/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { class CreateContainerFleetResult { public: AWS_GAMELIFT_API CreateContainerFleetResult(); AWS_GAMELIFT_API CreateContainerFleetResult(const Aws::AmazonWebServiceResult& result); AWS_GAMELIFT_API CreateContainerFleetResult& operator=(const Aws::AmazonWebServiceResult& result); ///@{ /** *

The properties for the new container fleet, including current status. All * fleets are initially placed in PENDING status.

*/ inline const ContainerFleet& GetContainerFleet() const{ return m_containerFleet; } inline void SetContainerFleet(const ContainerFleet& value) { m_containerFleet = value; } inline void SetContainerFleet(ContainerFleet&& value) { m_containerFleet = std::move(value); } inline CreateContainerFleetResult& WithContainerFleet(const ContainerFleet& value) { SetContainerFleet(value); return *this;} inline CreateContainerFleetResult& WithContainerFleet(ContainerFleet&& value) { SetContainerFleet(std::move(value)); return *this;} ///@} ///@{ inline const Aws::String& GetRequestId() const{ return m_requestId; } inline void SetRequestId(const Aws::String& value) { m_requestId = value; } inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); } inline void SetRequestId(const char* value) { m_requestId.assign(value); } inline CreateContainerFleetResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;} inline CreateContainerFleetResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;} inline CreateContainerFleetResult& WithRequestId(const char* value) { SetRequestId(value); return *this;} ///@} private: ContainerFleet m_containerFleet; Aws::String m_requestId; }; } // namespace Model } // namespace GameLift } // namespace Aws