2 Commits

Author SHA1 Message Date
Norman Lansing
2ec989d34a Lesson 55 - Dedicated Servers Game Mode 2026-03-15 08:53:18 -04:00
Norman Lansing
3e61d4cec0 Lesson 54 - Creating a Module 2026-03-14 21:05:22 -04:00
54 changed files with 434 additions and 1096 deletions

6
.gitignore vendored
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@@ -69,8 +69,4 @@ Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
# IDE Settings
.idea/
*.iml
DerivedDataCache/*

15
.idea/.idea.FPSTemplate.dir/.idea/.gitignore generated vendored Normal file
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@@ -0,0 +1,15 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/.idea.FPSTemplate.iml
/modules.xml
/contentModel.xml
/projectSettingsUpdater.xml
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

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@@ -1,189 +0,0 @@
[SystemSettings]
CommonUI.Debug.CheckGameViewportClientValid=0
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
GlobalDefaultGameMode=/Game/Blueprints/Game/BP_ShooterGameModeBase.BP_ShooterGameModeBase_C
ServerDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/Engine.RendererSettings]
r.Mobile.EnableNoPrecomputedLightingCSMShader=True
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
r.DefaultFeature.MotionBlur=False
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings]
bAuthorizeAutomaticWidgetVariableCreation=False
FontDPIPreset=Standard
FontDPI=72
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/FPSTemplate")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/FPSTemplate")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=62442D434388E2324BF7AFB7F208A9F3
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="Pickup",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)),HelpMessage="Only overlaps with Pawn")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Weapon")
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Weapon",Response=ECR_Ignore)))
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[/Script/Engine.PhysicsSettings]
PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsResimulation=False,ResimulationErrorThreshold=10.000000,MaxSupportedLatencyPrediction=1000.000000)
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
DefaultDegreesOfFreedom=Full3D
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
AnimPhysicsMinDeltaTime=0.000000
bSimulateAnimPhysicsAfterReset=False
MinPhysicsDeltaTime=0.000000
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
bTickPhysicsAsync=False
AsyncFixedTimeStepSize=0.033333
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
+PhysicalSurfaces=(Type=SurfaceType1,Name="Character")
+PhysicalSurfaces=(Type=SurfaceType2,Name="Concrete")
+PhysicalSurfaces=(Type=SurfaceType3,Name="Glass")
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
MinDeltaVelocityForHitEvents=0.000000
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
[URL]
DefaultPort=7777
[CoreRedirects]
+EnumRedirects=(OldName="/Script/FPSTemplate.EvalidationError",NewName="/Script/FPSTemplate.EValidationError")
+FunctionRedirects=(OldName="/Script/FPSTemplate.GameLiftValidators.LogValidataErrorMessage",NewName="/Script/FPSTemplate.GameLiftValidators.LogValidationErrorMessage")
;+PropertyRedirects=(OldName="/Script/FPSTemplate.CommandLineArgs.Arguments",NewName="/Script/FPSTemplate.CommandLineArgs.CmdArguments")

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@@ -1,99 +0,0 @@
[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bEnableInputDeviceSubsystem=True
bShouldFlushPressedKeysOnViewportFocusLost=True
bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
+AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
+ConsoleKeys=Caret

View File

@@ -1,25 +1,18 @@
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=84E00C58412CE2A05A24C09DC3639CFC
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[SystemSettings]
CommonUI.Debug.CheckGameViewportClientValid=0
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
GlobalDefaultGameMode=/Game/Blueprints/Game/BP_ShooterGameModeBase.BP_ShooterGameModeBase_C
ServerDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_Default
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
bGenerateNaniteFallbackMeshes=True
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
@@ -43,7 +36,154 @@ CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/StartupMap.StartupMap
GameDefaultMap=/Game/Maps/StartupMap.StartupMap
[/Script/Engine.RendererSettings]
r.Mobile.EnableNoPrecomputedLightingCSMShader=True
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
r.DefaultFeature.MotionBlur=False
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings]
bAuthorizeAutomaticWidgetVariableCreation=False
FontDPIPreset=Standard
FontDPI=72
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/FPSTemplate")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/FPSTemplate")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=62442D434388E2324BF7AFB7F208A9F3
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="Pickup",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)),HelpMessage="Only overlaps with Pawn")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Weapon")
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Weapon",Response=ECR_Ignore)))
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[/Script/Engine.PhysicsSettings]
PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsResimulation=False,ResimulationErrorThreshold=10.000000,MaxSupportedLatencyPrediction=1000.000000)
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
DefaultDegreesOfFreedom=Full3D
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
AnimPhysicsMinDeltaTime=0.000000
bSimulateAnimPhysicsAfterReset=False
MinPhysicsDeltaTime=0.000000
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
bTickPhysicsAsync=False
AsyncFixedTimeStepSize=0.033333
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
+PhysicalSurfaces=(Type=SurfaceType1,Name="Character")
+PhysicalSurfaces=(Type=SurfaceType2,Name="Concrete")
+PhysicalSurfaces=(Type=SurfaceType3,Name="Glass")
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
MinDeltaVelocityForHitEvents=0.000000
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
[URL]
DefaultPort=7777
[CoreRedirects]
+EnumRedirects=(OldName="/Script/FPSTemplate.EvalidationError",NewName="/Script/FPSTemplate.EValidationError")
+FunctionRedirects=(OldName="/Script/FPSTemplate.GameLiftValidators.LogValidataErrorMessage",NewName="/Script/FPSTemplate.GameLiftValidators.LogValidationErrorMessage")
;+PropertyRedirects=(OldName="/Script/FPSTemplate.CommandLineArgs.Arguments",NewName="/Script/FPSTemplate.CommandLineArgs.CmdArguments")

View File

@@ -67,20 +67,33 @@ bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bEnableInputDeviceSubsystem=True
bShouldFlushPressedKeysOnViewportFocusLost=True
bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
bEnabledLegacyMappingDeprecationWarnings=True
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
DeprecatedActionAndAxisNames=()
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
+AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
+ConsoleKeys=Caret

View File

@@ -16,9 +16,7 @@
{
"Name": "DedicatedServers",
"Type": "Runtime",
"LoadingPhase": "Default",
"ExcludelistTargets": ["Game", "Client"],
"IncludelistTargets": ["Server", "Editor"]
"LoadingPhase": "Default"
}
],
"Plugins": [
@@ -60,10 +58,6 @@
{
"Name": "PerforceSourceControl",
"Enabled": false
},
{
"Name": "GameLiftPlugin",
"Enabled": true
}
]
}

View File

@@ -1,36 +1,34 @@
using UnrealBuildTool;
// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
using System.Linq;
public class DedicatedServers : ModuleRules
{
public DedicatedServers(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"OpenSSL",
"GameplayTags",
"HTTP"
"Engine"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Slate",
"SlateCore",
"UMG",
"Json",
"JsonUtilities",
"OpenSSL"
});
// Adds in the plugin for GameLiftServerSDK if it is the server build.
if (Target.Type == TargetType.Server)
{
PublicDependencyModuleNames.Add("GameLiftServerSDK");
PublicDependencyModuleNames.Add("GameLiftServerSDK");
}
else
{

View File

@@ -3,6 +3,4 @@
#include "DedicatedServers.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE( FDefaultModuleImpl, DedicatedServers );
DEFINE_LOG_CATEGORY( LogDedicatedServers );
IMPLEMENT_MODULE( FDefaultModuleImpl, DedicateServers );

View File

@@ -3,5 +3,3 @@
#pragma once
#include "CoreMinimal.h"
DECLARE_LOG_CATEGORY_EXTERN(LogDedicatedServers, Log, All);

View File

@@ -1,10 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Data/API/APIData.h"
FString UAPIData::GetAPIEndPoint(const FGameplayTag& APIEndPoint)
{
const FString ResourceName = Resources.FindChecked(APIEndPoint);
return InvokeUrl + "/" + Stage + "/" + ResourceName;
}

View File

@@ -1,41 +1,23 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Game/DS_GameMode.h"
#include "GameLiftClp.h"
#include "DedicatedServers/Public/Game/DS_GameMode.h"
#include "openssl/sha.h"
#include "Game/GameLift/GameLiftClpTypes.h"
#include "GameLift/GameLiftClp.h"
#if WITH_GAMELIFT
#include "GameLiftServerSDK.h"
#endif
DEFINE_LOG_CATEGORY(LogDS_GameMode);
void ADS_GameMode::BeginPlay()
{
Super::BeginPlay();
if ((GameLiftConfig.bIsAnywhereFleet && GameLiftConfig.bAllOptionsFound) ||
!GameLiftConfig.bIsAnywhereFleet)
{
InitGameLift();
}
else
{
UE_LOG(LogDS_GameMode, Error, TEXT("GameLift Anywhere fleet missing required options. Exiting."));
FGenericPlatformMisc::RequestExit(false);
}
}
void ADS_GameMode::InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage)
{
Super::InitGame(MapName, Options, ErrorMessage);
#if WITH_GAMELIFT
CachedCommandLine = FCommandLine::Get();
const FPortResult PortResult = cmdlineparser::details::GetConfiguredOrDefaultPort(CachedCommandLine, TEXT("port"));;
@@ -57,12 +39,11 @@ void ADS_GameMode::InitGame(const FString& MapName, const FString& Options, FStr
UE_LOGFMT(LogDS_GameMode, Log, "Fleet type: EC2");
// TODO: EC2 configuration
}
#endif
}
FString ADS_GameMode::GetSHA256Hash(const FString& InString)
{
if (InString.IsEmpty())
return TEXT("e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855");
@@ -85,7 +66,7 @@ FString ADS_GameMode::GetSHA256Hash(const FString& InString)
void ADS_GameMode::InitGameLift()
{
#if WITH_GAMELIFT
#if WITH_GAMELIFT
UE_LOGFMT(LogDS_GameMode, Log, "Calling InitGameLift...");
// Get the module first
@@ -220,7 +201,6 @@ void ADS_GameMode::InitGameLift()
bool ADS_GameMode::GetAnywhereFleetParameters(const FString& CommandLineString)
{
#if WITH_GAMELIFT
bool bAllAnywhereFleetParametersValid = true;
GameLiftConfig.AuthTokenResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::AuthToken);
if (!GameLiftConfig.AuthTokenResult.bIsValid) bAllAnywhereFleetParametersValid = false;
@@ -235,18 +215,14 @@ bool ADS_GameMode::GetAnywhereFleetParameters(const FString& CommandLineString)
if (!GameLiftConfig.WebSocketUrlResult.bIsValid) bAllAnywhereFleetParametersValid = false;
return bAllAnywhereFleetParametersValid;
#else
return false;
#endif
}
void ADS_GameMode::LogAnywhereFleetParameters()
{
// Lambda for getting the token name from token
// Lambda for getting the token name from token
auto GetTokenName = [](const cmdlineparser::details::FParseResult& Result) -> FString
{
return cmdlineparser::details::CLI_TOKENS.FindRef(Result.Token);
return cmdlineparser::details::CLI_TOKENS[static_cast<int32>(Result.Token)];
};
UE_LOGFMT(LogDS_GameMode, Log, "Anywhere Fleet Parameters:");
@@ -342,10 +318,8 @@ void ADS_GameMode::LogAnywhereFleetParameters()
}
}
void ADS_GameMode::LogServerParameters(const FServerParameters& InServerParameters)
{
#if WITH_GAMELIFT
UE_LOGFMT(LogDS_GameMode, Log, ">>>> WebSocket URL: {WebSocketUrl}", InServerParameters.m_webSocketUrl);
UE_LOGFMT(LogDS_GameMode, Log, ">>>> Fleet ID: {FleetId}", InServerParameters.m_fleetId);
UE_LOGFMT(LogDS_GameMode, Log, ">>>> Process ID: {ProcessId}", InServerParameters.m_processId);
@@ -371,10 +345,8 @@ void ADS_GameMode::LogServerParameters(const FServerParameters& InServerParamete
{
UE_LOGFMT(LogDS_GameMode, Log, ">>>> Session Token: {SessionToken}", GetValueOrHash(InServerParameters.m_sessionToken));
}
#endif
}
FString ADS_GameMode::GetValueOrHash(const FString& Value)
{
#if UE_BUILD_DEBUG || UE_BUILD_DEVELOPMENT

