// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; using System.Linq; public class DedicatedServers : ModuleRules { public DedicatedServers(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine" }); PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); } }