/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include This key-value pair can store custom data about a game session. For example,
* you might use a You can set
* game properties when creating a game session. You can also modify game
* properties of an active game session. When searching for game sessions, you can
* filter on game property keys and values. You can't delete game properties from a
* game session. For examples of working with game properties, see Create
* a game session with properties. GameProperty to track a game session's map, level
* of difficulty, or remaining time. The difficulty level could be specified like
* this: {"Key": "difficulty", "Value":"Novice"}. See Also:
AWS
* API Reference
The game property identifier.
*/ inline const Aws::String& GetKey() const{ return m_key; } inline bool KeyHasBeenSet() const { return m_keyHasBeenSet; } inline void SetKey(const Aws::String& value) { m_keyHasBeenSet = true; m_key = value; } inline void SetKey(Aws::String&& value) { m_keyHasBeenSet = true; m_key = std::move(value); } inline void SetKey(const char* value) { m_keyHasBeenSet = true; m_key.assign(value); } inline GameProperty& WithKey(const Aws::String& value) { SetKey(value); return *this;} inline GameProperty& WithKey(Aws::String&& value) { SetKey(std::move(value)); return *this;} inline GameProperty& WithKey(const char* value) { SetKey(value); return *this;} ///@} ///@{ /** *The game property value.
*/ inline const Aws::String& GetValue() const{ return m_value; } inline bool ValueHasBeenSet() const { return m_valueHasBeenSet; } inline void SetValue(const Aws::String& value) { m_valueHasBeenSet = true; m_value = value; } inline void SetValue(Aws::String&& value) { m_valueHasBeenSet = true; m_value = std::move(value); } inline void SetValue(const char* value) { m_valueHasBeenSet = true; m_value.assign(value); } inline GameProperty& WithValue(const Aws::String& value) { SetValue(value); return *this;} inline GameProperty& WithValue(Aws::String&& value) { SetValue(std::move(value)); return *this;} inline GameProperty& WithValue(const char* value) { SetValue(value); return *this;} ///@} private: Aws::String m_key; bool m_keyHasBeenSet = false; Aws::String m_value; bool m_valueHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws