Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ShaderPreprocessor
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef SHADERPREPROCESSOR_API
#undef SHADERPREPROCESSOR_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define STB_CONFIG ../StbConfig.h
#define UE_MODULE_NAME "ShaderPreprocessor"
#define UE_PLUGIN_NAME ""
#define RENDERCORE_API DLLIMPORT
#define RENDERCORE_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_MGPU 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define RHI_NON_ATTRIBUTED_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define OPENGLDRV_NON_ATTRIBUTED_API DLLIMPORT
#define SHADERPREPROCESSOR_API DLLEXPORT
#define SHADERPREPROCESSOR_NON_ATTRIBUTED_API DLLEXPORT