View File

@@ -1,108 +0,0 @@
#include "GameLiftClp.h"
namespace cmdlineparser
{
FPortResult cmdlineparser::GetConfiguredOrDefaultPort(const FString& Token)
{
return details::GetConfiguredOrDefaultPort(FCommandLine::Get(), Token);
}
FPortResult cmdlineparser::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
{
return details::GetConfiguredOrDefaultPort(CommandLine, Token);
}
details::FParseResult cmdlineparser::GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token)
{
details::FParseResult Result;
FString ValueOfToken;
Result.Token = Token;
ensure(Token != details::EAvailableTokens::Unknown);
const bool bTokenFound = FParse::Value(
*CommandLine,
*details::EnsureEndsWith(details::CLI_TOKENS.FindRef(Token), TEXT("=")),
ValueOfToken
);
if (!bTokenFound)
{
Result.Value = FString();
Result.ErrorCode = details::EErrorCodes::TokenNotFound;
Result.bIsValid = false;
}
else
{
if (ValueOfToken.IsEmpty())
{
Result.Value = FString();
Result.ErrorCode = details::EErrorCodes::ValueEmpty;
Result.bIsValid = false;
}
else
{
if (details::DoesRegExMatch(ValueOfToken, details::REGEX_PATTERNS.FindRef(Token)))
{
Result.ErrorCode = details::EErrorCodes::NoError;
Result.bIsValid = true;
}
else
{
Result.ErrorCode = details::EErrorCodes::FailedValidation;
Result.bIsValid = false;
}
Result.Value = ValueOfToken;
}
}
ensure(Result.ErrorCode < details::EErrorCodes::MaxCode);
FString ErrorMessage = details::ERROR_MESSAGES.FindRef(Result.ErrorCode);
FString TokenName = details::CLI_TOKENS.FindRef(Result.Token);
FString Value = Result.Value;
Result.ErrorMessage = ErrorMessage;
return Result;
}
// cmdlineparser::Details namespace
namespace details
{
FString details::EnsureEndsWith(const FString& Token, const TCHAR* Suffix)
{
return Token.EndsWith(Suffix) ? Token : Token + Suffix;
}
FPortResult details::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
{
FPortResult PortResult;
PortResult.Port = FURL::UrlConfig.DefaultPort;
if (int32 CliPort; FParse::Value(*CommandLine, *EnsureEndsWith(Token, TEXT("=")), CliPort))
{
if (CliPort >= details::MIN_PORT && CliPort <= details::MAX_PORT)
{
PortResult.Port = CliPort;
PortResult.bUsedDefaultPort = false;
PortResult.WarningMessage = FString();
return PortResult;
}
PortResult.bUsedDefaultPort = true;
PortResult.WarningMessage = FString::Printf(TEXT("Command Line Option for Port is out of ranged... Using Default Port %d"), PortResult.Port);
return PortResult;
}
PortResult.bUsedDefaultPort = true;
PortResult.WarningMessage = FString::Printf(TEXT("Command Line Option for Port not found... Using Default Port %d"), PortResult.Port);
return PortResult;
}
bool details::DoesRegExMatch(const FString& Text, const FString& Pattern)
{
const FRegexPattern RegexPattern(Pattern);
FRegexMatcher Matcher(RegexPattern, Text);
return Matcher.FindNext();
}
}
}

