/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { namespace GameLift { namespace Model { /** */ class CreateVpcPeeringConnectionRequest : public GameLiftRequest { public: AWS_GAMELIFT_API CreateVpcPeeringConnectionRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "CreateVpcPeeringConnection"; } AWS_GAMELIFT_API Aws::String SerializePayload() const override; AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; ///@{ /** *

A unique identifier for the fleet. You can use either the fleet ID or ARN * value. This tells Amazon GameLift which GameLift VPC to peer with.

*/ inline const Aws::String& GetFleetId() const{ return m_fleetId; } inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; } inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; } inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); } inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); } inline CreateVpcPeeringConnectionRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;} inline CreateVpcPeeringConnectionRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;} inline CreateVpcPeeringConnectionRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;} ///@} ///@{ /** *

A unique identifier for the Amazon Web Services account with the VPC that you * want to peer your Amazon GameLift fleet with. You can find your Account ID in * the Amazon Web Services Management Console under account settings.

*/ inline const Aws::String& GetPeerVpcAwsAccountId() const{ return m_peerVpcAwsAccountId; } inline bool PeerVpcAwsAccountIdHasBeenSet() const { return m_peerVpcAwsAccountIdHasBeenSet; } inline void SetPeerVpcAwsAccountId(const Aws::String& value) { m_peerVpcAwsAccountIdHasBeenSet = true; m_peerVpcAwsAccountId = value; } inline void SetPeerVpcAwsAccountId(Aws::String&& value) { m_peerVpcAwsAccountIdHasBeenSet = true; m_peerVpcAwsAccountId = std::move(value); } inline void SetPeerVpcAwsAccountId(const char* value) { m_peerVpcAwsAccountIdHasBeenSet = true; m_peerVpcAwsAccountId.assign(value); } inline CreateVpcPeeringConnectionRequest& WithPeerVpcAwsAccountId(const Aws::String& value) { SetPeerVpcAwsAccountId(value); return *this;} inline CreateVpcPeeringConnectionRequest& WithPeerVpcAwsAccountId(Aws::String&& value) { SetPeerVpcAwsAccountId(std::move(value)); return *this;} inline CreateVpcPeeringConnectionRequest& WithPeerVpcAwsAccountId(const char* value) { SetPeerVpcAwsAccountId(value); return *this;} ///@} ///@{ /** *

A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region as your fleet. To look up a * VPC ID, use the VPC Dashboard * in the Amazon Web Services Management Console. Learn more about VPC peering in * VPC * Peering with Amazon GameLift Fleets.

*/ inline const Aws::String& GetPeerVpcId() const{ return m_peerVpcId; } inline bool PeerVpcIdHasBeenSet() const { return m_peerVpcIdHasBeenSet; } inline void SetPeerVpcId(const Aws::String& value) { m_peerVpcIdHasBeenSet = true; m_peerVpcId = value; } inline void SetPeerVpcId(Aws::String&& value) { m_peerVpcIdHasBeenSet = true; m_peerVpcId = std::move(value); } inline void SetPeerVpcId(const char* value) { m_peerVpcIdHasBeenSet = true; m_peerVpcId.assign(value); } inline CreateVpcPeeringConnectionRequest& WithPeerVpcId(const Aws::String& value) { SetPeerVpcId(value); return *this;} inline CreateVpcPeeringConnectionRequest& WithPeerVpcId(Aws::String&& value) { SetPeerVpcId(std::move(value)); return *this;} inline CreateVpcPeeringConnectionRequest& WithPeerVpcId(const char* value) { SetPeerVpcId(value); return *this;} ///@} private: Aws::String m_fleetId; bool m_fleetIdHasBeenSet = false; Aws::String m_peerVpcAwsAccountId; bool m_peerVpcAwsAccountIdHasBeenSet = false; Aws::String m_peerVpcId; bool m_peerVpcIdHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws