// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/HUD.h" #include "ShooterHUD.generated.h" class UUserWidget; /** * */ UCLASS() class FPSTEMPLATE_API AShooterHUD : public AHUD { GENERATED_BODY() public: UUserWidget* GetShooterOverlay() {return Overlay;} protected: virtual void BeginPlay() override; private: UPROPERTY(EditDefaultsOnly, Category = "Overlay") TSubclassOf ShooterOverlayClass; UPROPERTY() TObjectPtr Overlay; };