// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; using System.Linq; public class DedicatedServers : ModuleRules { public DedicatedServers(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "GameplayTags", "HTTP" }); PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "OpenSSL", "UMG" }); // Adds in the plugin for GameLiftServerSDK if it is the server build. if (Target.Type == TargetType.Server) { PublicDependencyModuleNames.Add("GameLiftServerSDK"); } else { PublicDefinitions.Add("WITH_GAMELIFT=0"); } bEnableExceptions = true; } }