Compare commits
15 Commits
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new/API_Ga
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4
.gitignore
vendored
4
.gitignore
vendored
@@ -70,3 +70,7 @@ Plugins/**/Intermediate/*
|
||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
||||
|
||||
# IDE Settings
|
||||
.idea/
|
||||
*.iml
|
||||
15
.idea/.idea.FPSTemplate.dir/.idea/.gitignore
generated
vendored
15
.idea/.idea.FPSTemplate.dir/.idea/.gitignore
generated
vendored
@@ -1,15 +0,0 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
|
||||
/.idea.FPSTemplate.iml
|
||||
/modules.xml
|
||||
/contentModel.xml
|
||||
/projectSettingsUpdater.xml
|
||||
# Ignored default folder with query files
|
||||
/queries/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
4
.idea/.idea.FPSTemplate.dir/.idea/encodings.xml
generated
4
.idea/.idea.FPSTemplate.dir/.idea/encodings.xml
generated
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
||||
@@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
||||
6
.idea/.idea.FPSTemplate.dir/.idea/vcs.xml
generated
6
.idea/.idea.FPSTemplate.dir/.idea/vcs.xml
generated
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
189
Config.bak/DefaultEngine.ini
Normal file
189
Config.bak/DefaultEngine.ini
Normal file
@@ -0,0 +1,189 @@
|
||||
[SystemSettings]
|
||||
CommonUI.Debug.CheckGameViewportClientValid=0
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
|
||||
EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
|
||||
GlobalDefaultGameMode=/Game/Blueprints/Game/BP_ShooterGameModeBase.BP_ShooterGameModeBase_C
|
||||
ServerDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
Compiler=Default
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
CacheSizeKB=65536
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
MaxSampleRate=48000.000000
|
||||
HighSampleRate=32000.000000
|
||||
MedSampleRate=24000.000000
|
||||
LowSampleRate=12000.000000
|
||||
MinSampleRate=8000.000000
|
||||
CompressionQualityModifier=1.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.Mobile.EnableNoPrecomputedLightingCSMShader=True
|
||||
|
||||
r.GenerateMeshDistanceFields=True
|
||||
|
||||
r.DynamicGlobalIlluminationMethod=1
|
||||
|
||||
r.ReflectionMethod=1
|
||||
|
||||
r.Shadow.Virtual.Enable=1
|
||||
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
|
||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
|
||||
|
||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
|
||||
r.DefaultFeature.MotionBlur=False
|
||||
|
||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||
-TargetedRHIs=SF_VULKAN_SM5
|
||||
+TargetedRHIs=SF_VULKAN_SM6
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
|
||||
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
|
||||
|
||||
[/Script/Engine.UserInterfaceSettings]
|
||||
bAuthorizeAutomaticWidgetVariableCreation=False
|
||||
FontDPIPreset=Standard
|
||||
FontDPI=72
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/FPSTemplate")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/FPSTemplate")
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=62442D434388E2324BF7AFB7F208A9F3
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="Pickup",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)),HelpMessage="Only overlaps with Pawn")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Weapon")
|
||||
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Weapon",Response=ECR_Ignore)))
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
[/Script/Engine.PhysicsSettings]
|
||||
PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsResimulation=False,ResimulationErrorThreshold=10.000000,MaxSupportedLatencyPrediction=1000.000000)
|
||||
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
|
||||
DefaultDegreesOfFreedom=Full3D
|
||||
bSuppressFaceRemapTable=False
|
||||
bSupportUVFromHitResults=False
|
||||
bDisableActiveActors=False
|
||||
bDisableKinematicStaticPairs=False
|
||||
bDisableKinematicKinematicPairs=False
|
||||
bDisableCCD=False
|
||||
AnimPhysicsMinDeltaTime=0.000000
|
||||
bSimulateAnimPhysicsAfterReset=False
|
||||
MinPhysicsDeltaTime=0.000000
|
||||
MaxPhysicsDeltaTime=0.033333
|
||||
bSubstepping=False
|
||||
bSubsteppingAsync=False
|
||||
bTickPhysicsAsync=False
|
||||
AsyncFixedTimeStepSize=0.033333
|
||||
MaxSubstepDeltaTime=0.016667
|
||||
MaxSubsteps=6
|
||||
SyncSceneSmoothingFactor=0.000000
|
||||
InitialAverageFrameRate=0.016667
|
||||
PhysXTreeRebuildRate=10
|
||||
+PhysicalSurfaces=(Type=SurfaceType1,Name="Character")
|
||||
+PhysicalSurfaces=(Type=SurfaceType2,Name="Concrete")
|
||||
+PhysicalSurfaces=(Type=SurfaceType3,Name="Glass")
|
||||
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
|
||||
MinDeltaVelocityForHitEvents=0.000000
|
||||
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
|
||||
|
||||
[URL]
|
||||
DefaultPort=7777
|
||||
|
||||
[CoreRedirects]
|
||||
+EnumRedirects=(OldName="/Script/FPSTemplate.EvalidationError",NewName="/Script/FPSTemplate.EValidationError")
|
||||
+FunctionRedirects=(OldName="/Script/FPSTemplate.GameLiftValidators.LogValidataErrorMessage",NewName="/Script/FPSTemplate.GameLiftValidators.LogValidationErrorMessage")
|
||||
;+PropertyRedirects=(OldName="/Script/FPSTemplate.CommandLineArgs.Arguments",NewName="/Script/FPSTemplate.CommandLineArgs.CmdArguments")
|
||||
|
||||
99
Config.bak/DefaultInput.ini
Normal file
99
Config.bak/DefaultInput.ini
Normal file
@@ -0,0 +1,99 @@
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bEnableInputDeviceSubsystem=True
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bEnableDynamicComponentInputBinding=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
||||
+AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
|
||||
+AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
|
||||
+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
|
||||
+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Caret
|
||||
|
||||
@@ -1,18 +1,25 @@
|
||||
[SystemSettings]
|
||||
CommonUI.Debug.CheckGameViewportClientValid=0
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
|
||||
EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
|
||||
GlobalDefaultGameMode=/Game/Blueprints/Game/BP_ShooterGameMode.BP_ShooterGameMode_C
|
||||
ServerDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=84E00C58412CE2A05A24C09DC3639CFC
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_Default
|
||||
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
bGenerateNaniteFallbackMeshes=True
|
||||
Compiler=Default
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
@@ -36,153 +43,7 @@ CompressionQualityModifier=1.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.Mobile.EnableNoPrecomputedLightingCSMShader=True
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
EditorStartupMap=/Game/Maps/StartupMap.StartupMap
|
||||
GameDefaultMap=/Game/Maps/StartupMap.StartupMap
|
||||
|
||||
r.GenerateMeshDistanceFields=True
|
||||
|
||||
r.DynamicGlobalIlluminationMethod=1
|
||||
|
||||
r.ReflectionMethod=1
|
||||
|
||||
r.Shadow.Virtual.Enable=1
|
||||
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
|
||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
|
||||
|
||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
|
||||
r.DefaultFeature.MotionBlur=False
|
||||
|
||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||
-TargetedRHIs=SF_VULKAN_SM5
|
||||
+TargetedRHIs=SF_VULKAN_SM6
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
|
||||
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
|
||||
|
||||
[/Script/Engine.UserInterfaceSettings]
|
||||
bAuthorizeAutomaticWidgetVariableCreation=False
|
||||
FontDPIPreset=Standard
|
||||
FontDPI=72
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/FPSTemplate")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/FPSTemplate")
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=62442D434388E2324BF7AFB7F208A9F3
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="Pickup",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore)),HelpMessage="Only overlaps with Pawn")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Weapon")
|
||||
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Weapon",Response=ECR_Ignore)))
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
[/Script/Engine.PhysicsSettings]
|
||||
PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsResimulation=False,ResimulationErrorThreshold=10.000000,MaxSupportedLatencyPrediction=1000.000000)
|
||||
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
|
||||
DefaultDegreesOfFreedom=Full3D
|
||||
bSuppressFaceRemapTable=False
|
||||
bSupportUVFromHitResults=False
|
||||
bDisableActiveActors=False
|
||||
bDisableKinematicStaticPairs=False
|
||||
bDisableKinematicKinematicPairs=False
|
||||
bDisableCCD=False
|
||||
AnimPhysicsMinDeltaTime=0.000000
|
||||
bSimulateAnimPhysicsAfterReset=False
|
||||
MinPhysicsDeltaTime=0.000000
|
||||
MaxPhysicsDeltaTime=0.033333
|
||||
bSubstepping=False
|
||||
bSubsteppingAsync=False
|
||||
bTickPhysicsAsync=False
|
||||
AsyncFixedTimeStepSize=0.033333
|
||||
MaxSubstepDeltaTime=0.016667
|
||||
MaxSubsteps=6
|
||||
SyncSceneSmoothingFactor=0.000000
|
||||
InitialAverageFrameRate=0.016667
|
||||
PhysXTreeRebuildRate=10
|
||||
+PhysicalSurfaces=(Type=SurfaceType1,Name="Character")
|
||||
+PhysicalSurfaces=(Type=SurfaceType2,Name="Concrete")
|
||||
+PhysicalSurfaces=(Type=SurfaceType3,Name="Glass")
|
||||
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
|
||||
MinDeltaVelocityForHitEvents=0.000000
|
||||
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
|
||||
|
||||
[URL]
|
||||
DefaultPort=7777
|
||||
|
||||
[CoreRedirects]
|
||||
+EnumRedirects=(OldName="/Script/FPSTemplate.EvalidationError",NewName="/Script/FPSTemplate.EValidationError")
|
||||
+FunctionRedirects=(OldName="/Script/FPSTemplate.GameLiftValidators.LogValidataErrorMessage",NewName="/Script/FPSTemplate.GameLiftValidators.LogValidationErrorMessage")
|
||||
;+PropertyRedirects=(OldName="/Script/FPSTemplate.CommandLineArgs.Arguments",NewName="/Script/FPSTemplate.CommandLineArgs.CmdArguments")
|
||||
@@ -67,33 +67,20 @@ bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bEnableInputDeviceSubsystem=True
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bEnableDynamicComponentInputBinding=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
bEnabledLegacyMappingDeprecationWarnings=True
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
|
||||
+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
||||
+AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
|
||||
+AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
|
||||
+AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
|
||||
+AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
|
||||
+AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
|
||||
+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
|
||||
DeprecatedActionAndAxisNames=()
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Caret
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
BIN
Content/Blueprints/Game/BP_ShooterGameModeBase.uasset
Normal file
BIN
Content/Blueprints/Game/BP_ShooterGameModeBase.uasset
Normal file
Binary file not shown.
BIN
Content/DedicatedServers/API/ListFleets/WBP_FleetId.uasset
Normal file
BIN
Content/DedicatedServers/API/ListFleets/WBP_FleetId.uasset
Normal file
Binary file not shown.
BIN
Content/DedicatedServers/API/ListFleets/WBP_ListFleetsBox.uasset
Normal file
BIN
Content/DedicatedServers/API/ListFleets/WBP_ListFleetsBox.uasset
Normal file
Binary file not shown.
BIN
Content/DedicatedServers/APITest/BP_APITestManager.uasset
Normal file
BIN
Content/DedicatedServers/APITest/BP_APITestManager.uasset
Normal file
Binary file not shown.
BIN
Content/DedicatedServers/APITest/UI/BP_APITestHUD.uasset
Normal file
BIN
Content/DedicatedServers/APITest/UI/BP_APITestHUD.uasset
Normal file
Binary file not shown.
BIN
Content/DedicatedServers/APITest/UI/WBP_APITestOverlay.uasset
Normal file
BIN
Content/DedicatedServers/APITest/UI/WBP_APITestOverlay.uasset
Normal file
Binary file not shown.
BIN
Content/DedicatedServers/Data/DA_GameSessionsAPIData.uasset
Normal file
BIN
Content/DedicatedServers/Data/DA_GameSessionsAPIData.uasset
Normal file
Binary file not shown.
@@ -12,6 +12,13 @@
|
||||
"Engine",
|
||||
"UMG"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "DedicatedServers",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"ExcludelistTargets": ["Game", "Client"],
|
||||
"IncludelistTargets": ["Server", "Editor"]
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
|
||||
41
Source/DedicatedServers/DedicatedServers.build.cs
Normal file
41
Source/DedicatedServers/DedicatedServers.build.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using UnrealBuildTool;
|
||||
using System.IO;
|
||||
|
||||
public class DedicatedServers : ModuleRules
|
||||
{
|
||||
public DedicatedServers(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[]
|
||||
{
|
||||
"Core",
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"OpenSSL",
|
||||
"GameplayTags",
|
||||
"HTTP"
|
||||
});
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[]
|
||||
{
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
"UMG",
|
||||
"Json",
|
||||
"JsonUtilities",
|
||||
});
|
||||
|
||||
// Adds in the plugin for GameLiftServerSDK if it is the server build.
|
||||
|
||||
if (Target.Type == TargetType.Server)
|
||||
{
|
||||
PublicDependencyModuleNames.Add("GameLiftServerSDK");
|
||||
}
|
||||
else
|
||||
{
|
||||
PublicDefinitions.Add("WITH_GAMELIFT=0");
|
||||
}
|
||||
bEnableExceptions = true;
|
||||
}
|
||||
}
|
||||
8
Source/DedicatedServers/DedicatedServers.cpp
Normal file
8
Source/DedicatedServers/DedicatedServers.cpp
Normal file
@@ -0,0 +1,8 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "DedicatedServers.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
IMPLEMENT_MODULE( FDefaultModuleImpl, DedicatedServers );
|
||||
|
||||
DEFINE_LOG_CATEGORY( LogDedicatedServers );
|
||||
7
Source/DedicatedServers/DedicatedServers.h
Normal file
7
Source/DedicatedServers/DedicatedServers.h
Normal file
@@ -0,0 +1,7 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(LogDedicatedServers, Log, All);
|
||||
10
Source/DedicatedServers/Private/Data/API/APIData.cpp
Normal file
10
Source/DedicatedServers/Private/Data/API/APIData.cpp
Normal file
@@ -0,0 +1,10 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Data/API/APIData.h"
|
||||
|
||||
FString UAPIData::GetAPIEndPoint(const FGameplayTag& APIEndPoint)
|
||||
{
|
||||
const FString ResourceName = Resources.FindChecked(APIEndPoint);
|
||||
return InvokeUrl + "/" + Stage + "/" + ResourceName;
|
||||
}
|
||||
@@ -1,59 +1,66 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "Game/ShooterGameMode.h"
|
||||
#include "GenericPlatform/GenericPlatformMisc.h"
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "GameLiftClpTypes.h"
|
||||
#include "GameLift/GameLiftClp.h"
|
||||
|
||||
#include "Game/DS_GameMode.h"
|
||||
|
||||
#include "GameLiftClp.h"
|
||||
#include "openssl/sha.h"
|
||||
#include "Game/GameLift/GameLiftClpTypes.h"
|
||||
|
||||
#if WITH_GAMELIFT
|
||||
#include "GameLiftServerSDK.h"
|
||||
#include "GameLiftServerSDKModels.h"
|
||||
#endif
|
||||
|
||||
|
||||
DEFINE_LOG_CATEGORY(LogDS_GameMode);
|
||||
|
||||
DEFINE_LOG_CATEGORY(LogShooterGameMode);
|
||||
|
||||
// Function implementations.
|
||||
|
||||
AShooterGameMode::AShooterGameMode()
|
||||
{
|
||||
}
|
||||
|
||||
void AShooterGameMode::BeginPlay()
|
||||
void ADS_GameMode::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
#if WITH_GAMELIFT
|
||||
if ((GameLiftConfig.bIsAnywhereFleet && GameLiftConfig.bAllOptionsFound) ||
|
||||
!GameLiftConfig.bIsAnywhereFleet)
|
||||
{
|
||||
InitGameLift();
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogDS_GameMode, Error, TEXT("GameLift Anywhere fleet missing required options. Exiting."));
|
||||
FGenericPlatformMisc::RequestExit(false);
|
||||
}
|
||||
}
|
||||
|
||||
void AShooterGameMode::InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage)
|
||||
void ADS_GameMode::InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage)
|
||||
{
|
||||
Super::InitGame(MapName, Options, ErrorMessage);
|
||||
|
||||
#if WITH_GAMELIFT
|
||||
|
||||
CachedCommandLine = FCommandLine::Get();
|
||||
|
||||
const FPortResult PortResult = cmdlineparser::details::GetConfiguredOrDefaultPort(CachedCommandLine, TEXT("port"));;
|
||||
if (PortResult.bUsedDefaultPort)
|
||||
{
|
||||
UE_LOGFMT (LogShooterGameMode, Warning, "{0}", PortResult.WarningMessage);
|
||||
UE_LOGFMT (LogDS_GameMode, Warning, "{0}", PortResult.WarningMessage);
|
||||
}
|
||||
|
||||
GameLiftConfig.ServerPort = PortResult.Port;
|
||||
if (FParse::Param(*CachedCommandLine, TEXT("glAnywhereFleet")))
|
||||
{
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "Fleet type: Anywhere");
|
||||
UE_LOGFMT(LogDS_GameMode, Log, "Fleet type: Anywhere");
|
||||
GameLiftConfig.bIsAnywhereFleet = true;
|
||||
GameLiftConfig.bAllOptionsFound = GetAnywhereFleetParameters(CachedCommandLine);
|
||||
LogAnywhereFleetParameters();
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "Fleet type: EC2");
|
||||
UE_LOGFMT(LogDS_GameMode, Log, "Fleet type: EC2");
|
||||
// TODO: EC2 configuration
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
FString AShooterGameMode::GetSHA256Hash(const FString& InString)
|
||||
FString ADS_GameMode::GetSHA256Hash(const FString& InString)
|
||||
{
|
||||
|
||||
if (InString.IsEmpty())
|
||||
@@ -76,16 +83,16 @@ FString AShooterGameMode::GetSHA256Hash(const FString& InString)
|
||||
return Hash.ToString();
|
||||
}
|
||||
|
||||
void AShooterGameMode::InitGameLift()
|
||||
void ADS_GameMode::InitGameLift()
|
||||
{
|
||||
#if WITH_GAMELIFT
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "Calling InitGameLift...");
|
||||
UE_LOGFMT(LogDS_GameMode, Log, "Calling InitGameLift...");
|
||||
|
||||
// Get the module first
|
||||
FGameLiftServerSDKModule* GameLiftSdkModule = &FModuleManager::LoadModuleChecked<FGameLiftServerSDKModule>("GameLiftServerSDK");
|
||||
FGameLiftGenericOutcome InitSdkOutcome;
|
||||
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "Initializing the GameLift Server...");
|
||||
UE_LOGFMT(LogDS_GameMode, Log, "Initializing the GameLift Server...");
|
||||
if (GameLiftConfig.bIsAnywhereFleet)
|
||||
{
|
||||
// Define the server parameters for an Anywhere fleet. These are not needed for a GameLift managed EC2 fleet.