View File

@@ -0,0 +1,100 @@
#include "GameLift/GameLiftClp.h"
FPortResult cmdlineparser::GetConfiguredOrDefaultPort(const FString& Token)
{
return details::GetConfiguredOrDefaultPort(FCommandLine::Get(), Token);
}
FPortResult cmdlineparser::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
{
return details::GetConfiguredOrDefaultPort(CommandLine, Token);
}
cmdlineparser::details::FParseResult cmdlineparser::GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token)
{
details::FParseResult Result;
FString ValueOfToken;
Result.Token = Token;
ensure(Token != details::EAvailableTokens::Unknown);
ensure(Token < details::EAvailableTokens::MaxToken);
const bool bTokenFound = FParse::Value(
*CommandLine,
*details::EnsureEndsWith(details::CLI_TOKENS[static_cast<int32>(Token)],
TEXT("=")),
ValueOfToken
);
if (!bTokenFound)
{
Result.Value = FString();
Result.ErrorCode = details::EErrorCodes::TokenNotFound;
Result.bIsValid = false;
}
else
{
if (ValueOfToken.IsEmpty())
{
Result.Value = FString();
Result.ErrorCode = details::EErrorCodes::ValueEmpty;
Result.bIsValid = false;
}
else
{
if (details::DoesRegExMatch(ValueOfToken, details::REGEX_PATTERNS[static_cast<int32>(Token)]))
{
Result.ErrorCode = details::EErrorCodes::NoError;
Result.bIsValid = true;
}
else
{
Result.ErrorCode = details::EErrorCodes::FailedValidation;
Result.bIsValid = false;
}
Result.Value = ValueOfToken;
}
}
ensure(Result.ErrorCode < details::EErrorCodes::MaxCode);
FString ErrorMessage = details::ERROR_MESSAGES[static_cast<int32>(Result.ErrorCode)];
FString TokenName = details::CLI_TOKENS[static_cast<int32>(Result.Token)];
FString Value = Result.Value;
Result.ErrorMessage = ErrorMessage;
return Result;
}
// cmdlineparser::Details namespace
FString cmdlineparser::details::EnsureEndsWith(const FString& Token, const TCHAR* Suffix)
{
return Token.EndsWith(Suffix) ? Token : Token + Suffix;
}
FPortResult cmdlineparser::details::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
{
FPortResult PortResult;
PortResult.Port = FURL::UrlConfig.DefaultPort;
if (int32 CliPort; FParse::Value(*CommandLine, *EnsureEndsWith(Token, TEXT("=")), CliPort))
{
if (CliPort >= details::MIN_PORT && CliPort <= details::MAX_PORT)
{
PortResult.Port = CliPort;
PortResult.bUsedDefaultPort = false;
PortResult.WarningMessage = FString();
return PortResult;
}
}
PortResult.bUsedDefaultPort = true;
PortResult.WarningMessage = FString("Command Line Option for Port is out of ranged... Using Default Port %s", PortResult.Port);
return PortResult;
}
bool cmdlineparser::details::DoesRegExMatch(const FString& Text, const FString& Pattern)
{
const FRegexPattern RegexPattern(Pattern);
FRegexMatcher Matcher(RegexPattern, Text);
return Matcher.FindNext();
}

View File

@@ -0,0 +1,34 @@
#include "GameLiftClpTypes.h"
const TArray<FString>& cmdlineparser::details::ERROR_MESSAGES = []() -> const TArray<FString>&
{
static TArray<FString> Error_Messages;
Error_Messages.Add(TEXT("VALID: {0}: {1}"));
Error_Messages.Add(TEXT("INVALID TOKEN: [-{0}=] not found in command line arguments"));
Error_Messages.Add(TEXT("EMPTY VALUE: [-{0}=] found. No value assigned"));
Error_Messages.Add(TEXT("VALIDATION FAILED: [-{0}=] found.... Value: [{1}]"));
return Error_Messages;
}();
const TArray<FString>& cmdlineparser::details::CLI_TOKENS = []() -> const TArray<FString>&
{
static TArray<FString> Cli_Tokens;
Cli_Tokens.Add(TEXT("unknown")); // Unknown = 0;
Cli_Tokens.Add(TEXT("authtoken"));
Cli_Tokens.Add(TEXT("hostid"));
Cli_Tokens.Add(TEXT("fleetid"));
Cli_Tokens.Add(TEXT("websocketurl"));
return Cli_Tokens;
}();
const TArray<FString>& cmdlineparser::details::REGEX_PATTERNS = []() -> const TArray<FString>&
{
static TArray<FString> Cli_Tokens;
Cli_Tokens.Add(TEXT(".*")); // unknown = 0
Cli_Tokens.Add(TEXT("^[a-zA-Z0-9\\-]+$"));
Cli_Tokens.Add(TEXT("^[a-zA-Z0-9][a-zA-Z0-9\\-]{0,62}[a-zA-Z0-9]?$"));
Cli_Tokens.Add(TEXT("^[a-z]*fleet-[a-zA-Z0-9\\-]+$|^arn:.*:[a-z]*fleet\\/[a-z]*fleet-[a-zA-Z0-9\\-]+$"));
Cli_Tokens.Add(TEXT("^wss://[a-z0-9-]+(\\.[a-z0-9-]+)*\\.api\\.amazongamelift\\.com(:[0-9]+)?/?$"));
return Cli_Tokens;
}();

