value) { m_computeArn = std::move(value); } inline void SetComputeArn(const char* value) { m_computeArn.assign(value); } inline GetComputeAccessResult& WithComputeArn(const Aws::String& value) { SetComputeArn(value); return *this;} inline GetComputeAccessResult& WithComputeArn(Aws::String&& value) { SetComputeArn(std::move(value)); return *this;} inline GetComputeAccessResult& WithComputeArn(const char* value) { SetComputeArn(value); return *this;} ///@} ///@{ /** *

A set of temporary Amazon Web Services credentials for use when connecting to * the compute resource with Amazon EC2 Systems Manager (SSM).

*/ inline const AwsCredentials& GetCredentials() const{ return m_credentials; } inline void SetCredentials(const AwsCredentials& value) { m_credentials = value; } inline void SetCredentials(AwsCredentials&& value) { m_credentials = std::move(value); } inline GetComputeAccessResult& WithCredentials(const AwsCredentials& value) { SetCredentials(value); return *this;} inline GetComputeAccessResult& WithCredentials(AwsCredentials&& value) { SetCredentials(std::move(value)); return *this;} ///@} ///@{ /** *

The instance ID where the compute resource is running.

*/ inline const Aws::String& GetTarget() const{ return m_target; } inline void SetTarget(const Aws::String& value) { m_target = value; } inline void SetTarget(Aws::String&& value) { m_target = std::move(value); } inline void SetTarget(const char* value) { m_target.assign(value); } inline GetComputeAccessResult& WithTarget(const Aws::String& value) { SetTarget(value); return *this;} inline GetComputeAccessResult& WithTarget(Aws::String&& value) { SetTarget(std::move(value)); return *this;} inline GetComputeAccessResult& WithTarget(const char* value) { SetTarget(value); return *this;} ///@} ///@{ /** *

For a managed container fleet, a list of containers on the compute. Use the * container runtime ID with Docker commands to connect to a specific container. *

*/ inline const Aws::Vector& GetContainerIdentifiers() const{ return m_containerIdentifiers; } inline void SetContainerIdentifiers(const Aws::Vector& value) { m_containerIdentifiers = value; } inline void SetContainerIdentifiers(Aws::Vector&& value) { m_containerIdentifiers = std::move(value); } inline GetComputeAccessResult& WithContainerIdentifiers(const Aws::Vector& value) { SetContainerIdentifiers(value); return *this;} inline GetComputeAccessResult& WithContainerIdentifiers(Aws::Vector&& value) { SetContainerIdentifiers(std::move(value)); return *this;} inline GetComputeAccessResult& AddContainerIdentifiers(const ContainerIdentifier& value) { m_containerIdentifiers.push_back(value); return *this; } inline GetComputeAccessResult& AddContainerIdentifiers(ContainerIdentifier&& value) { m_containerIdentifiers.push_back(std::move(value)); return *this; } ///@} ///@{ inline const Aws::String& GetRequestId() const{ return m_requestId; } inline void SetRequestId(const Aws::String& value) { m_requestId = value; } inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); } inline void SetRequestId(const char* value) { m_requestId.assign(value); } inline GetComputeAccessResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;} inline GetComputeAccessResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;} inline GetComputeAccessResult& WithRequestId(const char* value) { SetRequestId(value); return *this;} ///@} private: Aws::String m_fleetId; Aws::String m_fleetArn; Aws::String m_computeName; Aws::String m_computeArn; AwsCredentials m_credentials; Aws::String m_target; Aws::Vector m_containerIdentifiers; Aws::String m_requestId; }; } // namespace Model } // namespace GameLift } // namespace Aws