1 Commits

Author SHA1 Message Date
Norman Lansing
cc35c1bd1b Lesson 67 - Portal Setup 2026-03-31 07:42:56 -04:00
13 changed files with 158 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/API/GameSessions/JoinGame.h"

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// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/Portal/PortalHUD.h"
#include "UI/Portal/Signin/SignInOverlay.h"
#include "Blueprint/UserWidget.h"
void APortalHUD::BeginPlay()
{
Super::BeginPlay();
APlayerController* OwningPlayerController = GetOwningPlayerController();
SignInOverlay = CreateWidget<USignInOverlay>(OwningPlayerController, SignInOverlayClass);
if (IsValid(SignInOverlay))
{
SignInOverlay->AddToViewport();
}
FInputModeGameAndUI InputModeData;
OwningPlayerController->SetInputMode(InputModeData);
OwningPlayerController->SetShowMouseCursor(true);
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/Portal/PortalManager.h"

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// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/Portal/Signin/SignInOverlay.h"
#include "Components/Button.h"
#include "UI/API/GameSessions/JoinGame.h"
#include "UI/Portal/PortalManager.h"
void USignInOverlay::NativeConstruct()
{
Super::NativeConstruct();
check(PortalManagerClass);
PortalManager = NewObject<UPortalManager>(PortalManagerClass);
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "JoinGame.generated.h"
class UButton;
class UTextBlock;
/**
*
*/
UCLASS()
class DEDICATEDSERVERS_API UJoinGame : public UUserWidget
{
GENERATED_BODY()
public:
UPROPERTY(meta = (BindWidget))
TObjectPtr<UButton> Button_JoinGame;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UTextBlock> TextBlock_StatusMessage;
};

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
class USignInOverlay;
#include "CoreMinimal.h"
#include "GameFramework/HUD.h"
#include "PortalHUD.generated.h"
/**
*
*/
UCLASS()
class DEDICATEDSERVERS_API APortalHUD : public AHUD
{
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly)
TSubclassOf<USignInOverlay> SignInOverlayClass;
protected:
virtual void BeginPlay() override;
private:
UPROPERTY()
TObjectPtr<USignInOverlay> SignInOverlay;
};

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UI/HTTP/HTTPRequestManager.h"
#include "PortalManager.generated.h"
/**
*
*/
UCLASS()
class DEDICATEDSERVERS_API UPortalManager : public UHTTPRequestManager
{
GENERATED_BODY()
};

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
class UJoinGame;
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "SignInOverlay.generated.h"
class UPortalManager;
/**
*
*/
UCLASS()
class DEDICATEDSERVERS_API USignInOverlay : public UUserWidget
{
GENERATED_BODY()
public:
UPROPERTY(meta = (BindWidget))
TObjectPtr<UJoinGame> JoinGameWidget;
UPROPERTY(EditDefaultsOnly)
TSubclassOf<UPortalManager> PortalManagerClass;
protected:
virtual void NativeConstruct() override;
private:
UPROPERTY()
TObjectPtr<UPortalManager> PortalManager;
};