/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents status information for a VPC peering connection. Status codes and
* messages are provided from EC2 (see VpcPeeringConnectionStateReason).
* Connection status information is also communicated as a fleet
* event.See Also:
AWS
* API Reference
Code indicating the status of a VPC peering connection.
*/ inline const Aws::String& GetCode() const{ return m_code; } inline bool CodeHasBeenSet() const { return m_codeHasBeenSet; } inline void SetCode(const Aws::String& value) { m_codeHasBeenSet = true; m_code = value; } inline void SetCode(Aws::String&& value) { m_codeHasBeenSet = true; m_code = std::move(value); } inline void SetCode(const char* value) { m_codeHasBeenSet = true; m_code.assign(value); } inline VpcPeeringConnectionStatus& WithCode(const Aws::String& value) { SetCode(value); return *this;} inline VpcPeeringConnectionStatus& WithCode(Aws::String&& value) { SetCode(std::move(value)); return *this;} inline VpcPeeringConnectionStatus& WithCode(const char* value) { SetCode(value); return *this;} ///@} ///@{ /** *Additional messaging associated with the connection status.
*/ inline const Aws::String& GetMessage() const{ return m_message; } inline bool MessageHasBeenSet() const { return m_messageHasBeenSet; } inline void SetMessage(const Aws::String& value) { m_messageHasBeenSet = true; m_message = value; } inline void SetMessage(Aws::String&& value) { m_messageHasBeenSet = true; m_message = std::move(value); } inline void SetMessage(const char* value) { m_messageHasBeenSet = true; m_message.assign(value); } inline VpcPeeringConnectionStatus& WithMessage(const Aws::String& value) { SetMessage(value); return *this;} inline VpcPeeringConnectionStatus& WithMessage(Aws::String&& value) { SetMessage(std::move(value)); return *this;} inline VpcPeeringConnectionStatus& WithMessage(const char* value) { SetMessage(value); return *this;} ///@} private: Aws::String m_code; bool m_codeHasBeenSet = false; Aws::String m_message; bool m_messageHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws