Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AndroidTargetPlatformControls
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef ANDROIDTARGETPLATFORMCONTROLS_API
#undef ANDROIDTARGETPLATFORMCONTROLS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define WITH_OGGVORBIS 1
#define UE_MODULE_NAME "AndroidTargetPlatformControls"
#define UE_PLUGIN_NAME ""
#define ANDROIDDEVICEDETECTION_API DLLIMPORT
#define ANDROIDDEVICEDETECTION_NON_ATTRIBUTED_API DLLIMPORT
#define ANDROIDTARGETPLATFORMSETTINGS_API DLLIMPORT
#define ANDROIDTARGETPLATFORMSETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define TEXTURECOMPRESSOR_API DLLIMPORT
#define TEXTURECOMPRESSOR_NON_ATTRIBUTED_API DLLIMPORT
#define ANDROIDTARGETPLATFORMCONTROLS_API DLLEXPORT
#define ANDROIDTARGETPLATFORMCONTROLS_NON_ATTRIBUTED_API DLLEXPORT

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AndroidTargetPlatformSettings
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef ANDROIDTARGETPLATFORMSETTINGS_API
#undef ANDROIDTARGETPLATFORMSETTINGS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "AndroidTargetPlatformSettings"
#define UE_PLUGIN_NAME ""
#define ANDROIDTARGETPLATFORMSETTINGS_API DLLEXPORT
#define ANDROIDTARGETPLATFORMSETTINGS_NON_ATTRIBUTED_API DLLEXPORT

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AndroidDeviceDetection
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef ANDROIDDEVICEDETECTION_API
#undef ANDROIDDEVICEDETECTION_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "AndroidDeviceDetection"
#define UE_PLUGIN_NAME ""
#define PIEPREVIEWDEVICESPECIFICATION_API DLLIMPORT
#define PIEPREVIEWDEVICESPECIFICATION_NON_ATTRIBUTED_API DLLIMPORT
#define ZEN_API DLLIMPORT
#define ZEN_NON_ATTRIBUTED_API DLLIMPORT
#define PIEPREVIEWDEVICEPROFILESELECTOR_API DLLIMPORT
#define PIEPREVIEWDEVICEPROFILESELECTOR_NON_ATTRIBUTED_API DLLIMPORT
#define TCPMESSAGING_API DLLIMPORT
#define TCPMESSAGING_NON_ATTRIBUTED_API DLLIMPORT
#define ANDROIDDEVICEDETECTION_API DLLEXPORT
#define ANDROIDDEVICEDETECTION_NON_ATTRIBUTED_API DLLEXPORT

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AndroidPlatformEditor
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef ANDROIDPLATFORMEDITOR_API
#undef ANDROIDPLATFORMEDITOR_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "AndroidPlatformEditor"
#define UE_PLUGIN_NAME ""
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define DESKTOPWIDGETS_API DLLIMPORT
#define DESKTOPWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define SHAREDSETTINGSWIDGETS_API DLLIMPORT
#define SHAREDSETTINGSWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define EXTERNALIMAGEPICKER_API DLLIMPORT
#define EXTERNALIMAGEPICKER_NON_ATTRIBUTED_API DLLIMPORT
#define ANDROIDRUNTIMESETTINGS_API DLLIMPORT
#define ANDROIDRUNTIMESETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define ANDROIDDEVICEDETECTION_API DLLIMPORT
#define ANDROIDDEVICEDETECTION_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOSETTINGSEDITOR_API DLLIMPORT
#define AUDIOSETTINGSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define ANDROIDPLATFORMEDITOR_API DLLEXPORT
#define ANDROIDPLATFORMEDITOR_NON_ATTRIBUTED_API DLLEXPORT

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AndroidRuntimeSettings
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef ANDROIDRUNTIMESETTINGS_API
#undef ANDROIDRUNTIMESETTINGS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "AndroidRuntimeSettings"
#define UE_PLUGIN_NAME ""
#define WITH_OGGVORBIS 1
#define ANDROIDTARGETPLATFORM_API DLLIMPORT
#define ANDROIDTARGETPLATFORM_NON_ATTRIBUTED_API DLLIMPORT
#define ANDROIDTARGETPLATFORMCONTROLS_API DLLIMPORT
#define ANDROIDTARGETPLATFORMCONTROLS_NON_ATTRIBUTED_API DLLIMPORT
#define ANDROIDRUNTIMESETTINGS_API DLLEXPORT
#define ANDROIDRUNTIMESETTINGS_NON_ATTRIBUTED_API DLLEXPORT

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AndroidTargetPlatform
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef ANDROIDTARGETPLATFORM_API
#undef ANDROIDTARGETPLATFORM_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define WITH_OGGVORBIS 1
#define UE_MODULE_NAME "AndroidTargetPlatform"
#define UE_PLUGIN_NAME ""
#define ANDROIDDEVICEDETECTION_API DLLIMPORT
#define ANDROIDDEVICEDETECTION_NON_ATTRIBUTED_API DLLIMPORT
#define TEXTURECOMPRESSOR_API DLLIMPORT
#define TEXTURECOMPRESSOR_NON_ATTRIBUTED_API DLLIMPORT
#define ANDROIDTARGETPLATFORM_API DLLEXPORT
#define ANDROIDTARGETPLATFORM_NON_ATTRIBUTED_API DLLEXPORT