/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** *

Properties that describe an alias resource.

Related actions *

All * APIs by task

See Also:

AWS API * Reference

*/ class Alias { public: AWS_GAMELIFT_API Alias(); AWS_GAMELIFT_API Alias(Aws::Utils::Json::JsonView jsonValue); AWS_GAMELIFT_API Alias& operator=(Aws::Utils::Json::JsonView jsonValue); AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const; ///@{ /** *

A unique identifier for the alias. Alias IDs are unique within a Region.

*/ inline const Aws::String& GetAliasId() const{ return m_aliasId; } inline bool AliasIdHasBeenSet() const { return m_aliasIdHasBeenSet; } inline void SetAliasId(const Aws::String& value) { m_aliasIdHasBeenSet = true; m_aliasId = value; } inline void SetAliasId(Aws::String&& value) { m_aliasIdHasBeenSet = true; m_aliasId = std::move(value); } inline void SetAliasId(const char* value) { m_aliasIdHasBeenSet = true; m_aliasId.assign(value); } inline Alias& WithAliasId(const Aws::String& value) { SetAliasId(value); return *this;} inline Alias& WithAliasId(Aws::String&& value) { SetAliasId(std::move(value)); return *this;} inline Alias& WithAliasId(const char* value) { SetAliasId(value); return *this;} ///@} ///@{ /** *

A descriptive label that is associated with an alias. Alias names do not need * to be unique.

*/ inline const Aws::String& GetName() const{ return m_name; } inline bool NameHasBeenSet() const { return m_nameHasBeenSet; } inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; } inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); } inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); } inline Alias& WithName(const Aws::String& value) { SetName(value); return *this;} inline Alias& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;} inline Alias& WithName(const char* value) { SetName(value); return *this;} ///@} ///@{ /** *

The Amazon Resource Name (ARN) * that is assigned to a Amazon GameLift alias resource and uniquely identifies it. * ARNs are unique across all Regions. Format is * arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. * In a GameLift alias ARN, the resource ID matches the alias ID value.

*/ inline const Aws::String& GetAliasArn() const{ return m_aliasArn; } inline bool AliasArnHasBeenSet() const { return m_aliasArnHasBeenSet; } inline void SetAliasArn(const Aws::String& value) { m_aliasArnHasBeenSet = true; m_aliasArn = value; } inline void SetAliasArn(Aws::String&& value) { m_aliasArnHasBeenSet = true; m_aliasArn = std::move(value); } inline void SetAliasArn(const char* value) { m_aliasArnHasBeenSet = true; m_aliasArn.assign(value); } inline Alias& WithAliasArn(const Aws::String& value) { SetAliasArn(value); return *this;} inline Alias& WithAliasArn(Aws::String&& value) { SetAliasArn(std::move(value)); return *this;} inline Alias& WithAliasArn(const char* value) { SetAliasArn(value); return *this;} ///@} ///@{ /** *

A human-readable description of an alias.

*/ inline const Aws::String& GetDescription() const{ return m_description; } inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; } inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; } inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); } inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); } inline Alias& WithDescription(const Aws::String& value) { SetDescription(value); return *this;} inline Alias& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;} inline Alias& WithDescription(const char* value) { SetDescription(value); return *this;} ///@} ///@{ /** *

The routing configuration, including routing type and fleet target, for the * alias.

*/ inline const RoutingStrategy& GetRoutingStrategy() const{ return m_routingStrategy; } inline bool RoutingStrategyHasBeenSet() const { return m_routingStrategyHasBeenSet; } inline void SetRoutingStrategy(const RoutingStrategy& value) { m_routingStrategyHasBeenSet = true; m_routingStrategy = value; } inline void SetRoutingStrategy(RoutingStrategy&& value) { m_routingStrategyHasBeenSet = true; m_routingStrategy = std::move(value); } inline Alias& WithRoutingStrategy(const RoutingStrategy& value) { SetRoutingStrategy(value); return *this;} inline Alias& WithRoutingStrategy(RoutingStrategy&& value) { SetRoutingStrategy(std::move(value)); return *this;} ///@} ///@{ /** *

A time stamp indicating when this data object was created. Format is a number * expressed in Unix time as milliseconds (for example * "1469498468.057").

*/ inline const Aws::Utils::DateTime& GetCreationTime() const{ return m_creationTime; } inline bool CreationTimeHasBeenSet() const { return m_creationTimeHasBeenSet; } inline void SetCreationTime(const Aws::Utils::DateTime& value) { m_creationTimeHasBeenSet = true; m_creationTime = value; } inline void SetCreationTime(Aws::Utils::DateTime&& value) { m_creationTimeHasBeenSet = true; m_creationTime = std::move(value); } inline Alias& WithCreationTime(const Aws::Utils::DateTime& value) { SetCreationTime(value); return *this;} inline Alias& WithCreationTime(Aws::Utils::DateTime&& value) { SetCreationTime(std::move(value)); return *this;} ///@} ///@{ /** *

The time that this data object was last modified. Format is a number * expressed in Unix time as milliseconds (for example * "1469498468.057").

*/ inline const Aws::Utils::DateTime& GetLastUpdatedTime() const{ return m_lastUpdatedTime; } inline bool LastUpdatedTimeHasBeenSet() const { return m_lastUpdatedTimeHasBeenSet; } inline void SetLastUpdatedTime(const Aws::Utils::DateTime& value) { m_lastUpdatedTimeHasBeenSet = true; m_lastUpdatedTime = value; } inline void SetLastUpdatedTime(Aws::Utils::DateTime&& value) { m_lastUpdatedTimeHasBeenSet = true; m_lastUpdatedTime = std::move(value); } inline Alias& WithLastUpdatedTime(const Aws::Utils::DateTime& value) { SetLastUpdatedTime(value); return *this;} inline Alias& WithLastUpdatedTime(Aws::Utils::DateTime&& value) { SetLastUpdatedTime(std::move(value)); return *this;} ///@} private: Aws::String m_aliasId; bool m_aliasIdHasBeenSet = false; Aws::String m_name; bool m_nameHasBeenSet = false; Aws::String m_aliasArn; bool m_aliasArnHasBeenSet = false; Aws::String m_description; bool m_descriptionHasBeenSet = false; RoutingStrategy m_routingStrategy; bool m_routingStrategyHasBeenSet = false; Aws::Utils::DateTime m_creationTime; bool m_creationTimeHasBeenSet = false; Aws::Utils::DateTime m_lastUpdatedTime; bool m_lastUpdatedTimeHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws