// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; using System.Linq; public class FPSTemplate : ModuleRules { public FPSTemplate(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "PhysicsCore", "OpenSSL" }); PrivateDependencyModuleNames.AddRange(new string[] { "GameplayTags", "Slate", "SlateCore", "OpenSSL", }); // Adds in the plugin for GameLiftServerSDK if it is the server build. if (Target.Type == TargetType.Server) { PublicDependencyModuleNames.Add("GameLiftServerSDK"); } else { PublicDefinitions.Add("WITH_GAMELIFT=0"); } bEnableExceptions = true; // Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true } }