Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for FPSTemplate
#pragma once
#include "SharedDefinitions.Engine.Project.ValApi.ValExpApi.Cpp20.InclOrderUnreal5_4.h"
#undef FPSTEMPLATE_API
#undef FPSTEMPLATE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 1
#define UE_VALIDATE_EXPERIMENTAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "FPSTemplate"
#define UE_PLUGIN_NAME ""
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define UMG_API
#define UMG_NON_ATTRIBUTED_API
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API
#define HTTP_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define PROPERTYPATH_API
#define PROPERTYPATH_NON_ATTRIBUTED_API
#define FPSTEMPLATE_API
#define FPSTEMPLATE_NON_ATTRIBUTED_API
#define ENHANCEDINPUT_API
#define ENHANCEDINPUT_NON_ATTRIBUTED_API

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/I "."
/I "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayTags/UHT"
/I "Runtime/GameplayTags/Classes"
/I "Runtime/GameplayTags/Public"
/I "Runtime/Core/Public"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/UHT"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CorePreciseFP/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT"
/I "Runtime/Engine/Classes"
/I "Runtime/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/CoreOnline/UHT"
/I "Runtime/CoreOnline/Public"
/I "Runtime/Json/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FieldNotification/UHT"
/I "Runtime/FieldNotification/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NetCore/UHT"
/I "Runtime/Net/Core/Classes"
/I "Runtime/Net/Core/Public"
/I "Runtime/Net/Common/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/JsonUtilities/UHT"
/I "Runtime/JsonUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SlateCore/UHT"
/I "Runtime/SlateCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/DeveloperSettings/UHT"
/I "Runtime/DeveloperSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/InputCore/UHT"
/I "Runtime/InputCore/Classes"
/I "Runtime/InputCore/Public"
/I "Runtime/ApplicationCore/Public"
/I "Runtime/RHI/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT"
/I "Runtime/Slate/Public"
/I "Runtime/ImageWrapper/Public"
/I "Runtime/Messaging/Public"
/I "Runtime/MessagingCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/RenderCore/UHT"
/I "Runtime/RenderCore/Public"
/I "Runtime/OpenGLDrv/Public"
/I "Runtime/Analytics/AnalyticsET/Public"
/I "Runtime/Analytics/Analytics/Public"
/I "Runtime/Sockets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AssetRegistry/UHT"
/I "Runtime/AssetRegistry/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineMessages/UHT"
/I "Runtime/EngineMessages/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EngineSettings/UHT"
/I "Runtime/EngineSettings/Classes"
/I "Runtime/EngineSettings/Public"
/I "Runtime/SynthBenchmark/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PacketHandler/UHT"
/I "Runtime/PacketHandlers/PacketHandler/Classes"
/I "Runtime/PacketHandlers/PacketHandler/Public"
/I "Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioPlatformConfiguration/UHT"
/I "Runtime/AudioPlatformConfiguration/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MeshDescription/UHT"
/I "Runtime/MeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StaticMeshDescription/UHT"
/I "Runtime/StaticMeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/SkeletalMeshDescription/UHT"
/I "Runtime/SkeletalMeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationCore/UHT"
/I "Runtime/AnimationCore/Public"
/I "Runtime/PakFile/Public"
/I "Runtime/RSA/Public"
/I "Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PhysicsCore/UHT"
/I "Runtime/PhysicsCore/Public"
/I "Runtime/Experimental/ChaosCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT"
/I "Runtime/Experimental/Chaos/Public"
/I "Runtime/Experimental/Voronoi/Public"
/I "Runtime/GeometryCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosVDRuntime/UHT"
/I "Runtime/Experimental/ChaosVisualDebugger/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/NNE/UHT"
/I "Runtime/NNE/Public"
/I "Runtime/SignalProcessing/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateStream/UHT"
/I "Runtime/StateStream/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT"
/I "Runtime/AudioExtensions/Public"
/I "Runtime/AudioMixerCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioMixer/UHT"
/I "Runtime/AudioMixer/Classes"
/I "Runtime/AudioMixer/Public"
/I "Developer/TargetPlatform/Public"
/I "Developer/TextureFormat/Public"
/I "Developer/DesktopPlatform/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkEngine/UHT"
/I "Runtime/AudioLink/AudioLinkEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioLinkCore/UHT"
/I "Runtime/AudioLink/AudioLinkCore/Public"
/I "Runtime/Networking/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothSysRuntimeIntrfc/UHT"
/I "Runtime/ClothingSystemRuntimeInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/IrisCore/UHT"
/I "Runtime/Net/Iris/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneCapture/UHT"
/I "Runtime/MovieSceneCapture/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Renderer/UHT"
/I "Runtime/Renderer/Public"
/I "../Shaders/Public"
/I "../Shaders/Shared"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementFramework/UHT"
/I "Runtime/TypedElementFramework/Tests"
/I "Runtime/TypedElementFramework/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TypedElementRuntime/UHT"
/I "Runtime/TypedElementRuntime/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT"
/I "Runtime/UMG/Public"
/I "Runtime/Online/HTTP/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT"
/I "Runtime/MovieScene/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT"
/I "Runtime/TimeManagement/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/UniversalObjectLocator/UHT"
/I "Runtime/UniversalObjectLocator/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT"
/I "Runtime/MovieSceneTracks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/Constraints/UHT"
/I "Runtime/Experimental/Animation/Constraints/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/PropertyPath/UHT"
/I "Runtime/PropertyPath/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT"
/I "D:/FPSTemplate_5_4_or_5_5/Source"
/I "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/EnhancedInput/UHT"
/I "../Plugins/EnhancedInput/Source"
/I "../Plugins/EnhancedInput/Source/EnhancedInput/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Engine"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