View File

@@ -1,9 +0,0 @@
#include "GameplayTags/DedicatedServerTags.h"
namespace DedicatedServersTags
{
namespace GameSessionsAPI
{
UE_DEFINE_GAMEPLAY_TAG_COMMENT(ListFleets, "DedicatedServersTags.GameSessionsAPI.ListFleets", "List Fleets resource on the GameSessions API")
}
}

View File

@@ -1,4 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/API/ListFleets/FleetId.h"

View File

@@ -1,4 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/API/ListFleets/ListFleetsBox.h"

View File

@@ -1,18 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/APITest/APITestHUD.h"
#include "UI/APITest/APITestOverlay.h"
void AAPITestHUD::BeginPlay()
{
Super::BeginPlay();
APlayerController* PlayerController = GetOwningPlayerController();
if (IsValid(PlayerController) && APITestOverlayClass)
{
APITestOverlay = CreateWidget<UAPITestOverlay>(PlayerController, APITestOverlayClass);
APITestOverlay->AddToViewport();
}
}

View File

@@ -1,48 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/APITest/APITestManager.h"
#include "HttpModule.h"
#include "JsonObjectConverter.h"
#include "Data/API/APIData.h"
#include "GameplayTags/DedicatedServerTags.h"
#include "Interfaces/IHttpResponse.h"
#include "UI/HTTP/HTTPRequestTypes.h"
void UAPITestManager::ListFleets()
{
check(APIData);
TSharedPtr<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->OnProcessRequestComplete().BindUObject(this, &UAPITestManager::ListFleets_Response);
const FString APIUrl = APIData->GetAPIEndPoint(DedicatedServersTags::GameSessionsAPI::ListFleets);
Request->SetURL(APIUrl);
Request->SetVerb("GET");
Request->SetHeader("Content-Type", "application/json");
Request->ProcessRequest();
}
void UAPITestManager::ListFleets_Response(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> JsonReader = TJsonReaderFactory<>::Create(Response->GetContentAsString());
if (FJsonSerializer::Deserialize(JsonReader, JsonObject))
{
if (ContainsErrors(JsonObject))
{
OnListFleetsResponseReceived.Broadcast(FDSListFleetsResponse(), false);
return;
}
DumpMetadata(JsonObject);
FDSListFleetsResponse ListFleetsResponse;
FJsonObjectConverter::JsonObjectToUStruct(JsonObject.ToSharedRef(), &ListFleetsResponse);
OnListFleetsResponseReceived.Broadcast(ListFleetsResponse, true);
ListFleetsResponse.Dump();
}
}

View File

@@ -1,59 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/APITest/APITestOverlay.h"
#include "Blueprint/WidgetLayoutLibrary.h"
#include "Components/Button.h"
#include "Components/ScrollBox.h"
#include "Components/TextBlock.h"
#include "UI/API/ListFleets/FleetId.h"
#include "UI/API/ListFleets/ListFleetsBox.h"
#include "UI/APITest/APITestManager.h"
#include "UI/HTTP/HTTPRequestTypes.h"
void UAPITestOverlay::NativeConstruct()
{
Super::NativeConstruct();
check(APITestManagerClass);
APITestManager = NewObject<UAPITestManager>(this, APITestManagerClass);
check(ListFleetsBox)
check(ListFleetsBox->Button_ListFleets)
ListFleetsBox->Button_ListFleets->OnClicked.AddDynamic(this, &UAPITestOverlay::ListFleetsButtonClicked);
}
void UAPITestOverlay::ListFleetsButtonClicked()
{
check (APITestManager)
APITestManager->OnListFleetsResponseReceived.AddDynamic(this, &UAPITestOverlay::OnListFleetsResponseReceived);
APITestManager->ListFleets();
ListFleetsBox->Button_ListFleets->SetIsEnabled(false);
}
void UAPITestOverlay::OnListFleetsResponseReceived(const FDSListFleetsResponse& ListFleetsResponse, bool bWasSuccessful)
{
if (APITestManager->OnListFleetsResponseReceived.IsAlreadyBound(this, &UAPITestOverlay::OnListFleetsResponseReceived))
{
APITestManager->OnListFleetsResponseReceived.RemoveDynamic(this, &UAPITestOverlay::OnListFleetsResponseReceived);
}
ListFleetsBox->ScrollBox_ListFleets->ClearChildren();
check(FleetIdWidgetClass);
if (bWasSuccessful)
{
for (const FString& FleetId : ListFleetsResponse.FleetIds)
{
UFleetId* FleetIdWidget = CreateWidget<UFleetId>(this, FleetIdWidgetClass);
FleetIdWidget->TextBlock_FleetId->SetText(FText::FromString(FleetId));
ListFleetsBox->ScrollBox_ListFleets->AddChild(FleetIdWidget);
}
}
else
{
UFleetId* FleetIdWidget = CreateWidget<UFleetId>(this, FleetIdWidgetClass);
FleetIdWidget->TextBlock_FleetId->SetText(FText::FromString("Something went wrong!"));
ListFleetsBox->ScrollBox_ListFleets->AddChild(FleetIdWidget);
}
ListFleetsBox->Button_ListFleets->SetIsEnabled(true);
}