|
||||
@@ -94,7 +101,7 @@ void AShooterGameMode::InitGameLift()
|
||||
uint32 PID = FPlatformProcess::GetCurrentProcessId();
|
||||
FString PIDString = FString::FromInt(static_cast<int32>(PID));
|
||||
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "Configuring server parameters for Anywhere...");
|
||||
UE_LOGFMT(LogDS_GameMode, Log, "Configuring server parameters for Anywhere...");
|
||||
// If AnywhereFleets are being used load the command line arguments parsed earlier.
|
||||
ServerParametersForAnywhere.m_webSocketUrl = TCHAR_TO_UTF8(*GameLiftConfig.WebSocketUrlResult.Value);
|
||||
ServerParametersForAnywhere.m_fleetId = TCHAR_TO_UTF8((*GameLiftConfig.FleetIdResult.Value));
|
||||
@@ -113,17 +120,17 @@ void AShooterGameMode::InitGameLift()
|
||||
|
||||
if (InitSdkOutcome.IsSuccess())
|
||||
{
|
||||
UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_GREEN);
|
||||
UE_LOG(LogShooterGameMode, Log, TEXT("GameLift InitSDK succeeded!"));
|
||||
UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_NONE);
|
||||
UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_GREEN);
|
||||
UE_LOG(LogDS_GameMode, Log, TEXT("GameLift InitSDK succeeded!"));
|
||||
UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_NONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_RED);
|
||||
UE_LOG(LogShooterGameMode, Log, TEXT("ERROR: InitSDK failed : ("));
|
||||
UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_RED);
|
||||
UE_LOG(LogDS_GameMode, Log, TEXT("ERROR: InitSDK failed : ("));
|
||||
FGameLiftError GameLiftError = InitSdkOutcome.GetError();
|
||||
UE_LOG(LogShooterGameMode, Log, TEXT("ERROR: %s"), *GameLiftError.m_errorMessage);
|
||||
UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_NONE);
|
||||
UE_LOG(LogDS_GameMode, Log, TEXT("ERROR: %s"), *GameLiftError.m_errorMessage);
|
||||
UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_NONE);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -135,7 +142,7 @@ void AShooterGameMode::InitGameLift()
|
||||
ProcessParameters->OnStartGameSession.BindLambda([=](Aws::GameLift::Server::Model::GameSession InGameSession)
|
||||
{
|
||||
const FString GameSessionId = FString(InGameSession.GetGameSessionId());
|
||||
UE_LOG(LogShooterGameMode, Log, TEXT("GameSession Initializing: %s"), *GameSessionId);
|
||||
UE_LOG(LogDS_GameMode, Log, TEXT("GameSession Initializing: %s"), *GameSessionId);
|
||||
GameLiftSdkModule->ActivateGameSession();
|
||||
});
|
||||
|
||||
@@ -144,24 +151,24 @@ void AShooterGameMode::InitGameLift()
|
||||
//In this case, we simply tell Amazon GameLift Servers we are indeed going to shut down.
|
||||
ProcessParameters->OnTerminate.BindLambda([=]()
|
||||
{
|
||||
UE_LOG(LogShooterGameMode, Log, TEXT("Game Server Process is terminating"));
|
||||
UE_LOG(LogDS_GameMode, Log, TEXT("Game Server Process is terminating"));
|
||||
// First call ProcessEnding()
|
||||
FGameLiftGenericOutcome processEndingOutcome = GameLiftSdkModule->ProcessEnding();
|
||||
// Then call Destroy() to free the SDK from memory
|
||||
FGameLiftGenericOutcome destroyOutcome = GameLiftSdkModule->Destroy();
|
||||
// Exit the process with success or failure
|
||||
if (processEndingOutcome.IsSuccess() && destroyOutcome.IsSuccess()) {
|
||||
UE_LOG(LogShooterGameMode, Log, TEXT("Server process ending successfully"));
|
||||
UE_LOG(LogDS_GameMode, Log, TEXT("Server process ending successfully"));
|
||||
}
|
||||
else {
|
||||
if (!processEndingOutcome.IsSuccess()) {
|
||||
const FGameLiftError& error = processEndingOutcome.GetError();
|
||||
UE_LOG(LogShooterGameMode, Error, TEXT("ProcessEnding() failed. Error: %s"),
|
||||
UE_LOG(LogDS_GameMode, Error, TEXT("ProcessEnding() failed. Error: %s"),
|
||||
error.m_errorMessage.IsEmpty() ? TEXT("Unknown error") : *error.m_errorMessage);
|
||||
}
|
||||
if (!destroyOutcome.IsSuccess()) {
|
||||
const FGameLiftError& error = destroyOutcome.GetError();
|
||||
UE_LOG(LogShooterGameMode, Error, TEXT("Destroy() failed. Error: %s"),
|
||||
UE_LOG(LogDS_GameMode, Error, TEXT("Destroy() failed. Error: %s"),
|
||||
error.m_errorMessage.IsEmpty() ? TEXT("Unknown error") : *error.m_errorMessage);
|
||||
}
|
||||
}
|
||||
@@ -177,7 +184,7 @@ void AShooterGameMode::InitGameLift()
|
||||
//In this case, we're always healthy!
|
||||
ProcessParameters->OnHealthCheck.BindLambda([]()
|
||||
{
|
||||
UE_LOG(LogShooterGameMode, Log, TEXT("Performing Health Check"));
|
||||
UE_LOG(LogDS_GameMode, Log, TEXT("Performing Health Check"));
|
||||
return true;
|
||||
});
|
||||
|
||||
@@ -187,32 +194,33 @@ void AShooterGameMode::InitGameLift()
|
||||
Logfiles.Add(TEXT("FPSTemplate/Saved/Log/server.log"));
|
||||
ProcessParameters->logParameters = Logfiles;
|
||||
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "Calling Process Ready...");
|
||||
UE_LOGFMT(LogDS_GameMode, Log, "Calling Process Ready...");
|
||||
FGameLiftGenericOutcome ProcessReadyOutcome = GameLiftSdkModule->ProcessReady(*ProcessParameters);
|
||||
|
||||
if (ProcessReadyOutcome.IsSuccess())
|
||||
{
|
||||
UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_GREEN);
|
||||
UE_LOG(LogShooterGameMode, Log, TEXT("Process Ready!"));
|
||||
UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_NONE);
|
||||
UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_GREEN);
|
||||
UE_LOG(LogDS_GameMode, Log, TEXT("Process Ready!"));
|
||||
UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_NONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_RED);
|
||||
UE_LOG(LogShooterGameMode, Log, TEXT("ERROR: Process Ready Failed!"));
|
||||
UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_RED);
|
||||
UE_LOG(LogDS_GameMode, Log, TEXT("ERROR: Process Ready Failed!"));
|
||||
FGameLiftError ProcessReadyError = ProcessReadyOutcome.GetError();
|
||||
UE_LOG(LogShooterGameMode, Log, TEXT("ERROR: %s"), *ProcessReadyError.m_errorMessage);
|
||||
UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_NONE);
|
||||
UE_LOG(LogDS_GameMode, Log, TEXT("ERROR: %s"), *ProcessReadyError.m_errorMessage);
|
||||
UE_LOG(LogDS_GameMode, SetColor, TEXT("%s"), COLOR_NONE);
|
||||
return;
|
||||
}
|
||||
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "InitGameLift completed!");
|
||||
UE_LOGFMT(LogDS_GameMode, Log, "InitGameLift completed!");
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
bool AShooterGameMode::GetAnywhereFleetParameters(const FString& CommandLineString)
|
||||
bool ADS_GameMode::GetAnywhereFleetParameters(const FString& CommandLineString)
|
||||
{
|
||||
#if WITH_GAMELIFT
|
||||
bool bAllAnywhereFleetParametersValid = true;
|
||||
GameLiftConfig.AuthTokenResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::AuthToken);
|
||||
if (!GameLiftConfig.AuthTokenResult.bIsValid) bAllAnywhereFleetParametersValid = false;
|
||||
@@ -227,25 +235,29 @@ bool AShooterGameMode::GetAnywhereFleetParameters(const FString& CommandLineStri
|
||||
if (!GameLiftConfig.WebSocketUrlResult.bIsValid) bAllAnywhereFleetParametersValid = false;
|
||||
|
||||
return bAllAnywhereFleetParametersValid;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void AShooterGameMode::LogAnywhereFleetParameters()
|
||||
void ADS_GameMode::LogAnywhereFleetParameters()
|
||||
{
|
||||
// Lambda for getting the token name from token
|
||||
auto GetTokenName = [](const cmdlineparser::details::FParseResult& Result) -> FString
|
||||
{
|
||||
return cmdlineparser::details::CLI_TOKENS[static_cast<int32>(Result.Token)];
|
||||
return cmdlineparser::details::CLI_TOKENS.FindRef(Result.Token);
|
||||
};
|
||||
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "Anywhere Fleet Parameters:");
|
