/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** *

Settings for a target-based scaling policy. A target-based policy tracks a * particular fleet metric specifies a target value for the metric. As player usage * changes, the policy triggers Amazon GameLift to adjust capacity so that the * metric returns to the target value. The target configuration specifies settings * as needed for the target based policy, including the target value. *

See Also:

AWS * API Reference

*/ class TargetConfiguration { public: AWS_GAMELIFT_API TargetConfiguration(); AWS_GAMELIFT_API TargetConfiguration(Aws::Utils::Json::JsonView jsonValue); AWS_GAMELIFT_API TargetConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue); AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const; ///@{ /** *

Desired value to use with a target-based scaling policy. The value must be * relevant for whatever metric the scaling policy is using. For example, in a * policy using the metric PercentAvailableGameSessions, the target value should be * the preferred size of the fleet's buffer (the percent of capacity that should be * idle and ready for new game sessions).

*/ inline double GetTargetValue() const{ return m_targetValue; } inline bool TargetValueHasBeenSet() const { return m_targetValueHasBeenSet; } inline void SetTargetValue(double value) { m_targetValueHasBeenSet = true; m_targetValue = value; } inline TargetConfiguration& WithTargetValue(double value) { SetTargetValue(value); return *this;} ///@} private: double m_targetValue; bool m_targetValueHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws