Lesson 55 - #if #endif blocks added to DS_GameMode.cpp to prevent gamelift issues in editor mode

This commit is contained in:
Norman Lansing
2026-03-15 08:58:52 -04:00
parent 2ec989d34a
commit f52a4225c3

View File

@@ -18,6 +18,9 @@ void ADS_GameMode::BeginPlay()
void ADS_GameMode::InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage)
{
Super::InitGame(MapName, Options, ErrorMessage);
#if WITH_GAMELIFT
CachedCommandLine = FCommandLine::Get();
const FPortResult PortResult = cmdlineparser::details::GetConfiguredOrDefaultPort(CachedCommandLine, TEXT("port"));;
@@ -39,6 +42,8 @@ void ADS_GameMode::InitGame(const FString& MapName, const FString& Options, FStr
UE_LOGFMT(LogDS_GameMode, Log, "Fleet type: EC2");
// TODO: EC2 configuration
}
#endif
}
FString ADS_GameMode::GetSHA256Hash(const FString& InString)
@@ -320,6 +325,7 @@ void ADS_GameMode::LogAnywhereFleetParameters()
void ADS_GameMode::LogServerParameters(const FServerParameters& InServerParameters)
{
#if WITH_GAMELIFT
UE_LOGFMT(LogDS_GameMode, Log, ">>>> WebSocket URL: {WebSocketUrl}", InServerParameters.m_webSocketUrl);
UE_LOGFMT(LogDS_GameMode, Log, ">>>> Fleet ID: {FleetId}", InServerParameters.m_fleetId);
UE_LOGFMT(LogDS_GameMode, Log, ">>>> Process ID: {ProcessId}", InServerParameters.m_processId);
@@ -345,6 +351,7 @@ void ADS_GameMode::LogServerParameters(const FServerParameters& InServerParamete
{
UE_LOGFMT(LogDS_GameMode, Log, ">>>> Session Token: {SessionToken}", GetValueOrHash(InServerParameters.m_sessionToken));
}
#endif
}
FString ADS_GameMode::GetValueOrHash(const FString& Value)