||||
UE_LOGFMT(LogDS_GameMode, Log, "Anywhere Fleet Parameters:");
|
||||
if (GameLiftConfig.AuthTokenResult.bIsValid)
|
||||
{
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "AuthToken: {0}", GetValueOrHash(GameLiftConfig.AuthTokenResult.Value));
|
||||
UE_LOGFMT(LogDS_GameMode, Log, "AuthToken: {0}", GetValueOrHash(GameLiftConfig.AuthTokenResult.Value));
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOGFMT(
|
||||
LogShooterGameMode,
|
||||
LogDS_GameMode,
|
||||
Error,
|
||||
"AuthToken: {0}",
|
||||
FString::Format(
|
||||
@@ -260,12 +272,12 @@ void AShooterGameMode::LogAnywhereFleetParameters()
|
||||
|
||||
if (GameLiftConfig.FleetIdResult.bIsValid)
|
||||
{
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "FleetId: {0}", GameLiftConfig.FleetIdResult.Value);
|
||||
UE_LOGFMT(LogDS_GameMode, Log, "FleetId: {0}", GameLiftConfig.FleetIdResult.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOGFMT(
|
||||
LogShooterGameMode,
|
||||
LogDS_GameMode,
|
||||
Error,
|
||||
"FleetId: {0}",
|
||||
FString::Format(
|
||||
@@ -280,12 +292,12 @@ void AShooterGameMode::LogAnywhereFleetParameters()
|
||||
|
||||
if (GameLiftConfig.HostIdResult.bIsValid)
|
||||
{
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "HostId: {0}", GameLiftConfig.HostIdResult.Value);
|
||||
UE_LOGFMT(LogDS_GameMode, Log, "HostId: {0}", GameLiftConfig.HostIdResult.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOGFMT(
|
||||
LogShooterGameMode,
|
||||
LogDS_GameMode,
|
||||
Error,
|
||||
"HostId: {0}",
|
||||
FString::Format(
|
||||
@@ -300,12 +312,12 @@ void AShooterGameMode::LogAnywhereFleetParameters()
|
||||
|
||||
if (GameLiftConfig.WebSocketUrlResult.bIsValid)
|
||||
{
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "WebSocketUrl: {0}", GameLiftConfig.WebSocketUrlResult.Value);
|
||||
UE_LOGFMT(LogDS_GameMode, Log, "WebSocketUrl: {0}", GameLiftConfig.WebSocketUrlResult.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOGFMT(
|
||||
LogShooterGameMode,
|
||||
LogDS_GameMode,
|
||||
Error,
|
||||
"WebSocketUrl: {0}",
|
||||
FString::Format(
|
||||
@@ -318,49 +330,52 @@ void AShooterGameMode::LogAnywhereFleetParameters()
|
||||
);
|
||||
}
|
||||
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "Server Port: {0}", GameLiftConfig.ServerPort);
|
||||
UE_LOGFMT(LogDS_GameMode, Log, "Server Port: {0}", GameLiftConfig.ServerPort);
|
||||
|
||||
if (GameLiftConfig.bAllOptionsFound)
|
||||
{
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "Anywhere Fleet Parameters Loaded Successfully....");
|
||||
UE_LOGFMT(LogDS_GameMode, Log, "Anywhere Fleet Parameters Loaded Successfully....");
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOGFMT(LogShooterGameMode, Error, "Anywhere Fleet Parameters Load FAILED....");
|
||||
UE_LOGFMT(LogDS_GameMode, Error, "Anywhere Fleet Parameters Load FAILED....");
|
||||
}
|
||||
}
|
||||
|
||||
void AShooterGameMode::LogServerParameters(const FServerParameters& InServerParameters)
|
||||
{
|
||||
|
||||
UE_LOGFMT(LogShooterGameMode, Log, ">>>> WebSocket URL: {WebSocketUrl}", InServerParameters.m_webSocketUrl);
|
||||
UE_LOGFMT(LogShooterGameMode, Log, ">>>> Fleet ID: {FleetId}", InServerParameters.m_fleetId);
|
||||
UE_LOGFMT(LogShooterGameMode, Log, ">>>> Process ID: {ProcessId}", InServerParameters.m_processId);
|
||||
UE_LOGFMT(LogShooterGameMode, Log, ">>>> Host ID (Compute Name): {HostId}", InServerParameters.m_hostId);
|
||||
UE_LOGFMT(LogShooterGameMode, Log, ">>>> Auth Token: {AuthToken}", GetValueOrHash(InServerParameters.m_authToken));
|
||||
void ADS_GameMode::LogServerParameters(const FServerParameters& InServerParameters)
|
||||
{
|
||||
#if WITH_GAMELIFT
|
||||
UE_LOGFMT(LogDS_GameMode, Log, ">>>> WebSocket URL: {WebSocketUrl}", InServerParameters.m_webSocketUrl);
|
||||
UE_LOGFMT(LogDS_GameMode, Log, ">>>> Fleet ID: {FleetId}", InServerParameters.m_fleetId);
|
||||
UE_LOGFMT(LogDS_GameMode, Log, ">>>> Process ID: {ProcessId}", InServerParameters.m_processId);
|
||||
UE_LOGFMT(LogDS_GameMode, Log, ">>>> Host ID (Compute Name): {HostId}", InServerParameters.m_hostId);
|
||||
UE_LOGFMT(LogDS_GameMode, Log, ">>>> Auth Token: {AuthToken}", GetValueOrHash(InServerParameters.m_authToken));
|
||||
|
||||
if (!InServerParameters.m_awsRegion.IsEmpty())
|
||||
{
|
||||
UE_LOGFMT(LogShooterGameMode, Log, ">>>> Aws Region: {AwsRegion}", InServerParameters.m_awsRegion);
|
||||
UE_LOGFMT(LogDS_GameMode, Log, ">>>> Aws Region: {AwsRegion}", InServerParameters.m_awsRegion);
|
||||
}
|
||||
|
||||
if (!InServerParameters.m_accessKey.IsEmpty())
|
||||
{
|
||||
UE_LOGFMT(LogShooterGameMode, Log, ">>>> Access Key: {AccessKey}", GetValueOrHash(InServerParameters.m_accessKey));
|
||||
UE_LOGFMT(LogDS_GameMode, Log, ">>>> Access Key: {AccessKey}", GetValueOrHash(InServerParameters.m_accessKey));
|
||||
}
|
||||
|
||||
if (!InServerParameters.m_secretKey.IsEmpty())
|
||||
{
|
||||
UE_LOGFMT(LogShooterGameMode, Log, ">>>> Secret Key: {SecretKey}", GetValueOrHash(InServerParameters.m_secretKey));
|
||||
UE_LOGFMT(LogDS_GameMode, Log, ">>>> Secret Key: {SecretKey}", GetValueOrHash(InServerParameters.m_secretKey));
|
||||
}
|
||||
|
||||
if (!InServerParameters.m_sessionToken.IsEmpty())
|
||||
{
|
||||
UE_LOGFMT(LogShooterGameMode, Log, ">>>> Session Token: {SessionToken}", GetValueOrHash(InServerParameters.m_sessionToken));
|
||||
UE_LOGFMT(LogDS_GameMode, Log, ">>>> Session Token: {SessionToken}", GetValueOrHash(InServerParameters.m_sessionToken));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
FString AShooterGameMode::GetValueOrHash(const FString& Value)
|
||||
|
||||
FString ADS_GameMode::GetValueOrHash(const FString& Value)
|
||||
{
|
||||
#if UE_BUILD_DEBUG || UE_BUILD_DEVELOPMENT
|
||||
return Value;
|
||||
108
Source/DedicatedServers/Private/Game/GameLift/GameLiftClp.cpp
Normal file
108
Source/DedicatedServers/Private/Game/GameLift/GameLiftClp.cpp
Normal file
@@ -0,0 +1,108 @@
|
||||
#include "GameLiftClp.h"
|
||||
|
||||
namespace cmdlineparser
|
||||
{
|
||||
FPortResult cmdlineparser::GetConfiguredOrDefaultPort(const FString& Token)
|
||||
{
|
||||
return details::GetConfiguredOrDefaultPort(FCommandLine::Get(), Token);
|
||||
}
|
||||
|
||||
FPortResult cmdlineparser::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
|
||||
{
|
||||
return details::GetConfiguredOrDefaultPort(CommandLine, Token);
|
||||
}
|
||||
|
||||
details::FParseResult cmdlineparser::GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token)
|
||||
{
|
||||
details::FParseResult Result;
|
||||
FString ValueOfToken;
|
||||
Result.Token = Token;
|
||||
|
||||
ensure(Token != details::EAvailableTokens::Unknown);
|
||||
|
||||
const bool bTokenFound = FParse::Value(
|
||||
*CommandLine,
|
||||
*details::EnsureEndsWith(details::CLI_TOKENS.FindRef(Token), TEXT("=")),
|
||||
ValueOfToken
|
||||
);
|
||||
|
||||
if (!bTokenFound)
|
||||
{
|
||||
Result.Value = FString();
|
||||
Result.ErrorCode = details::EErrorCodes::TokenNotFound;
|
||||
Result.bIsValid = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ValueOfToken.IsEmpty())
|
||||
{
|
||||
Result.Value = FString();
|
||||
Result.ErrorCode = details::EErrorCodes::ValueEmpty;
|
||||
Result.bIsValid = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (details::DoesRegExMatch(ValueOfToken, details::REGEX_PATTERNS.FindRef(Token)))
|
||||
{
|
||||
Result.ErrorCode = details::EErrorCodes::NoError;
|
||||
Result.bIsValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Result.ErrorCode = details::EErrorCodes::FailedValidation;
|
||||
Result.bIsValid = false;
|
||||
}
|
||||
Result.Value = ValueOfToken;
|
||||
}
|
||||
}
|
