/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "MemoryStats.h" #include "Engine.h" #include "EngineStats.h" namespace Aws { namespace GameLift { namespace Metrics { GAMELIFT_METRICS_DEFINE_GAUGE(MetricMemoryPhysicalTotal); GAMELIFT_METRICS_DEFINE_GAUGE(MetricMemoryPhysicalAvailable); GAMELIFT_METRICS_DEFINE_GAUGE(MetricMemoryPhysicalUsed); GAMELIFT_METRICS_DEFINE_GAUGE(MetricMemoryVirtualTotal); GAMELIFT_METRICS_DEFINE_GAUGE(MetricMemoryVirtualAvailable); GAMELIFT_METRICS_DEFINE_GAUGE(MetricMemoryVirtualUsed); } } } void FMemoryStats::Collect() { auto MemoryStats = FPlatformMemory::GetStats(); GAMELIFT_METRICS_SET(Aws::GameLift::Metrics::MetricMemoryPhysicalTotal, MemoryStats.TotalPhysical); GAMELIFT_METRICS_SET(Aws::GameLift::Metrics::MetricMemoryPhysicalAvailable, MemoryStats.AvailablePhysical); GAMELIFT_METRICS_SET(Aws::GameLift::Metrics::MetricMemoryPhysicalUsed, MemoryStats.UsedPhysical); GAMELIFT_METRICS_SET(Aws::GameLift::Metrics::MetricMemoryVirtualTotal, MemoryStats.TotalVirtual); GAMELIFT_METRICS_SET(Aws::GameLift::Metrics::MetricMemoryVirtualAvailable, MemoryStats.AvailableVirtual); GAMELIFT_METRICS_SET(Aws::GameLift::Metrics::MetricMemoryVirtualUsed, MemoryStats.UsedVirtual); }