Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for UVEditor
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef UVEDITOR_API
#undef UVEDITOR_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "UVEditor"
#define UE_PLUGIN_NAME "UVEditor"
#define DYNAMICMESH_API DLLIMPORT
#define DYNAMICMESH_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYALGORITHMS_API DLLIMPORT
#define GEOMETRYALGORITHMS_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORINTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define EDITORINTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define MODELINGCOMPONENTSEDITORONLY_API DLLIMPORT
#define MODELINGCOMPONENTSEDITORONLY_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYFRAMEWORK_API DLLIMPORT
#define GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define MESHCONVERSION_API DLLIMPORT
#define MESHCONVERSION_NON_ATTRIBUTED_API DLLIMPORT
#define MODELINGOPERATORS_API DLLIMPORT
#define MODELINGOPERATORS_NON_ATTRIBUTED_API DLLIMPORT
#define TEXTUREUTILITIESCOMMON_API DLLIMPORT
#define TEXTUREUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define MODELINGCOMPONENTS_API DLLIMPORT
#define MODELINGCOMPONENTS_NON_ATTRIBUTED_API DLLIMPORT
#define MODELINGEDITORUI_API DLLIMPORT
#define MODELINGEDITORUI_NON_ATTRIBUTED_API DLLIMPORT
#define UVEDITORTOOLS_API DLLIMPORT
#define UVEDITORTOOLS_NON_ATTRIBUTED_API DLLIMPORT
#define UVEDITORTOOLSEDITORONLY_API DLLIMPORT
#define UVEDITORTOOLSEDITORONLY_NON_ATTRIBUTED_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define UVEDITOR_API DLLEXPORT
#define UVEDITOR_NON_ATTRIBUTED_API DLLEXPORT
#define MESHMODELINGTOOLSEXP_API DLLIMPORT
#define MESHMODELINGTOOLSEXP_NON_ATTRIBUTED_API DLLIMPORT
#define MESHMODELINGTOOLS_API DLLIMPORT
#define MESHMODELINGTOOLS_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYPROCESSINGINTERFACES_API DLLIMPORT
#define GEOMETRYPROCESSINGINTERFACES_NON_ATTRIBUTED_API DLLIMPORT

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/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
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/NODEFAULTLIB:"LIBCPMTD"
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/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
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/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCore/GeometryCore.natvis"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UVEditor/Module.UVEditor.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Slate/FPSTemplateEditor-Slate.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SlateCore/FPSTemplateEditor-SlateCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AdvancedPreviewScene/FPSTemplateEditor-AdvancedPreviewScene.lib"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/DynamicMesh/FPSTemplateEditor-DynamicMesh.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorFramework/FPSTemplateEditor-EditorFramework.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorInteractiveToolsFramework/FPSTemplateEditor-EditorInteractiveToolsFramework.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorSubsystem/FPSTemplateEditor-EditorSubsystem.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCore/FPSTemplateEditor-GeometryCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/LevelEditor/FPSTemplateEditor-LevelEditor.lib"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ModelingEditorUI/FPSTemplateEditor-ModelingEditorUI.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/StatusBar/FPSTemplateEditor-StatusBar.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolMenus/FPSTemplateEditor-ToolMenus.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolWidgets/FPSTemplateEditor-ToolWidgets.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UVEditorTools/FPSTemplateEditor-UVEditorTools.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UVEditorToolsEditorOnly/FPSTemplateEditor-UVEditorToolsEditorOnly.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/WorkspaceMenuStructure/FPSTemplateEditor-WorkspaceMenuStructure.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/TextureUtilitiesCommon/FPSTemplateEditor-TextureUtilitiesCommon.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryAlgorithms/FPSTemplateEditor-GeometryAlgorithms.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/FPSTemplateEditor-UnrealEd.lib"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/InteractiveToolsFramework/FPSTemplateEditor-InteractiveToolsFramework.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshModelingToolsExp/FPSTemplateEditor-MeshModelingToolsExp.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryProcessingInterfaces/FPSTemplateEditor-GeometryProcessingInterfaces.lib"
"delayimp.lib"
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"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-UVEditor.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-UVEditor.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-UVEditor.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UVEditor/Module.UVEditor.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UVEditor/FPSTemplateEditor-UVEditor.lib"

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{
"RemapUnityFiles":
{
"Module.UVEditor.cpp.obj": [
"UVEditor.init.gen.cpp.obj",
"UVEditorInitializationContext.gen.cpp.obj",
"UVEditorUXPropertySets.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"UnsetUVsAction.cpp.obj",
"SUVEditor2DViewport.cpp.obj",
"SUVEditor3DViewport.cpp.obj",
"UVEditor.cpp.obj",
"UVEditor2DViewportClient.cpp.obj",
"UVEditor2DViewportContext.cpp.obj",
"UVEditor3DViewportClient.cpp.obj",
"UVEditor3DViewportMode.cpp.obj",
"UVEditorBackgroundPreview.cpp.obj",
"UVEditorCommands.cpp.obj",
"UVEditorDistortionVisualization.cpp.obj",
"UVEditorMode.cpp.obj",
"UVEditorModeChannelProperties.cpp.obj",
"UVEditorModeToolkit.cpp.obj",
"UVEditorModeUILayer.cpp.obj",
"UVEditorModularFeature.cpp.obj",
"UVEditorModule.cpp.obj",
"UVEditorSubsystem.cpp.obj",
"UVEditorToolkit.cpp.obj"
]
}
}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UVEditor/UHT/UVEditor.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UVEditor/UHT/UVEditorInitializationContext.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UVEditor/UHT/UVEditorUXPropertySets.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UVEditor/PerModuleInline.gen.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/Actions/UnsetUVsAction.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/SUVEditor2DViewport.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/SUVEditor3DViewport.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditor.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditor2DViewportClient.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditor2DViewportContext.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditor3DViewportClient.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditor3DViewportMode.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorBackgroundPreview.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorCommands.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorDistortionVisualization.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorMode.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorModeChannelProperties.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorModeToolkit.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorModeUILayer.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorModularFeature.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorModule.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorSubsystem.cpp"
#include "../Plugins/Editor/UVEditor/Source/UVEditor/Private/UVEditorToolkit.cpp"

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}

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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
{
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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif

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@@ -0,0 +1,354 @@
/I "."
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/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"