||||
|
||||
ensure(Result.ErrorCode < details::EErrorCodes::MaxCode);
|
||||
FString ErrorMessage = details::ERROR_MESSAGES.FindRef(Result.ErrorCode);
|
||||
FString TokenName = details::CLI_TOKENS.FindRef(Result.Token);
|
||||
FString Value = Result.Value;
|
||||
Result.ErrorMessage = ErrorMessage;
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
|
||||
// cmdlineparser::Details namespace
|
||||
namespace details
|
||||
{
|
||||
FString details::EnsureEndsWith(const FString& Token, const TCHAR* Suffix)
|
||||
{
|
||||
return Token.EndsWith(Suffix) ? Token : Token + Suffix;
|
||||
}
|
||||
|
||||
FPortResult details::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
|
||||
{
|
||||
FPortResult PortResult;
|
||||
PortResult.Port = FURL::UrlConfig.DefaultPort;
|
||||
|
||||
if (int32 CliPort; FParse::Value(*CommandLine, *EnsureEndsWith(Token, TEXT("=")), CliPort))
|
||||
{
|
||||
if (CliPort >= details::MIN_PORT && CliPort <= details::MAX_PORT)
|
||||
{
|
||||
PortResult.Port = CliPort;
|
||||
PortResult.bUsedDefaultPort = false;
|
||||
PortResult.WarningMessage = FString();
|
||||
return PortResult;
|
||||
}
|
||||
PortResult.bUsedDefaultPort = true;
|
||||
PortResult.WarningMessage = FString::Printf(TEXT("Command Line Option for Port is out of ranged... Using Default Port %d"), PortResult.Port);
|
||||
return PortResult;
|
||||
|
||||
}
|
||||
PortResult.bUsedDefaultPort = true;
|
||||
PortResult.WarningMessage = FString::Printf(TEXT("Command Line Option for Port not found... Using Default Port %d"), PortResult.Port);
|
||||
return PortResult;
|
||||
}
|
||||
|
||||
bool details::DoesRegExMatch(const FString& Text, const FString& Pattern)
|
||||
{
|
||||
const FRegexPattern RegexPattern(Pattern);
|
||||
FRegexMatcher Matcher(RegexPattern, Text);
|
||||
return Matcher.FindNext();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
#include "GameplayTags/DedicatedServerTags.h"
|
||||
|
||||
namespace DedicatedServersTags
|
||||
{
|
||||
namespace GameSessionsAPI
|
||||
{
|
||||
UE_DEFINE_GAMEPLAY_TAG_COMMENT(ListFleets, "DedicatedServersTags.GameSessionsAPI.ListFleets", "List Fleets resource on the GameSessions API")
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "UI/API/ListFleets/FleetId.h"
|
||||
@@ -0,0 +1,4 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "UI/API/ListFleets/ListFleetsBox.h"
|
||||
18
Source/DedicatedServers/Private/UI/APITest/APITestHUD.cpp
Normal file
18
Source/DedicatedServers/Private/UI/APITest/APITestHUD.cpp
Normal file
@@ -0,0 +1,18 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "UI/APITest/APITestHUD.h"
|
||||
|
||||
#include "UI/APITest/APITestOverlay.h"
|
||||
|
||||
void AAPITestHUD::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
APlayerController* PlayerController = GetOwningPlayerController();
|
||||
if (IsValid(PlayerController) && APITestOverlayClass)
|
||||
{
|
||||
APITestOverlay = CreateWidget<UAPITestOverlay>(PlayerController, APITestOverlayClass);
|
||||
APITestOverlay->AddToViewport();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "UI/APITest/APITestManager.h"
|
||||
#include "HttpModule.h"
|
||||
#include "JsonObjectConverter.h"
|
||||
#include "Data/API/APIData.h"
|
||||
#include "GameplayTags/DedicatedServerTags.h"
|
||||
#include "Interfaces/IHttpResponse.h"
|
||||
#include "UI/HTTP/HTTPRequestTypes.h"
|
||||
|
||||
|
||||
void UAPITestManager::ListFleets()
|
||||
{
|
||||
check(APIData);
|
||||
|
||||
TSharedPtr<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
|
||||
Request->OnProcessRequestComplete().BindUObject(this, &UAPITestManager::ListFleets_Response);
|
||||
|
||||
const FString APIUrl = APIData->GetAPIEndPoint(DedicatedServersTags::GameSessionsAPI::ListFleets);
|
||||
|
||||
Request->SetURL(APIUrl);
|
||||
Request->SetVerb("GET");
|
||||
Request->SetHeader("Content-Type", "application/json");
|
||||
Request->ProcessRequest();
|
||||
}
|
||||
|
||||
void UAPITestManager::ListFleets_Response(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
|
||||
{
|
||||
TSharedPtr<FJsonObject> JsonObject;
|
||||
TSharedRef<TJsonReader<>> JsonReader = TJsonReaderFactory<>::Create(Response->GetContentAsString());
|
||||
|
||||
if (FJsonSerializer::Deserialize(JsonReader, JsonObject))
|
||||
{
|
||||
if (ContainsErrors(JsonObject))
|
||||
{
|
||||
OnListFleetsResponseReceived.Broadcast(FDSListFleetsResponse(), false);
|
||||
return;
|
||||
}
|
||||
|
||||
DumpMetadata(JsonObject);
|
||||
|
||||
FDSListFleetsResponse ListFleetsResponse;
|
||||
FJsonObjectConverter::JsonObjectToUStruct(JsonObject.ToSharedRef(), &ListFleetsResponse);
|
||||
OnListFleetsResponseReceived.Broadcast(ListFleetsResponse, true);
|
||||
ListFleetsResponse.Dump();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "UI/APITest/APITestOverlay.h"
|
||||
|
||||
#include "Blueprint/WidgetLayoutLibrary.h"
|
||||
#include "Components/Button.h"
|
||||
#include "Components/ScrollBox.h"
|
||||
#include "Components/TextBlock.h"
|
||||
#include "UI/API/ListFleets/FleetId.h"
|
||||
#include "UI/API/ListFleets/ListFleetsBox.h"
|
||||
#include "UI/APITest/APITestManager.h"
|
||||
#include "UI/HTTP/HTTPRequestTypes.h"
|
||||
|
||||
void UAPITestOverlay::NativeConstruct()
|
||||
{
|
||||
Super::NativeConstruct();
|
||||
|
||||
check(APITestManagerClass);
|
||||
APITestManager = NewObject<UAPITestManager>(this, APITestManagerClass);
|
||||
|
||||
check(ListFleetsBox)
|
||||
check(ListFleetsBox->Button_ListFleets)
|
||||
ListFleetsBox->Button_ListFleets->OnClicked.AddDynamic(this, &UAPITestOverlay::ListFleetsButtonClicked);
|
||||
}
|
||||
|
||||
void UAPITestOverlay::ListFleetsButtonClicked()
|
||||
{
|
||||
check (APITestManager)
|
||||
APITestManager->OnListFleetsResponseReceived.AddDynamic(this, &UAPITestOverlay::OnListFleetsResponseReceived);
|
||||
APITestManager->ListFleets();
|
||||
ListFleetsBox->Button_ListFleets->SetIsEnabled(false);
|
||||
}
|
||||
|
||||
void UAPITestOverlay::OnListFleetsResponseReceived(const FDSListFleetsResponse& ListFleetsResponse, bool bWasSuccessful)
|
||||
{
|
||||
if (APITestManager->OnListFleetsResponseReceived.IsAlreadyBound(this, &UAPITestOverlay::OnListFleetsResponseReceived))
|
||||
{
|
||||
APITestManager->OnListFleetsResponseReceived.RemoveDynamic(this, &UAPITestOverlay::OnListFleetsResponseReceived);
|
||||
}
|
||||
ListFleetsBox->ScrollBox_ListFleets->ClearChildren();
|
||||
check(FleetIdWidgetClass);
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
for (const FString& FleetId : ListFleetsResponse.FleetIds)
|
||||
{
|
||||
UFleetId* FleetIdWidget = CreateWidget<UFleetId>(this, FleetIdWidgetClass);
|
||||
FleetIdWidget->TextBlock_FleetId->SetText(FText::FromString(FleetId));
|
||||
ListFleetsBox->ScrollBox_ListFleets->AddChild(FleetIdWidget);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UFleetId* FleetIdWidget = CreateWidget<UFleetId>(this, FleetIdWidgetClass);
|
||||
FleetIdWidget->TextBlock_FleetId->SetText(FText::FromString("Something went wrong!"));
|
||||
ListFleetsBox->ScrollBox_ListFleets->AddChild(FleetIdWidget);
|
||||
}
|
||||
ListFleetsBox->Button_ListFleets->SetIsEnabled(true);
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "UI/HTTP/HTTPRequestManager.h"
|
||||
|
||||
#include "JsonObjectConverter.h"
|
||||
#include "DedicatedServers/DedicatedServers.h"
|
||||
#include "UI/HTTP/HTTPRequestTypes.h"
|
||||
|
||||
bool UHTTPRequestManager::ContainsErrors(TSharedPtr<FJsonObject> JsonObject, bool bLogErrors)
|
||||
{
|
||||
if (JsonObject->HasField(TEXT("errorType")) || JsonObject->HasField(TEXT("errorMessage")))
|
||||
{
|
||||