View File

@@ -1,48 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/HTTP/HTTPRequestManager.h"
#include "JsonObjectConverter.h"
#include "DedicatedServers/DedicatedServers.h"
#include "UI/HTTP/HTTPRequestTypes.h"
bool UHTTPRequestManager::ContainsErrors(TSharedPtr<FJsonObject> JsonObject, bool bLogErrors)
{
if (JsonObject->HasField(TEXT("errorType")) || JsonObject->HasField(TEXT("errorMessage")))
{
FString ErrorType = JsonObject->HasField(TEXT("errorType")) ? JsonObject->GetStringField(TEXT("errorType")) : FString("Unknown Error");
FString ErrorMessage = JsonObject->HasField(TEXT("errorMessage")) ? JsonObject->GetStringField(TEXT("errorMessage")) : FString("Unknown Error Message");
if (bLogErrors)
{
UE_LOGFMT(LogDedicatedServers, Error, "Error Type: {ErrorType}", ErrorType);
UE_LOGFMT(LogDedicatedServers, Error, "Error Message: {ErrorMessage}", ErrorMessage);
}
return true;
}
if (JsonObject->HasField(TEXT("$fault")))
{
FString ErrorType = JsonObject->HasField(TEXT("name")) ? JsonObject->GetStringField(TEXT("name")) : FString("Unknown Error");
if (bLogErrors)
{
UE_LOGFMT(LogDedicatedServers, Error, "Error Type: {ErrorType}", ErrorType);
}
return true;
}
return false;
}
void UHTTPRequestManager::DumpMetadata(TSharedPtr<FJsonObject> JsonObject)
{
if (JsonObject->HasField(TEXT("$metadata")))
{
TSharedPtr<FJsonObject> MetaDataJsonObject = JsonObject->GetObjectField(TEXT("$metadata"));
FDSMetaData DSMetaData;
FJsonObjectConverter::JsonObjectToUStruct(MetaDataJsonObject.ToSharedRef(), &DSMetaData);
DSMetaData.Dump();
}
}

View File

@@ -1,26 +0,0 @@
#include "UI/HTTP/HTTPRequestTypes.h"
#include "DedicatedServers/DedicatedServers.h"
void FDSMetaData::Dump() const
{
UE_LOGFMT(LogDedicatedServers, Log, "MetaData:");
UE_LOGFMT(LogDedicatedServers, Log, "httpStatusCode: {httpStatusCode}", httpStatusCode);
UE_LOGFMT(LogDedicatedServers, Log, "requestId: {requestId}", requestId);
UE_LOGFMT(LogDedicatedServers, Log, "attempts: {attempts}", attempts);
UE_LOGFMT(LogDedicatedServers, Log, "totalRetryDelay: {totalRetryDelay}", totalRetryDelay);
}
void FDSListFleetsResponse::Dump() const
{
UE_LOGFMT(LogDedicatedServers, Log, "ListFleetsResponse:");
for (const FString& FleetId : FleetIds)
{
UE_LOGFMT(LogDedicatedServers, Log, "FleetId: {FleetId}", *FleetId);
}
if (!NextToken.IsEmpty())
{
UE_LOGFMT(LogDedicatedServers, Log, "NextToken: {NextToken}", NextToken);
}
}

View File

@@ -1,38 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "GameplayTags/DedicatedServerTags.h"
#include "APIData.generated.h"
/**
*
*/
UCLASS()
class DEDICATEDSERVERS_API UAPIData : public UDataAsset
{
GENERATED_BODY()
public:
FString GetAPIEndPoint(const FGameplayTag& APIEndPoint);
protected:
// Name of this API - for labeling in the Data Asset; This is nto used by any code.
UPROPERTY(EditDefaultsOnly)
FString Name;
UPROPERTY(EditDefaultsOnly)
FString InvokeUrl;
UPROPERTY(EditDefaultsOnly)
FString Stage;
UPROPERTY(EditDefaultsOnly)
TMap<FGameplayTag, FString> Resources;
};

View File

@@ -2,16 +2,16 @@
#pragma once
struct FServerParameters;
struct FProcessParameters;
#include "CoreMinimal.h"
#include "DedicatedServers/Public/GameLiftClpTypes.h"
#include "GameFramework/GameMode.h"
#include "Game/GameLift/GameLiftClpTypes.h"
#include "DS_GameMode.generated.h"
DECLARE_LOG_CATEGORY_EXTERN(LogDS_GameMode, Log, All);
struct FProcessParameters;
struct FServerParameters;
struct FGameLiftConfig
{
bool bIsAnywhereFleet = false;
@@ -31,25 +31,20 @@ class DEDICATEDSERVERS_API ADS_GameMode : public AGameMode
{
GENERATED_BODY()
public:
protected:
virtual void BeginPlay() override;
virtual void InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage) override;
private:
FGameLiftConfig GameLiftConfig;
FString CachedCommandLine;
TSharedPtr<FProcessParameters> ProcessParameters;
static FString GetSHA256Hash(const FString& InString);
void InitGameLift();
bool GetAnywhereFleetParameters(const FString& CommandLineString);
void LogAnywhereFleetParameters();
TSharedPtr<FProcessParameters> ProcessParameters;
static void LogServerParameters(const FServerParameters& InServerParameters);
static FString GetValueOrHash(const FString& Value);
};

