%COPYRIGHT_LINE% #pragma once #include "CoreMinimal.h" %BASE_CLASS_INCLUDE_DIRECTIVE% #include "%UNPREFIXED_CLASS_NAME%.generated.h" UCLASS(%UCLASS_SPECIFIER_LIST%) class %CLASS_MODULE_API_MACRO%%PREFIXED_CLASS_NAME% : public %PREFIXED_BASE_CLASS_NAME% { GENERATED_BODY() public: // Sets default values for this actor's properties %PREFIXED_CLASS_NAME%(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; %CLASS_FUNCTION_DECLARATIONS% %CLASS_PROPERTIES% };