FString ErrorType = JsonObject->HasField(TEXT("errorType")) ? JsonObject->GetStringField(TEXT("errorType")) : FString("Unknown Error");
|
||||
FString ErrorMessage = JsonObject->HasField(TEXT("errorMessage")) ? JsonObject->GetStringField(TEXT("errorMessage")) : FString("Unknown Error Message");
|
||||
|
||||
if (bLogErrors)
|
||||
{
|
||||
UE_LOGFMT(LogDedicatedServers, Error, "Error Type: {ErrorType}", ErrorType);
|
||||
UE_LOGFMT(LogDedicatedServers, Error, "Error Message: {ErrorMessage}", ErrorMessage);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (JsonObject->HasField(TEXT("$fault")))
|
||||
{
|
||||
FString ErrorType = JsonObject->HasField(TEXT("name")) ? JsonObject->GetStringField(TEXT("name")) : FString("Unknown Error");
|
||||
|
||||
if (bLogErrors)
|
||||
{
|
||||
UE_LOGFMT(LogDedicatedServers, Error, "Error Type: {ErrorType}", ErrorType);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void UHTTPRequestManager::DumpMetadata(TSharedPtr<FJsonObject> JsonObject)
|
||||
{
|
||||
if (JsonObject->HasField(TEXT("$metadata")))
|
||||
{
|
||||
TSharedPtr<FJsonObject> MetaDataJsonObject = JsonObject->GetObjectField(TEXT("$metadata"));
|
||||
FDSMetaData DSMetaData;
|
||||
FJsonObjectConverter::JsonObjectToUStruct(MetaDataJsonObject.ToSharedRef(), &DSMetaData);
|
||||
|
||||
DSMetaData.Dump();
|
||||
}
|
||||
}
|
||||
26
Source/DedicatedServers/Private/UI/HTTP/HTTPRequestTypes.cpp
Normal file
26
Source/DedicatedServers/Private/UI/HTTP/HTTPRequestTypes.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#include "UI/HTTP/HTTPRequestTypes.h"
|
||||
#include "DedicatedServers/DedicatedServers.h"
|
||||
|
||||
void FDSMetaData::Dump() const
|
||||
{
|
||||
UE_LOGFMT(LogDedicatedServers, Log, "MetaData:");
|
||||
UE_LOGFMT(LogDedicatedServers, Log, "httpStatusCode: {httpStatusCode}", httpStatusCode);
|
||||
UE_LOGFMT(LogDedicatedServers, Log, "requestId: {requestId}", requestId);
|
||||
UE_LOGFMT(LogDedicatedServers, Log, "attempts: {attempts}", attempts);
|
||||
UE_LOGFMT(LogDedicatedServers, Log, "totalRetryDelay: {totalRetryDelay}", totalRetryDelay);
|
||||
}
|
||||
|
||||
void FDSListFleetsResponse::Dump() const
|
||||
{
|
||||
UE_LOGFMT(LogDedicatedServers, Log, "ListFleetsResponse:");
|
||||
|
||||
for (const FString& FleetId : FleetIds)
|
||||
{
|
||||
UE_LOGFMT(LogDedicatedServers, Log, "FleetId: {FleetId}", *FleetId);
|
||||
}
|
||||
|
||||
if (!NextToken.IsEmpty())
|
||||
{
|
||||
UE_LOGFMT(LogDedicatedServers, Log, "NextToken: {NextToken}", NextToken);
|
||||
}
|
||||
}
|
||||
38
Source/DedicatedServers/Public/Data/API/APIData.h
Normal file
38
Source/DedicatedServers/Public/Data/API/APIData.h
Normal file
@@ -0,0 +1,38 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/DataAsset.h"
|
||||
#include "GameplayTags/DedicatedServerTags.h"
|
||||
#include "APIData.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class DEDICATEDSERVERS_API UAPIData : public UDataAsset
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
FString GetAPIEndPoint(const FGameplayTag& APIEndPoint);
|
||||
|
||||
protected:
|
||||
|
||||
// Name of this API - for labeling in the Data Asset; This is nto used by any code.
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
FString InvokeUrl;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
FString Stage;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TMap<FGameplayTag, FString> Resources;
|
||||
|
||||
|
||||
};
|
||||
@@ -2,15 +2,15 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameLiftClpTypes.h"
|
||||
#include "ShooterGameModeBase.h"
|
||||
#include "ShooterGameMode.generated.h"
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(LogShooterGameMode, Log, All);
|
||||
|
||||
struct FProcessParameters;
|
||||
struct FServerParameters;
|
||||
struct FProcessParameters;
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/GameMode.h"
|
||||
#include "Game/GameLift/GameLiftClpTypes.h"
|
||||
#include "DS_GameMode.generated.h"
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(LogDS_GameMode, Log, All);
|
||||
|
||||
struct FGameLiftConfig
|
||||
{
|
||||
@@ -25,32 +25,31 @@ struct FGameLiftConfig
|
||||
cmdlineparser::details::FParseResult WebSocketUrlResult;
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
|
||||
UCLASS()
|
||||
class FPSTEMPLATE_API AShooterGameMode : public AShooterGameModeBase
|
||||
class DEDICATEDSERVERS_API ADS_GameMode : public AGameMode
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
AShooterGameMode();
|
||||
public:
|
||||
|
||||
protected:
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
virtual void InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage) override;
|
||||
|
||||
private:
|
||||
FGameLiftConfig GameLiftConfig;
|
||||
FString CachedCommandLine;
|
||||
|
||||
static FString GetSHA256Hash(const FString& CommandLineString);
|
||||
static FString GetSHA256Hash(const FString& InString);
|
||||
void InitGameLift();
|
||||
|
||||
bool GetAnywhereFleetParameters(const FString& CommandLineString);
|
||||
void LogAnywhereFleetParameters();
|
||||
static void LogServerParameters(const FServerParameters& InServerParameters);
|
||||
static FString GetValueOrHash(const FString& Value);
|
||||
|
||||
TSharedPtr<FProcessParameters> ProcessParameters;
|
||||
static void LogServerParameters(const FServerParameters& InServerParameters);
|
||||
|
||||
static FString GetValueOrHash(const FString& Value);
|
||||
};
|
||||
@@ -0,0 +1,79 @@
|
||||
#pragma once
|
||||
|
||||
namespace cmdlineparser::details
|
||||
{
|
||||
enum EAvailableTokens
|
||||
{
|
||||
Unknown = 0,
|
||||
AuthToken,
|
||||
HostId,
|
||||
FleetId,
|
||||
WebsocketUrl,
|
||||
MaxToken
|
||||
};
|
||||
|
||||
enum EErrorCodes
|
||||
{
|
||||
NoError,
|
||||
TokenNotFound,
|
||||
ValueEmpty,
|
||||
FailedValidation,
|
||||
MaxCode
|
||||
};
|
||||
|
||||
inline static const TMap<EErrorCodes, FString>& ERROR_MESSAGES = []() ->
|
||||
const TMap<EErrorCodes, FString>&
|
||||
{
|
||||
static TMap<EErrorCodes, FString> Error_Messages =
|
||||
{
|
||||
{NoError,TEXT("VALID: {0}: {1}") },
|
||||
{FailedValidation,TEXT("VALIDATION FAILED: [-{0}=] found.... Value: [{1}]") },
|
||||
{TokenNotFound,TEXT("INVALID TOKEN: [-{0}=] not found in command line arguments") },
|
||||
{ValueEmpty,TEXT("EMPTY VALUE: [-{0}=] found. No value assigned") },
|
||||
|
||||
};
|
||||
return Error_Messages;
|
||||
}();
|
||||
|
||||
inline static const TMap<EAvailableTokens, FString>& CLI_TOKENS = []() ->
|
||||
const TMap<EAvailableTokens, FString>&
|
||||
{
|
||||
static TMap<EAvailableTokens, FString> Cli_Tokens =
|
||||
{
|
||||
{AuthToken, TEXT("authtoken") },
|
||||
{FleetId, TEXT("fleetid") },
|
||||
{HostId, TEXT("hostid") },
|
||||
{Unknown, TEXT("unknown") },
|
||||
{WebsocketUrl, TEXT("websocketurl") }
|
||||
};
|
||||
return Cli_Tokens;
|
||||
}();
|
||||
|
||||
inline static const TMap<EAvailableTokens, FString>& REGEX_PATTERNS = []() ->
|
||||
const TMap<EAvailableTokens, FString>&
|
||||
{
|
||||
static TMap<EAvailableTokens, FString> Regex_Patterns =
|
||||
{
|
||||
{Unknown,TEXT(".*") },
|
||||
{AuthToken,TEXT("^[a-zA-Z0-9\\-]+$") },
|
||||
{HostId,TEXT("^[a-zA-Z0-9][a-zA-Z0-9\\-]{0,62}[a-zA-Z0-9]?$") },
|
||||
{FleetId,TEXT("^[a-z]*fleet-[a-zA-Z0-9\\-]+$|^arn:.*:[a-z]*fleet\\/[a-z]*fleet-[a-zA-Z0-9\\-]+$") },
|
||||
{WebsocketUrl,TEXT("^wss://[a-z0-9-]+(\\.[a-z0-9-]+)*\\.api\\.amazongamelift\\.com(:[0-9]+)?/?$") },
|
||||
};
|
||||
return Regex_Patterns;
|
||||
}();
|
||||
|
||||
// extern const TMap<EErrorCodes, FString>& ERROR_MESSAGES;
|
||||
// extern const TMap<EAvailableTokens, FString>& CLI_TOKENS;
|
||||
// extern const TMap<EAvailableTokens, FString>& REGEX_PATTERNS;
|
||||
