/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Settings for a target-based scaling policy. A target-based policy tracks a
* particular fleet metric specifies a target value for the metric. As player usage
* changes, the policy triggers Amazon GameLift to adjust capacity so that the
* metric returns to the target value. The target configuration specifies settings
* as needed for the target based policy, including the target value.
* See Also:
AWS
* API Reference
Desired value to use with a target-based scaling policy. The value must be * relevant for whatever metric the scaling policy is using. For example, in a * policy using the metric PercentAvailableGameSessions, the target value should be * the preferred size of the fleet's buffer (the percent of capacity that should be * idle and ready for new game sessions).
*/ inline double GetTargetValue() const{ return m_targetValue; } inline bool TargetValueHasBeenSet() const { return m_targetValueHasBeenSet; } inline void SetTargetValue(double value) { m_targetValueHasBeenSet = true; m_targetValue = value; } inline TargetConfiguration& WithTargetValue(double value) { SetTargetValue(value); return *this;} ///@} private: double m_targetValue; bool m_targetValueHasBeenSet = false; }; } // namespace Model } // namespace GameLift } // namespace Aws