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@@ -1,79 +0,0 @@
#pragma once
namespace cmdlineparser::details
{
enum EAvailableTokens
{
Unknown = 0,
AuthToken,
HostId,
FleetId,
WebsocketUrl,
MaxToken
};
enum EErrorCodes
{
NoError,
TokenNotFound,
ValueEmpty,
FailedValidation,
MaxCode
};
inline static const TMap<EErrorCodes, FString>& ERROR_MESSAGES = []() ->
const TMap<EErrorCodes, FString>&
{
static TMap<EErrorCodes, FString> Error_Messages =
{
{NoError,TEXT("VALID: {0}: {1}") },
{FailedValidation,TEXT("VALIDATION FAILED: [-{0}=] found.... Value: [{1}]") },
{TokenNotFound,TEXT("INVALID TOKEN: [-{0}=] not found in command line arguments") },
{ValueEmpty,TEXT("EMPTY VALUE: [-{0}=] found. No value assigned") },
};
return Error_Messages;
}();
inline static const TMap<EAvailableTokens, FString>& CLI_TOKENS = []() ->
const TMap<EAvailableTokens, FString>&
{
static TMap<EAvailableTokens, FString> Cli_Tokens =
{
{AuthToken, TEXT("authtoken") },
{FleetId, TEXT("fleetid") },
{HostId, TEXT("hostid") },
{Unknown, TEXT("unknown") },
{WebsocketUrl, TEXT("websocketurl") }
};
return Cli_Tokens;
}();
inline static const TMap<EAvailableTokens, FString>& REGEX_PATTERNS = []() ->
const TMap<EAvailableTokens, FString>&
{
static TMap<EAvailableTokens, FString> Regex_Patterns =
{
{Unknown,TEXT(".*") },
{AuthToken,TEXT("^[a-zA-Z0-9\\-]+$") },
{HostId,TEXT("^[a-zA-Z0-9][a-zA-Z0-9\\-]{0,62}[a-zA-Z0-9]?$") },
{FleetId,TEXT("^[a-z]*fleet-[a-zA-Z0-9\\-]+$|^arn:.*:[a-z]*fleet\\/[a-z]*fleet-[a-zA-Z0-9\\-]+$") },
{WebsocketUrl,TEXT("^wss://[a-z0-9-]+(\\.[a-z0-9-]+)*\\.api\\.amazongamelift\\.com(:[0-9]+)?/?$") },
};
return Regex_Patterns;
}();
// extern const TMap<EErrorCodes, FString>& ERROR_MESSAGES;
// extern const TMap<EAvailableTokens, FString>& CLI_TOKENS;
// extern const TMap<EAvailableTokens, FString>& REGEX_PATTERNS;
struct FParseResult
{
EAvailableTokens Token = EAvailableTokens::Unknown;
FString Value = FString();
bool bIsValid = false;
EErrorCodes ErrorCode = EErrorCodes::TokenNotFound;
FString ErrorMessage = FString();
};
}

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@@ -0,0 +1,30 @@
#pragma once
#include "GameLiftClpTypes.h"
#include "CoreMinimal.h"
struct FPortResult
{
int32 Port;
bool bUsedDefaultPort;
FString WarningMessage;
};
namespace cmdlineparser
{
FPortResult GetConfiguredOrDefaultPort(const FString& Token = TEXT("port="));
FPortResult GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token = TEXT("port="));
details::FParseResult GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token);
}
namespace cmdlineparser::details
{
inline static constexpr int32 MIN_PORT = 1024;
inline static constexpr int32 MAX_PORT = 65535;
inline static constexpr const TCHAR* DEFAULT_PORT_TOKEN = TEXT("port=");
FString EnsureEndsWith(const FString& Token, const TCHAR* Suffix);
FPortResult GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token);
bool DoesRegExMatch(const FString& Text, const FString& Pattern);
}

View File

@@ -1,29 +0,0 @@
#pragma once
#include "Game/GameLift/GameLiftClpTypes.h"
#include "CoreMinimal.h"
struct FPortResult
{
int32 Port;
bool bUsedDefaultPort;
FString WarningMessage;
};
namespace cmdlineparser
{
FPortResult GetConfiguredOrDefaultPort(const FString& Token = TEXT("port="));
FPortResult GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token = TEXT("port="));
details::FParseResult GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token);
namespace details
{
inline static constexpr int32 MIN_PORT = 1024;
inline static constexpr int32 MAX_PORT = 65535;
inline const TCHAR* DEFAULT_PORT_TOKEN = TEXT("port=");
FString EnsureEndsWith(const FString& Token, const TCHAR* Suffix);
FPortResult GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token);
bool DoesRegExMatch(const FString& Text, const FString& Pattern);
}
}