|
||||
struct FParseResult
|
||||
{
|
||||
EAvailableTokens Token = EAvailableTokens::Unknown;
|
||||
FString Value = FString();
|
||||
bool bIsValid = false;
|
||||
EErrorCodes ErrorCode = EErrorCodes::TokenNotFound;
|
||||
FString ErrorMessage = FString();
|
||||
|
||||
};
|
||||
}
|
||||
29
Source/DedicatedServers/Public/GameLiftClp.h
Normal file
29
Source/DedicatedServers/Public/GameLiftClp.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
#include "Game/GameLift/GameLiftClpTypes.h"
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
struct FPortResult
|
||||
{
|
||||
int32 Port;
|
||||
bool bUsedDefaultPort;
|
||||
FString WarningMessage;
|
||||
};
|
||||
|
||||
namespace cmdlineparser
|
||||
{
|
||||
FPortResult GetConfiguredOrDefaultPort(const FString& Token = TEXT("port="));
|
||||
FPortResult GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token = TEXT("port="));
|
||||
|
||||
details::FParseResult GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token);
|
||||
|
||||
namespace details
|
||||
{
|
||||
inline static constexpr int32 MIN_PORT = 1024;
|
||||
inline static constexpr int32 MAX_PORT = 65535;
|
||||
inline const TCHAR* DEFAULT_PORT_TOKEN = TEXT("port=");
|
||||
|
||||
FString EnsureEndsWith(const FString& Token, const TCHAR* Suffix);
|
||||
FPortResult GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token);
|
||||
bool DoesRegExMatch(const FString& Text, const FString& Pattern);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "NativeGameplayTags.h"
|
||||
|
||||
namespace DedicatedServersTags
|
||||
{
|
||||
namespace GameSessionsAPI
|
||||
{
|
||||
UE_DECLARE_GAMEPLAY_TAG_EXTERN(ListFleets);
|
||||
}
|
||||
}
|
||||
22
Source/DedicatedServers/Public/UI/API/ListFleets/FleetId.h
Normal file
22
Source/DedicatedServers/Public/UI/API/ListFleets/FleetId.h
Normal file
@@ -0,0 +1,22 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Blueprint/UserWidget.h"
|
||||
#include "FleetId.generated.h"
|
||||
|
||||
class UTextBlock;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class DEDICATEDSERVERS_API UFleetId : public UUserWidget
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(meta = (BindWidget))
|
||||
TObjectPtr<UTextBlock> TextBlock_FleetId;
|
||||
};
|
||||
@@ -0,0 +1,27 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Blueprint/UserWidget.h"
|
||||
#include "ListFleetsBox.generated.h"
|
||||
|
||||
class UButton;
|
||||
class UScrollBox;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class DEDICATEDSERVERS_API UListFleetsBox : public UUserWidget
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(meta = (BindWidget))
|
||||
TObjectPtr<UScrollBox> ScrollBox_ListFleets;
|
||||
|
||||
UPROPERTY(meta = (BindWidget))
|
||||
TObjectPtr<UButton> Button_ListFleets;
|
||||
|
||||
};
|
||||
31
Source/DedicatedServers/Public/UI/APITest/APITestHUD.h
Normal file
31
Source/DedicatedServers/Public/UI/APITest/APITestHUD.h
Normal file
@@ -0,0 +1,31 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
class UAPITestOverlay;
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/HUD.h"
|
||||
#include "APITestHUD.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class DEDICATEDSERVERS_API AAPITestHUD : public AHUD
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TSubclassOf<UAPITestOverlay> APITestOverlayClass;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
private:
|
||||
UPROPERTY()
|
||||
TObjectPtr<UAPITestOverlay> APITestOverlay;
|
||||
};
|
||||
30
Source/DedicatedServers/Public/UI/APITest/APITestManager.h
Normal file
30
Source/DedicatedServers/Public/UI/APITest/APITestManager.h
Normal file
@@ -0,0 +1,30 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
#include "UI/HTTP/HTTPRequestManager.h"
|
||||
#include "APITestManager.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnListFleetsResponseReceived, const FDSListFleetsResponse&, ListFleetsResponse, bool, bWasSuccessful);
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class DEDICATEDSERVERS_API UAPITestManager : public UHTTPRequestManager
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UFUNCTION()
|
||||
void ListFleets();
|
||||
|
||||
UPROPERTY()
|
||||
FOnListFleetsResponseReceived OnListFleetsResponseReceived;
|
||||
|
||||
void ListFleets_Response(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful);
|
||||
};
|
||||
48
Source/DedicatedServers/Public/UI/APITest/APITestOverlay.h
Normal file
48
Source/DedicatedServers/Public/UI/APITest/APITestOverlay.h
Normal file
@@ -0,0 +1,48 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Blueprint/UserWidget.h"
|
||||
#include "APITestOverlay.generated.h"
|
||||
|
||||
class UListFleetsBox;
|
||||
class UAPITestManager;
|
||||
struct FDSListFleetsResponse;
|
||||
class UFleetId;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class DEDICATEDSERVERS_API UAPITestOverlay : public UUserWidget
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TSubclassOf<UAPITestManager> APITestManagerClass;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TSubclassOf<UFleetId> FleetIdWidgetClass;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void NativeConstruct() override;
|
||||
|
||||
private:
|
||||
|
||||
UPROPERTY(meta = (BindWidget))
|
||||
TObjectPtr<UListFleetsBox> ListFleetsBox = nullptr;
|
||||
|
||||
UPROPERTY()
|
||||
TObjectPtr<UAPITestManager> APITestManager;
|
||||
|
||||
UFUNCTION()
|
||||
void ListFleetsButtonClicked();
|
||||
|
||||
UFUNCTION()
|
||||
void OnListFleetsResponseReceived(const FDSListFleetsResponse& ListFleetsResponse, bool bWasSuccessful);
|
||||
|
||||
};
|
||||
27
Source/DedicatedServers/Public/UI/HTTP/HTTPRequestManager.h
Normal file
27
Source/DedicatedServers/Public/UI/HTTP/HTTPRequestManager.h
Normal file
@@ -0,0 +1,27 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/Object.h"
|
||||
#include "HTTPRequestManager.generated.h"
|
||||
|
||||
class UAPIData;
|
||||
class FJsonObject;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(Blueprintable)
|
||||
class DEDICATEDSERVERS_API UHTTPRequestManager : public UObject
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
protected:
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
TObjectPtr<UAPIData> APIData;
|
||||
|
||||
bool ContainsErrors(TSharedPtr<FJsonObject> JsonObject, bool bLogErrors = true);
|
||||
void DumpMetadata(TSharedPtr<FJsonObject> JsonObject);
|
||||
};
|
||||
37
Source/DedicatedServers/Public/UI/HTTP/HTTPRequestTypes.h
Normal file
37
Source/DedicatedServers/Public/UI/HTTP/HTTPRequestTypes.h
Normal file
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "HTTPRequestTypes.generated.h"
|
||||
|
||||
USTRUCT()
|
||||
struct FDSMetaData
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY()
|
||||
int32 httpStatusCode{};
|
||||
|
||||
UPROPERTY()
|
||||
FString requestId{};
|
||||
|
||||
UPROPERTY()
|
||||
int32 attempts{};
|
||||
|
||||
UPROPERTY()
|
||||
double totalRetryDelay{};
|
||||
|
||||
void Dump() const;
|
||||
};
|
||||
|
||||
USTRUCT()
|
||||
struct FDSListFleetsResponse
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY()
|
||||
TArray<FString> FleetIds;
|
||||
|
||||
UPROPERTY()
|
||||
FString NextToken;
|
||||
|
||||
void Dump() const;
|
||||
};
|
||||
@@ -18,7 +18,8 @@ public class FPSTemplate : ModuleRules
|
||||
"InputCore",
|
||||
"EnhancedInput",
|
||||
"PhysicsCore",
|
||||
"OpenSSL"
|
||||
"OpenSSL",
|
||||
"DedicatedServers"
|
||||
});
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[]
|
||||
@@ -29,18 +30,6 @@ public class FPSTemplate : ModuleRules
|
||||
"OpenSSL",
|
||||
});
|
||||
|
||||
// Adds in the plugin for GameLiftServerSDK if it is the server build.
