Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for HTTPServer
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef HTTPSERVER_API
#undef HTTPSERVER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "HTTPServer"
#define UE_PLUGIN_NAME ""
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define SOCKETS_NON_ATTRIBUTED_API
#define NETCOMMON_API
#define NETCOMMON_NON_ATTRIBUTED_API
#define HTTPSERVER_API
#define HTTPSERVER_NON_ATTRIBUTED_API

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/I "."
/I "Runtime/Online/HTTPServer/Private"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "Runtime/Online/HTTP/Public"
/I "Runtime/Online/HTTP/Internal"
/I "Runtime/Sockets/Public"
/I "Runtime/Net/Common/Public"
/I "Runtime/Online/HTTPServer/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Core"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

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{
"RemapUnityFiles":
{
"Module.HTTPServer.cpp.obj": [
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"HttpConnectionRequestReadContext.cpp.obj",
"HttpConnectionResponseWriteContext.cpp.obj",
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"HttpRequestHandlerIterator.cpp.obj",
"HttpRequestHandlerRegistrar.cpp.obj",
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]
}
}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Online/HTTPServer/Private/HttpConnection.cpp"
#include "Runtime/Online/HTTPServer/Private/HttpConnectionContext.cpp"
#include "Runtime/Online/HTTPServer/Private/HttpConnectionRequestReadContext.cpp"
#include "Runtime/Online/HTTPServer/Private/HttpConnectionResponseWriteContext.cpp"
#include "Runtime/Online/HTTPServer/Private/HttpListener.cpp"
#include "Runtime/Online/HTTPServer/Private/HttpPath.cpp"
#include "Runtime/Online/HTTPServer/Private/HttpRequestHandlerIterator.cpp"
#include "Runtime/Online/HTTPServer/Private/HttpRequestHandlerRegistrar.cpp"
#include "Runtime/Online/HTTPServer/Private/HttpRouter.cpp"
#include "Runtime/Online/HTTPServer/Private/HttpServerConfig.cpp"
#include "Runtime/Online/HTTPServer/Private/HttpServerModule.cpp"
#include "Runtime/Online/HTTPServer/Private/HttpServerResponse.cpp"
#include "Runtime/Online/HTTPServer/Private/IHttpRouter.cpp"
#include "Runtime/Online/HTTPServer/Private/Tests/HttpServerTests.cpp"

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