// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameState.h" #include "MatchGameState.generated.h" class AMatchPlayerState; /** * */ UCLASS() class FPSTEMPLATE_API AMatchGameState : public AGameState { GENERATED_BODY() public: AMatchGameState(); AMatchPlayerState* GetLeader() const; void UpdateLeader(); bool HasFirstBloodBeenHad() const { return bHasFirstBloodBeenHad; } bool IsTiedForTheLead(AMatchPlayerState* PlayerState); protected: virtual void BeginPlay() override; private: UPROPERTY() TArray> Leaders; UPROPERTY() TArray> SortedPlayerStates; bool bHasFirstBloodBeenHad; };