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@@ -0,0 +1,37 @@
#pragma once
namespace cmdlineparser::details
{
enum EAvailableTokens
{
Unknown = 0,
AuthToken,
HostId,
FleetId,
WebsocketUrl,
MaxToken
};
enum EErrorCodes
{
NoError,
TokenNotFound,
ValueEmpty,
FailedValidation,
MaxCode
};
extern const TArray<FString>& ERROR_MESSAGES;
extern const TArray<FString>& CLI_TOKENS;
extern const TArray<FString>& REGEX_PATTERNS;
struct FParseResult
{
EAvailableTokens Token = EAvailableTokens::Unknown;
FString Value = FString();
bool bIsValid = false;
EErrorCodes ErrorCode = EErrorCodes::TokenNotFound;
FString ErrorMessage = FString();
};
}

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@@ -1,12 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "NativeGameplayTags.h"
namespace DedicatedServersTags
{
namespace GameSessionsAPI
{
UE_DECLARE_GAMEPLAY_TAG_EXTERN(ListFleets);
}
}

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@@ -1,22 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "FleetId.generated.h"
class UTextBlock;
/**
*
*/
UCLASS()
class DEDICATEDSERVERS_API UFleetId : public UUserWidget
{
GENERATED_BODY()
public:
UPROPERTY(meta = (BindWidget))
TObjectPtr<UTextBlock> TextBlock_FleetId;
};

View File

@@ -1,27 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "ListFleetsBox.generated.h"
class UButton;
class UScrollBox;
/**
*
*/
UCLASS()
class DEDICATEDSERVERS_API UListFleetsBox : public UUserWidget
{
GENERATED_BODY()
public:
UPROPERTY(meta = (BindWidget))
TObjectPtr<UScrollBox> ScrollBox_ListFleets;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UButton> Button_ListFleets;
};

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@@ -1,31 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
class UAPITestOverlay;
#include "CoreMinimal.h"
#include "GameFramework/HUD.h"
#include "APITestHUD.generated.h"
/**
*
*/
UCLASS()
class DEDICATEDSERVERS_API AAPITestHUD : public AHUD
{
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly)
TSubclassOf<UAPITestOverlay> APITestOverlayClass;
protected:
virtual void BeginPlay() override;
private:
UPROPERTY()
TObjectPtr<UAPITestOverlay> APITestOverlay;
};

View File

@@ -1,30 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Interfaces/IHttpRequest.h"
#include "UI/HTTP/HTTPRequestManager.h"
#include "APITestManager.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnListFleetsResponseReceived, const FDSListFleetsResponse&, ListFleetsResponse, bool, bWasSuccessful);
/**
*
*/
UCLASS()
class DEDICATEDSERVERS_API UAPITestManager : public UHTTPRequestManager
{
GENERATED_BODY()
public:
UFUNCTION()
void ListFleets();
UPROPERTY()
FOnListFleetsResponseReceived OnListFleetsResponseReceived;
void ListFleets_Response(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful);
};

View File

@@ -1,48 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "APITestOverlay.generated.h"
class UListFleetsBox;
class UAPITestManager;
struct FDSListFleetsResponse;
class UFleetId;
/**
*
*/
UCLASS()
class DEDICATEDSERVERS_API UAPITestOverlay : public UUserWidget
{
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly)
TSubclassOf<UAPITestManager> APITestManagerClass;
UPROPERTY(EditDefaultsOnly)
TSubclassOf<UFleetId> FleetIdWidgetClass;
protected:
virtual void NativeConstruct() override;
private:
UPROPERTY(meta = (BindWidget))
TObjectPtr<UListFleetsBox> ListFleetsBox = nullptr;
UPROPERTY()
TObjectPtr<UAPITestManager> APITestManager;
UFUNCTION()
void ListFleetsButtonClicked();
UFUNCTION()
void OnListFleetsResponseReceived(const FDSListFleetsResponse& ListFleetsResponse, bool bWasSuccessful);
};

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@@ -1,27 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "HTTPRequestManager.generated.h"
class UAPIData;
class FJsonObject;
/**
*
*/
UCLASS(Blueprintable)
class DEDICATEDSERVERS_API UHTTPRequestManager : public UObject
{
GENERATED_BODY()
protected:
UPROPERTY(EditDefaultsOnly)
TObjectPtr<UAPIData> APIData;
bool ContainsErrors(TSharedPtr<FJsonObject> JsonObject, bool bLogErrors = true);
void DumpMetadata(TSharedPtr<FJsonObject> JsonObject);
};

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@@ -1,37 +0,0 @@
#pragma once
#include "HTTPRequestTypes.generated.h"
USTRUCT()
struct FDSMetaData
{
GENERATED_BODY()
UPROPERTY()
int32 httpStatusCode{};
UPROPERTY()
FString requestId{};
UPROPERTY()
int32 attempts{};
UPROPERTY()
double totalRetryDelay{};
void Dump() const;
};
USTRUCT()
struct FDSListFleetsResponse
{
GENERATED_BODY()
UPROPERTY()
TArray<FString> FleetIds;
UPROPERTY()
FString NextToken;
void Dump() const;
};

View File

@@ -11,5 +11,6 @@ public class FPSTemplateTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
}
}

View File

@@ -3,7 +3,7 @@
#pragma once
#include "CoreMinimal.h"
#include "DedicatedServers/Public/Game/DS_GameMode.h"
#include "Game/DS_GameMode.h"
#include "ShooterGameModeBase.generated.h"
/**

View File

@@ -11,5 +11,6 @@ public class FPSTemplateClientTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
}
}