Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/AIModule/Private/BehaviorTree/ValueOrBBKeyBlueprintUtility.cpp"
#include "Runtime/AIModule/Private/Blueprint/AIBlueprintHelperLibrary.cpp"
#include "Runtime/AIModule/Private/BrainComponent.cpp"
#include "Runtime/AIModule/Private/DataProviders/AIDataProvider.cpp"
#include "Runtime/AIModule/Private/DataProviders/AIDataProvider_QueryParams.cpp"
#include "Runtime/AIModule/Private/DataProviders/AIDataProvider_Random.cpp"
#include "Runtime/AIModule/Private/DetourCrowdAIController.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_Item.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_NavigationData.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_Querier.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQuery.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryContext.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryDebugHelpers.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryGenerator.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryInstance.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryManager.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryNode.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryOption.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryTest.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryTraceHelpers.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryTypes.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EQSRenderingComponent.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EQSTestingPawn.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_Actor.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_ActorBase.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_Direction.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_Point.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Distance.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Dot.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Overlap.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_PathfindingBatch.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Project.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Random.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Trace.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Volume.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_AI.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_BehaviorTree.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_EQS.cpp"