Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Engine/Private/VirtualShadowMapVisualizationData.cpp"
#include "Runtime/Engine/Private/VirtualTextureCollection.cpp"
#include "Runtime/Engine/Private/VisualLogger/VisualLogger.cpp"
#include "Runtime/Engine/Private/VisualLogger/VisualLoggerAutomationTests.cpp"
#include "Runtime/Engine/Private/VisualLogger/VisualLoggerBinaryFileDevice.cpp"
#include "Runtime/Engine/Private/VisualLogger/VisualLoggerFilterVolume.cpp"
#include "Runtime/Engine/Private/VisualLogger/VisualLoggerKismetLibrary.cpp"
#include "Runtime/Engine/Private/VisualLogger/VisualLoggerTraceDevice.cpp"
#include "Runtime/Engine/Private/VisualLogger/VisualLoggerTypes.cpp"
#include "Runtime/Engine/Private/VoiceChannel.cpp"
#include "Runtime/Engine/Private/VoiceConfig.cpp"
#include "Runtime/Engine/Private/Volume.cpp"
#include "Runtime/Engine/Private/VolumeRendering.cpp"
#include "Runtime/Engine/Private/VolumeTexture.cpp"
#include "Runtime/Engine/Private/VolumetricCloudProxy.cpp"
#include "Runtime/Engine/Private/VolumetricLightmapDensityVolume.cpp"
#include "Runtime/Engine/Private/VT/BlockCodingHelpers.cpp"
#include "Runtime/Engine/Private/VT/LightmapVirtualTexture.cpp"
#include "Runtime/Engine/Private/VT/MeshPaintVirtualTexture.cpp"
#include "Runtime/Engine/Private/VT/RuntimeVirtualTexture.cpp"
#include "Runtime/Engine/Private/VT/RuntimeVirtualTextureNotify.cpp"
#include "Runtime/Engine/Private/VT/RuntimeVirtualTextureVolume.cpp"
#include "Runtime/Engine/Private/VT/UploadingVirtualTexture.cpp"
#include "Runtime/Engine/Private/VT/VirtualTexture.cpp"
#include "Runtime/Engine/Private/VT/VirtualTextureAdapter.cpp"
#include "Runtime/Engine/Private/VT/VirtualTextureBuilder.cpp"
#include "Runtime/Engine/Private/VT/VirtualTextureBuildSettings.cpp"
#include "Runtime/Engine/Private/VT/VirtualTextureBuiltData.cpp"
#include "Runtime/Engine/Private/VT/VirtualTextureChunkDDCCache.cpp"
#include "Runtime/Engine/Private/VT/VirtualTextureChunkManager.cpp"
#include "Runtime/Engine/Private/VT/VirtualTextureDataBuilder.cpp"
#include "Runtime/Engine/Private/VT/VirtualTextureLevelRedirector.cpp"
#include "Runtime/Engine/Private/VT/VirtualTexturePoolConfig.cpp"
#include "Runtime/Engine/Private/VT/VirtualTextureRecreate.cpp"
#include "Runtime/Engine/Private/VT/VirtualTextureScalability.cpp"
#include "Runtime/Engine/Private/VT/VirtualTextureTranscodeCache.cpp"
#include "Runtime/Engine/Private/VT/VirtualTextureUploadCache.cpp"
#include "Runtime/Engine/Private/VT/VirtualTextureVisualizationData.cpp"
#include "Runtime/Engine/Private/WeightedRandomSampler.cpp"
#include "Runtime/Engine/Private/WindDirectionalSource.cpp"
#include "Runtime/Engine/Private/World.cpp"