|
||||
|
||||
if (Target.Type == TargetType.Server)
|
||||
{
|
||||
PublicDependencyModuleNames.Add("GameLiftServerSDK");
|
||||
}
|
||||
else
|
||||
{
|
||||
PublicDefinitions.Add("WITH_GAMELIFT=0");
|
||||
}
|
||||
bEnableExceptions = true;
|
||||
|
||||
// Uncomment if you are using Slate UI
|
||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
|
||||
|
||||
@@ -1,100 +0,0 @@
|
||||
#include "GameLift/GameLiftClp.h"
|
||||
|
||||
FPortResult cmdlineparser::GetConfiguredOrDefaultPort(const FString& Token)
|
||||
{
|
||||
return details::GetConfiguredOrDefaultPort(FCommandLine::Get(), Token);
|
||||
}
|
||||
|
||||
FPortResult cmdlineparser::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
|
||||
{
|
||||
return details::GetConfiguredOrDefaultPort(CommandLine, Token);
|
||||
}
|
||||
|
||||
cmdlineparser::details::FParseResult cmdlineparser::GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token)
|
||||
{
|
||||
details::FParseResult Result;
|
||||
FString ValueOfToken;
|
||||
Result.Token = Token;
|
||||
|
||||
ensure(Token != details::EAvailableTokens::Unknown);
|
||||
ensure(Token < details::EAvailableTokens::MaxToken);
|
||||
const bool bTokenFound = FParse::Value(
|
||||
*CommandLine,
|
||||
*details::EnsureEndsWith(details::CLI_TOKENS[static_cast<int32>(Token)],
|
||||
TEXT("=")),
|
||||
ValueOfToken
|
||||
);
|
||||
|
||||
if (!bTokenFound)
|
||||
{
|
||||
Result.Value = FString();
|
||||
Result.ErrorCode = details::EErrorCodes::TokenNotFound;
|
||||
Result.bIsValid = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ValueOfToken.IsEmpty())
|
||||
{
|
||||
Result.Value = FString();
|
||||
Result.ErrorCode = details::EErrorCodes::ValueEmpty;
|
||||
Result.bIsValid = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (details::DoesRegExMatch(ValueOfToken, details::REGEX_PATTERNS[static_cast<int32>(Token)]))
|
||||
{
|
||||
Result.ErrorCode = details::EErrorCodes::NoError;
|
||||
Result.bIsValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Result.ErrorCode = details::EErrorCodes::FailedValidation;
|
||||
Result.bIsValid = false;
|
||||
}
|
||||
Result.Value = ValueOfToken;
|
||||
}
|
||||
}
|
||||
|
||||
ensure(Result.ErrorCode < details::EErrorCodes::MaxCode);
|
||||
FString ErrorMessage = details::ERROR_MESSAGES[static_cast<int32>(Result.ErrorCode)];
|
||||
FString TokenName = details::CLI_TOKENS[static_cast<int32>(Result.Token)];
|
||||
FString Value = Result.Value;
|
||||
Result.ErrorMessage = ErrorMessage;
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
|
||||
// cmdlineparser::Details namespace
|
||||
|
||||
FString cmdlineparser::details::EnsureEndsWith(const FString& Token, const TCHAR* Suffix)
|
||||
{
|
||||
return Token.EndsWith(Suffix) ? Token : Token + Suffix;
|
||||
}
|
||||
|
||||
FPortResult cmdlineparser::details::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
|
||||
{
|
||||
FPortResult PortResult;
|
||||
PortResult.Port = FURL::UrlConfig.DefaultPort;
|
||||
|
||||
if (int32 CliPort; FParse::Value(*CommandLine, *EnsureEndsWith(Token, TEXT("=")), CliPort))
|
||||
{
|
||||
if (CliPort >= details::MIN_PORT && CliPort <= details::MAX_PORT)
|
||||
{
|
||||
PortResult.Port = CliPort;
|
||||
PortResult.bUsedDefaultPort = false;
|
||||
PortResult.WarningMessage = FString();
|
||||
return PortResult;
|
||||
}
|
||||
}
|
||||
PortResult.bUsedDefaultPort = true;
|
||||
PortResult.WarningMessage = FString("Command Line Option for Port is out of ranged... Using Default Port %s", PortResult.Port);
|
||||
return PortResult;
|
||||
}
|
||||
|
||||
bool cmdlineparser::details::DoesRegExMatch(const FString& Text, const FString& Pattern)
|
||||
{
|
||||
const FRegexPattern RegexPattern(Pattern);
|
||||
FRegexMatcher Matcher(RegexPattern, Text);
|
||||
return Matcher.FindNext();
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
#include "GameLiftClpTypes.h"
|
||||
|
||||
const TArray<FString>& cmdlineparser::details::ERROR_MESSAGES = []() -> const TArray<FString>&
|
||||
{
|
||||
static TArray<FString> Error_Messages;
|
||||
Error_Messages.Add(TEXT("VALID: {0}: {1}"));
|
||||
Error_Messages.Add(TEXT("INVALID TOKEN: [-{0}=] not found in command line arguments"));
|
||||
Error_Messages.Add(TEXT("EMPTY VALUE: [-{0}=] found. No value assigned"));
|
||||
Error_Messages.Add(TEXT("VALIDATION FAILED: [-{0}=] found.... Value: [{1}]"));
|
||||
return Error_Messages;
|
||||
}();
|
||||
|
||||
|
||||
const TArray<FString>& cmdlineparser::details::CLI_TOKENS = []() -> const TArray<FString>&
|
||||
{
|
||||
static TArray<FString> Cli_Tokens;
|
||||
Cli_Tokens.Add(TEXT("unknown")); // Unknown = 0;
|
||||
Cli_Tokens.Add(TEXT("authtoken"));
|
||||
Cli_Tokens.Add(TEXT("hostid"));
|
||||
Cli_Tokens.Add(TEXT("fleetid"));
|
||||
Cli_Tokens.Add(TEXT("websocketurl"));
|
||||
return Cli_Tokens;
|
||||
}();
|
||||
|
||||
const TArray<FString>& cmdlineparser::details::REGEX_PATTERNS = []() -> const TArray<FString>&
|
||||
{
|
||||
static TArray<FString> Cli_Tokens;
|
||||
Cli_Tokens.Add(TEXT(".*")); // unknown = 0
|
||||
Cli_Tokens.Add(TEXT("^[a-zA-Z0-9\\-]+$"));
|
||||
Cli_Tokens.Add(TEXT("^[a-zA-Z0-9][a-zA-Z0-9\\-]{0,62}[a-zA-Z0-9]?$"));
|
||||
Cli_Tokens.Add(TEXT("^[a-z]*fleet-[a-zA-Z0-9\\-]+$|^arn:.*:[a-z]*fleet\\/[a-z]*fleet-[a-zA-Z0-9\\-]+$"));
|
||||
Cli_Tokens.Add(TEXT("^wss://[a-z0-9-]+(\\.[a-z0-9-]+)*\\.api\\.amazongamelift\\.com(:[0-9]+)?/?$"));
|
||||
return Cli_Tokens;
|
||||
}();
|
||||
@@ -3,14 +3,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/GameMode.h"
|
||||
#include "DedicatedServers/Public/Game/DS_GameMode.h"
|
||||
#include "ShooterGameModeBase.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class FPSTEMPLATE_API AShooterGameModeBase : public AGameMode
|
||||
class FPSTEMPLATE_API AShooterGameModeBase : public ADS_GameMode
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
#pragma once
|
||||
#include "GameLiftClpTypes.h"
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
struct FPortResult
|
||||
{
|
||||
int32 Port;
|
||||
bool bUsedDefaultPort;
|
||||
FString WarningMessage;
|
||||
};
|
||||
|
||||
namespace cmdlineparser
|
||||
{
|
||||
FPortResult GetConfiguredOrDefaultPort(const FString& Token = TEXT("port="));
|
||||
FPortResult GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token = TEXT("port="));
|
||||
|
||||
details::FParseResult GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token);
|
||||
}
|
||||
|
||||
namespace cmdlineparser::details
|
||||
{
|
||||
inline static constexpr int32 MIN_PORT = 1024;
|
||||
inline static constexpr int32 MAX_PORT = 65535;
|
||||
inline static constexpr const TCHAR* DEFAULT_PORT_TOKEN = TEXT("port=");
|
||||
|
||||
FString EnsureEndsWith(const FString& Token, const TCHAR* Suffix);
|
||||
FPortResult GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token);
|
||||
bool DoesRegExMatch(const FString& Text, const FString& Pattern);
|
||||
}
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace cmdlineparser::details
|
||||
{
|
||||
enum EAvailableTokens
|
||||
{
|
||||
Unknown = 0,
|
||||
AuthToken,
|
||||
HostId,
|
||||
FleetId,
|
||||
WebsocketUrl,
|
||||
MaxToken
|
||||
};
|
||||
|
||||
enum EErrorCodes
|
||||
{
|
||||
NoError,
|
||||
TokenNotFound,
|
||||
ValueEmpty,
|
||||
FailedValidation,
|
||||
MaxCode
|
||||
};
|
||||
|
||||
extern const TArray<FString>& ERROR_MESSAGES;
|
||||
extern const TArray<FString>& CLI_TOKENS;
|
||||
extern const TArray<FString>& REGEX_PATTERNS;
|
||||
|
||||
struct FParseResult
|
||||
{
|
||||
EAvailableTokens Token = EAvailableTokens::Unknown;
|
||||
FString Value = FString();
|
||||
bool bIsValid = false;
|
||||
EErrorCodes ErrorCode = EErrorCodes::TokenNotFound;
|
||||
FString ErrorMessage = FString();
|
||||
|
||||
};
|
||||
}
|
||||
@@ -11,5 +11,6 @@ public class FPSTemplateEditorTarget : TargetRules
|
||||
DefaultBuildSettings = BuildSettingsVersion.V6;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
|
||||
ExtraModuleNames.Add("FPSTemplate");
|
||||
ExtraModuleNames.Add("DedicatedServers");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,5 +11,6 @@ public class FPSTemplateServerTarget : TargetRules
|
||||
DefaultBuildSettings = BuildSettingsVersion.V6;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
|
||||
ExtraModuleNames.Add("FPSTemplate");
|
||||
ExtraModuleNames.Add("DedicatedServers");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user