/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "GameLiftMetricsTypes.h" class UNetDriver; namespace Aws { namespace GameLift { namespace Metrics { GAMELIFT_METRICS_DECLARE_GAUGE(MetricConnectionCount, "server_connections", Aws::GameLift::Metrics::Server, Aws::GameLift::Metrics::SampleAll()); GAMELIFT_METRICS_DECLARE_COUNTER(MetricBytesIn, "server_bytes_in", Aws::GameLift::Metrics::Server, Aws::GameLift::Metrics::SampleAll()); GAMELIFT_METRICS_DECLARE_COUNTER(MetricBytesOut, "server_bytes_out", Aws::GameLift::Metrics::Server, Aws::GameLift::Metrics::SampleAll()); GAMELIFT_METRICS_DECLARE_COUNTER(MetricPacketsIn, "server_packets_in", Aws::GameLift::Metrics::Server, Aws::GameLift::Metrics::SampleAll()); GAMELIFT_METRICS_DECLARE_COUNTER(MetricPacketsInLost, "server_packets_in_lost", Aws::GameLift::Metrics::Server, Aws::GameLift::Metrics::SampleAll()); GAMELIFT_METRICS_DECLARE_COUNTER(MetricPacketsOut, "server_packets_out", Aws::GameLift::Metrics::Server, Aws::GameLift::Metrics::SampleAll()); GAMELIFT_METRICS_DECLARE_COUNTER(MetricPacketsOutLost, "server_packets_out_lost", Aws::GameLift::Metrics::Server, Aws::GameLift::Metrics::SampleAll()); } } } class FNetworkStats { public: FNetworkStats(); void Collect(); private: const UNetDriver* GetNetDriver() const; private: int32 LastInBytes = 0; int32 LastOutBytes = 0; int32 LastInPackets = 0; int32 LastOutPackets = 0; int32 LastInPacketsLost = 0; int32 LastOutPacketsLost = 0; };