Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for VariantManagerContent
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef VARIANTMANAGERCONTENT_API
#undef VARIANTMANAGERCONTENT_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "VariantManagerContent"
#define UE_PLUGIN_NAME "VariantManagerContent"
#define VARIANTMANAGERCONTENT_API DLLEXPORT
#define VARIANTMANAGERCONTENT_NON_ATTRIBUTED_API DLLEXPORT

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/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
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/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RenderCore/RenderCore.natvis"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/FPSTemplateEditor-UnrealEd.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BlueprintGraph/FPSTemplateEditor-BlueprintGraph.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
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"user32.lib"
"gdi32.lib"
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"ole32.lib"
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"odbccp32.lib"
"netapi32.lib"
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"setupapi.lib"
"synchronization.lib"
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"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-VariantManagerContent.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-VariantManagerContent.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-VariantManagerContent.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/VariantManagerContent/Module.VariantManagerContent.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/VariantManagerContent/FPSTemplateEditor-VariantManagerContent.lib"

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{
"RemapUnityFiles":
{
"Module.VariantManagerContent.cpp.obj": [
"VariantManagerContent.init.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"FunctionCaller.cpp.obj",
"LevelVariantSets.cpp.obj",
"LevelVariantSetsActor.cpp.obj",
"LevelVariantSetsFunctionDirector.cpp.obj",
"PropertyValue.cpp.obj",
"PropertyValueColor.cpp.obj",
"PropertyValueMaterial.cpp.obj",
"PropertyValueOption.cpp.obj",
"PropertyValueSoftObject.cpp.obj",
"SwitchActor.cpp.obj",
"ThumbnailGenerator.cpp.obj",
"Variant.cpp.obj",
"VariantManagerContentModule.cpp.obj",
"VariantManagerObjectVersion.cpp.obj",
"VariantObjectBinding.cpp.obj",
"VariantSet.cpp.obj"
]
}
}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VariantManagerContent/UHT/VariantManagerContent.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/VariantManagerContent/PerModuleInline.gen.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/FunctionCaller.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/LevelVariantSets.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/LevelVariantSetsActor.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/LevelVariantSetsFunctionDirector.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/PropertyValue.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/PropertyValueColor.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/PropertyValueMaterial.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/PropertyValueOption.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/PropertyValueSoftObject.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/SwitchActor.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/ThumbnailGenerator.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/Variant.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/VariantManagerContentModule.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/VariantManagerObjectVersion.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/VariantObjectBinding.cpp"
#include "../Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/VariantSet.cpp"

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{
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"Data": {
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
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}

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@@ -0,0 +1,324 @@
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/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT"
/I "Editor/AnimationEditMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/OpenGL"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"