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{
"RemapUnityFiles":
{
"Module.FPSTemplate.cpp.obj": [
"CombatComponent.gen.cpp.obj",
"EliminationComponent.gen.cpp.obj",
"FPSTemplate.init.gen.cpp.obj",
"MatchGameState.gen.cpp.obj",
"MatchPlayerState.gen.cpp.obj",
"PlayerInterface.gen.cpp.obj",
"ScoreWidget.gen.cpp.obj",
"ShooterAmmoCounter.gen.cpp.obj",
"ShooterCharacter.gen.cpp.obj",
"ShooterGameModeBase.gen.cpp.obj",
"ShooterHealthComponent.gen.cpp.obj",
"ShooterHUD.gen.cpp.obj",
"ShooterPlayerController.gen.cpp.obj",
"ShooterReticle.gen.cpp.obj",
"ShooterTypes.gen.cpp.obj",
"SpecialElimData.gen.cpp.obj",
"SpecialElimWidget.gen.cpp.obj",
"Weapon.gen.cpp.obj",
"WeaponData.gen.cpp.obj",
"FPSTemplate.cpp.obj",
"ShooterCharacter.cpp.obj",
"ShooterHealthComponent.cpp.obj",
"CombatComponent.cpp.obj",
"SpecialElimData.cpp.obj",
"WeaponData.cpp.obj",
"EliminationComponent.cpp.obj",
"MatchGameState.cpp.obj",
"ShooterGameModeBase.cpp.obj",
"PlayerInterface.cpp.obj",
"MatchPlayerState.cpp.obj",
"ShooterPlayerController.cpp.obj",
"ShooterTypes.cpp.obj",
"ShooterGameplayTags.cpp.obj",
"ScoreWidget.cpp.obj",
"SpecialElimWidget.cpp.obj",
"ShooterAmmoCounter.cpp.obj",
"ShooterHUD.cpp.obj",
"ShooterReticle.cpp.obj",
"Weapon.cpp.obj"
]
}
}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/CombatComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/EliminationComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/FPSTemplate.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/MatchGameState.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/MatchPlayerState.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/PlayerInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/ScoreWidget.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/ShooterAmmoCounter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/ShooterCharacter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/ShooterGameModeBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/ShooterHealthComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/ShooterHUD.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/ShooterPlayerController.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/ShooterReticle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/ShooterTypes.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/SpecialElimData.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/SpecialElimWidget.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/Weapon.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateServer/Inc/FPSTemplate/UHT/WeaponData.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/FPSTemplate.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Character/ShooterCharacter.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Character/ShooterHealthComponent.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Combat/CombatComponent.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Data/SpecialElimData.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Data/WeaponData.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Elimination/EliminationComponent.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Game/MatchGameState.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Game/ShooterGameModeBase.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Interfaces/PlayerInterface.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Player/MatchPlayerState.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Player/ShooterPlayerController.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/ShooterTypes/ShooterTypes.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Tags/ShooterGameplayTags.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/UI/Elims/ScoreWidget.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/UI/Elims/SpecialElimWidget.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/UI/ShooterAmmoCounter.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/UI/ShooterHUD.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/UI/ShooterReticle.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Weapon/Weapon.cpp"

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{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\fpstemplate\\module.fpstemplate.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\sharedpch.engine.project.valapi.valexpapi.cpp20.inclorderunreal5_4.h.pch",
"Includes": [
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\fpstemplate\\definitions.fpstemplate.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\fpstemplate\\uht\\combatcomponent.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\source\\fpstemplate\\public\\combat\\combatcomponent.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\source\\fpstemplate\\public\\shootertypes\\shootertypes.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\fpstemplate\\uht\\shootertypes.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\fpstemplate\\uht\\combatcomponent.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\fpstemplate\\uht\\eliminationcomponent.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\source\\fpstemplate\\public\\elimination\\eliminationcomponent.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\fpstemplate\\uht\\eliminationcomponent.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\fpstemplate\\uht\\fpstemplate.init.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\fpstemplate\\uht\\matchgamestate.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\source\\fpstemplate\\public\\game\\matchgamestate.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamestate.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamestatebase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\serverstatreplicator.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\gamemodebase.generated.h",
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